Hi Pierre,
This should work:
For a greyscale normal displacement map, just connect a "scalar change
range" to the displacement input, plug the texture into the input and
set the start and end range.
For a vector displacement map, use the "sta_vector_displacement" node.
Hope this helps..
What them both say about it? Since you got a working code for them,
crediting should be the first thing to do on the licence.
On Oct 28, 2016 2:31 AM, "Martin Yara" wrote:
> Hi, I'm about to finish a weight tool for Softimage and I'd like to share
> it but I don't fully
True till the end.
On Oct 28, 2016 7:14 AM, "Morten Bartholdy" wrote:
> Eight good years :)
>
> / Morten
>
>
> > Den 28. oktober 2016 klokken 13:12 skrev Stephen Blair <
> stephenrbl...@gmail.com>:
> >
> >
> > 2008.
> > Introducing ICE. It's visual. It's fast. It's
Hello team. I can't seem to make the displacement work on the arnold demo
of 3.14.0 for softimage. Could anyone be so kind to record a little video
on how to set it up? I read and followed the manual but I'm missing some
step along the way (probably mixing MR and Arn concepts on geo displacement
add a texture deformer ?
-Ronald
On 10/28/2016 20:19, Artur W wrote:
So,
How can I randomize/displace mesh using deformer?
Artur
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So,
How can I randomize/displace mesh using deformer?
Artur
2016-10-28 18:03 GMT+02:00 Martin :
> Maya 2016.5 is actually pretty good for modeling, I really like the
> symmetry working in almost all tools, if you don't mind to use copy weights
> a lot to workaround the
Maya 2016.5 is actually pretty good for modeling, I really like the symmetry
working in almost all tools, if you don't mind to use copy weights a lot to
workaround the lack of weights preservation.
For UV I've found the NightShade script very friendly in comparison to the
default tool. It
The modeling tools have made strides and our very own Brent McPherson is on
that team.
Start with the Modeling toolkit, and also use the right click context menus.
*written with my thumbs
On Oct 28, 2016 3:17 AM, "Morten Bartholdy" wrote:
> Nah, they are not going to do
"ICE was a real step forward and game changer for me."
And then AD killed it ;)
ᐧ
On Fri, Oct 28, 2016 at 3:21 PM, Tim Borgmann wrote:
> Hahaha, believe me, a few weeks later (or more) and I would had done this
> in ICE instead of the old particle system for sure. ICE was a real
Hahaha, believe me, a few weeks later (or more) and I would had done
this in ICE instead of the old particle system for sure. ICE was a real
step forward and game changer for me.
Cheers
Tim
Am 28/10/16 um 14:38 schrieb Thomas Volkmann:
That "confession" gives today's Friday Flashback a
That "confession" gives today's Friday Flashback a totally different feel. :)Tim Borgmann hat am 28. Oktober 2016 um 11:09 geschrieben:Hi, you would be disappointed because the splash screen was not done with ICE but with the old particle system and other old school
Eight good years :)
/ Morten
> Den 28. oktober 2016 klokken 13:12 skrev Stephen Blair
> :
>
>
> 2008.
> Introducing ICE. It's visual. It's fast. It's infinite.
> http://wp.me/powV4-3mG
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> Softimage Mailing List.
> To unsubscribe, send a mail to
...well, what should I say! that advertisment is/was true !
Walter
Am 10/28/2016 um 1:12 PM schrieb Stephen Blair:
2008.
Introducing ICE. It's visual. It's fast. It's infinite.
http://wp.me/powV4-3mG
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2008.
Introducing ICE. It's visual. It's fast. It's infinite.
http://wp.me/powV4-3mG
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Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
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Autodesk ?
On Fri, Oct 28, 2016 at 11:51 AM, Rob Wuijster wrote:
> First of all... Apologies ;-)
>
> I'm doing some modeling and UV stuff in Maya atm, but the scattered tools
> for modeling and UV'ing are slowly getting on my nerves here...
>
> Are there brave people out
First of all... Apologies ;-)
I'm doing some modeling and UV stuff in Maya atm, but the scattered
tools for modeling and UV'ing are slowly getting on my nerves here...
Are there brave people out there, that created tools/menu's/windows that
make this whole process more logical and
Hi,
you would be disappointed because the splash screen was not done with
ICE but with the old particle system and other old school techniques :)
I was not able to learn ICE within the short amount of time I had for
the whole project. When I got the request for the design I also got
access
LOL!
Rob
\/-\/\/
On 28-10-2016 9:31, Gregor Punchatz wrote:
That might be the funniest thing I have heard for a long time.
For Thiverege's, sake I hope he is on top.
Lol!
On Thursday, October 27, 2016, Sebastien Sterling
Hi, I'm about to finish a weight tool for Softimage and I'd like to share
it but I don't fully understand all those license terms.
I'm using some snippets and parts of functions that I've found in Gear and
Alan Fregtman's blog.
Since Gear is GNU Lesser Public I've read that I need to include the
That might be the funniest thing I have heard for a long time.
For Thiverege's, sake I hope he is on top.
Lol!
On Thursday, October 27, 2016, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Hot Eric on Eric action, only on fabric :p
>
> On 27 Oct 2016 22:17, "Eric Turman"
he
// MB
> Den 27. oktober 2016 klokken 23:24 skrev Sebastien Sterling
> :
>
>
> Hot Eric on Eric action, only on fabric :p
>
> On 27 Oct 2016 22:17, "Eric Turman" wrote:
>
> > Thanks much!
> >
> > On Oct 27, 2016 2:37 PM, "Eric
I had the SAME exact trouble with the ole32.dll corrupted too, plus the
crosswalk_blabla trouble.
At first i tried all the methods share by everybody on the web and
softimage support blog, etc. I uninstall and reinstall XSI like 5 times,
install last video drivers,etc..etc.
When i uninstall that
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