Re: Arnold displacement 3.14.0

2016-10-28 Thread Toonafish
Hi Pierre, This should work: For a greyscale normal displacement map, just connect a "scalar change range" to the displacement input, plug the texture into the input and set the start and end range. For a vector displacement map, use the "sta_vector_displacement" node. Hope this helps..

Re: About Licenses

2016-10-28 Thread Pierre Schiller
What them both say about it? Since you got a working code for them, crediting should be the first thing to do on the licence. On Oct 28, 2016 2:31 AM, "Martin Yara" wrote: > Hi, I'm about to finish a weight tool for Softimage and I'd like to share > it but I don't fully

Re: Friday Flashback #284

2016-10-28 Thread Pierre Schiller
True till the end. On Oct 28, 2016 7:14 AM, "Morten Bartholdy" wrote: > Eight good years :) > > / Morten > > > > Den 28. oktober 2016 klokken 13:12 skrev Stephen Blair < > stephenrbl...@gmail.com>: > > > > > > 2008. > > Introducing ICE. It's visual. It's fast. It's

Arnold displacement 3.14.0

2016-10-28 Thread Pierre Schiller
Hello team. I can't seem to make the displacement work on the arnold demo of 3.14.0 for softimage. Could anyone be so kind to record a little video on how to set it up? I read and followed the manual but I'm missing some step along the way (probably mixing MR and Arn concepts on geo displacement

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Toonafish
add a texture deformer ? -Ronald On 10/28/2016 20:19, Artur W wrote: So, How can I randomize/displace mesh using deformer? Artur --- This email has been checked for viruses by Avast antivirus software. https://www.avast.com/antivirus -- Softimage Mailing List. To unsubscribe,

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Artur W
So, How can I randomize/displace mesh using deformer? Artur 2016-10-28 18:03 GMT+02:00 Martin : > Maya 2016.5 is actually pretty good for modeling, I really like the > symmetry working in almost all tools, if you don't mind to use copy weights > a lot to workaround the

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Martin
Maya 2016.5 is actually pretty good for modeling, I really like the symmetry working in almost all tools, if you don't mind to use copy weights a lot to workaround the lack of weights preservation. For UV I've found the NightShade script very friendly in comparison to the default tool. It

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Steven Caron
The modeling tools have made strides and our very own Brent McPherson is on that team. Start with the Modeling toolkit, and also use the right click context menus. *written with my thumbs On Oct 28, 2016 3:17 AM, "Morten Bartholdy" wrote: > Nah, they are not going to do

Re: OT: Softimage 7.01 Splash screen

2016-10-28 Thread Mirko Jankovic
"ICE was a real step forward and game changer for me." And then AD killed it ;) ᐧ On Fri, Oct 28, 2016 at 3:21 PM, Tim Borgmann wrote: > Hahaha, believe me, a few weeks later (or more) and I would had done this > in ICE instead of the old particle system for sure. ICE was a real

Re: OT: Softimage 7.01 Splash screen

2016-10-28 Thread Tim Borgmann
Hahaha, believe me, a few weeks later (or more) and I would had done this in ICE instead of the old particle system for sure. ICE was a real step forward and game changer for me. Cheers Tim Am 28/10/16 um 14:38 schrieb Thomas Volkmann: That "confession" gives today's Friday Flashback a

Re: OT: Softimage 7.01 Splash screen

2016-10-28 Thread Thomas Volkmann
That "confession" gives today's Friday Flashback a totally different feel. :)Tim Borgmann hat am 28. Oktober 2016 um 11:09 geschrieben:Hi, you would be disappointed because the splash screen was not done with ICE but with the old particle system and other old school

Re: Friday Flashback #284

2016-10-28 Thread Morten Bartholdy
Eight good years :) / Morten > Den 28. oktober 2016 klokken 13:12 skrev Stephen Blair > : > > > 2008. > Introducing ICE. It's visual. It's fast. It's infinite. > http://wp.me/powV4-3mG > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Friday Flashback #284

2016-10-28 Thread wavo
...well, what should I say! that advertisment is/was true ! Walter Am 10/28/2016 um 1:12 PM schrieb Stephen Blair: 2008. Introducing ICE. It's visual. It's fast. It's infinite. http://wp.me/powV4-3mG -- Softimage Mailing List. To unsubscribe, send a mail to

Friday Flashback #284

2016-10-28 Thread Stephen Blair
2008. Introducing ICE. It's visual. It's fast. It's infinite. http://wp.me/powV4-3mG -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Some Maya modeling/UV tools questions

2016-10-28 Thread Olivier Jeannel
Autodesk ? On Fri, Oct 28, 2016 at 11:51 AM, Rob Wuijster wrote: > First of all... Apologies ;-) > > I'm doing some modeling and UV stuff in Maya atm, but the scattered tools > for modeling and UV'ing are slowly getting on my nerves here... > > Are there brave people out

Some Maya modeling/UV tools questions

2016-10-28 Thread Rob Wuijster
First of all... Apologies ;-) I'm doing some modeling and UV stuff in Maya atm, but the scattered tools for modeling and UV'ing are slowly getting on my nerves here... Are there brave people out there, that created tools/menu's/windows that make this whole process more logical and

Re: OT: Softimage 7.01 Splash screen

2016-10-28 Thread Tim Borgmann
Hi, you would be disappointed because the splash screen was not done with ICE but with the old particle system and other old school techniques :) I was not able to learn ICE within the short amount of time I had for the whole project. When I got the request for the design I also got access

Re: OT: Anyone from Fabric engine on the list?

2016-10-28 Thread Rob Wuijster
LOL! Rob \/-\/\/ On 28-10-2016 9:31, Gregor Punchatz wrote: That might be the funniest thing I have heard for a long time. For Thiverege's, sake I hope he is on top. Lol! On Thursday, October 27, 2016, Sebastien Sterling

About Licenses

2016-10-28 Thread Martin Yara
Hi, I'm about to finish a weight tool for Softimage and I'd like to share it but I don't fully understand all those license terms. I'm using some snippets and parts of functions that I've found in Gear and Alan Fregtman's blog. Since Gear is GNU Lesser Public I've read that I need to include the

Re: OT: Anyone from Fabric engine on the list?

2016-10-28 Thread Gregor Punchatz
That might be the funniest thing I have heard for a long time. For Thiverege's, sake I hope he is on top. Lol! On Thursday, October 27, 2016, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Hot Eric on Eric action, only on fabric :p > > On 27 Oct 2016 22:17, "Eric Turman"

Re: OT: Anyone from Fabric engine on the list?

2016-10-28 Thread Morten Bartholdy
he // MB > Den 27. oktober 2016 klokken 23:24 skrev Sebastien Sterling > : > > > Hot Eric on Eric action, only on fabric :p > > On 27 Oct 2016 22:17, "Eric Turman" wrote: > > > Thanks much! > > > > On Oct 27, 2016 2:37 PM, "Eric

Re: SI on Windows 10 with anniversary update not working anymore? [solved]

2016-10-28 Thread Tenshi Sama
I had the SAME exact trouble with the ole32.dll corrupted too, plus the crosswalk_blabla trouble. At first i tried all the methods share by everybody on the web and softimage support blog, etc. I uninstall and reinstall XSI like 5 times, install last video drivers,etc..etc. When i uninstall that