Re: Softimage - not going away...

2017-10-26 Thread Jonathan Moore
The short answer to your question Phil is no. Control of motion in Houdini isn't as easy or intuitive as it is with XSI/ICE. But the longer answer is that you can easily build bespoke tools in Houdini to provide the exact flavour of motion control you favour. Houdini gives you less out of the box

Re: Softimage - not going away...

2017-10-26 Thread phil harbath
I would be interested to know if Motion Creation is as easy and powerful as it is in ICE, I can find I can do whatever I want to do for the most part in ice, create point clouds in most any fashion, pop them in and out at any time, and apply animated colors to them as I see fit, I would think

Re: Softimage - not going away...

2017-10-26 Thread Jordi Bares
No worries Jonathan.. It is nevertheless interesting that non-technical artists like those coming from C4D and AfterEffects are jumping on Houdini and some really are doing amazing work the like we haven’t seen so may be it will be an evolution in the sense that understanding the processes may

Re: H16.5

2017-10-26 Thread Jonathan Moore
In any direct interaction I've had with Michael Goldfarb (Lead SideFX TD for rigging) he's always freely admitted that rigging in Houdini is a very technical affair. 16.5 is definitely forward motion but the UX is still a moving target in terms of being artist friendly. On 26 October 2017 at

Re: H16.5

2017-10-26 Thread Mirko Jankovic
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.sidefx.com_forum_topic_51589_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=1f5EhqZyGjWWQhETv3T2qPmZmNdPwK9OKrOYN-4yYeI=AbAmDtGQS-8d4S_BzsXaAmYX5yyD9k6eOhmoRBEqH48= check it out it spiraled

Re: H16.5

2017-10-26 Thread Olivier Jeannel
Would love some feedback on rigging in Houdini. Is this "nice" ? I'm giving up a quadriped project to a mayan company because of my lack of knowledge in rig, and because there's almost no Houdini rigger around (France). Hope this will change in the future. 2017-10-26 21:17 GMT+02:00 Anto Matkovic

Re: H16.5

2017-10-26 Thread Anto Matkovic
Actually, 'regular' stuff could complain sometimes, here it happens with missing shader parameters, not existing in new version. In H 15 I had to fix the rig I made in H 14, because Blend object worked differently. Also custom rig controls appeared randomly, I believe they limited number of

Re: Softimage - not going away...

2017-10-26 Thread Jonathan Moore
I wasn't intending to pick holes Jordi, so apologies if it came over that way. But yes, be it nodal shading, nodal compositing or full featured end to end procedural modeling and animation; nodes scare the bejesus out of a many artists. Personally, I find nodes a more visually descriptive view of

Re: Softimage - not going away...

2017-10-26 Thread Jordi Bares
Indeed you are right, I probably have a skewed vision due to the fact that everyone is now exposed to Nuke (and here XSI) which have node based approaches but may be outside is not so obvious. I hope you have fun though. ;-) jb > On 26 Oct 2017, at 18:44, Jonathan Moore

Re: Softimage - not going away...

2017-10-26 Thread skuby
Different software for different tasks and just pick the best Software available at the time, total compartmentalization. example ( / slashes = "or" ) Modeling (Softimage/Blender +Marvelous Deisgner) Sculpting (Mudbox/ZBrush/Blender) Retopo (ZBrush/Houdini) UV's (semi-automated via Houdini)

Re: Softimage - not going away...

2017-10-26 Thread kenny wood
Only problem I have with Houdini is the slow viewport subdivision display ...otherwise I would use it for modelling aswell On 26 Oct 2017 19:44, "Jonathan Moore" wrote: > Jordi, I'm only recounting the feedback I get from the artists I support. > Some of these artists

Re: Softimage - not going away...

2017-10-26 Thread Jonathan Moore
Jordi, I'm only recounting the feedback I get from the artists I support. Some of these artists find nodal approaches per se as being technical. You, I and most on this list know this not to be the case, but we have to be considerate that not all artists are wired the same as us. On 26 October

Re: Softimage - not going away...

2017-10-26 Thread Jordi Bares
Could you give me an example of various stages of a production where you need those skills? I can only see a few places where you do and others that you might if you want to do complex stuff (like modern abstract motion graphics for example) Let’s also remember, only recently we have Wrangle

Re: Softimage - not going away...

2017-10-26 Thread Jonathan Moore
> > The only way to learn a language well is to fully immerse into it, same > thing here… Houdini is not hard any more, UX and specially a more viewport > centric approach makes it very easy to start. > True there is some vocabulary and weird things in a few areas but those > come easy if you

Re: Softimage - not going away...

2017-10-26 Thread Jordi Bares
The only way to learn a language well is to fully immerse into it, same thing here… Houdini is not hard any more, UX and specially a more viewport centric approach makes it very easy to start. True there is some vocabulary and weird things in a few areas but those come easy if you really go

Re: Softimage - not going away...

2017-10-26 Thread Mathieu Leclaire
Houdini is not that hard to use... What's difficult is learning their nomenclature. They use very different terminology from other 3D softwares and that makes it hard to find the tools you are looking for. Once you learned what all these new terms are, it becomes so easy to work with. It's a

Re: Softimage - not going away...

2017-10-26 Thread Enter Reality
For technical reasons I had to switch to Maya, but I'm still pretty bad with modeling ( tools looks like a plugin on top of a plugin on top of another plugin ), and for animation I switched to Motion Builders, since all the characters I'm working on are humans with a pretty standard rig ( except

Re: Softimage - not going away...

2017-10-26 Thread Morten Bartholdy
Houdini is still to technical to even start using. Blender I have actually looked at and it doesn't look half as bad as Maya, but it also very much depends on where you are working or aspire to work. Maya is a ticket to work in most places these days I guess, but it is also certain to drive

Re: Softimage - not going away...

2017-10-26 Thread Morten Bartholdy
I very much agree with the sentiment that we need to move on for various good reasons. The problem is there still are no really good alternatives to XSI available. Houdini certainly looks like it will inherit the world at some point, if they manage to get character work down, make the UI even

Re: Testing, sound 1 2 3

2017-10-26 Thread Alex Doss
Hey ! Better now that I know my emails are reaching the list finally.. On 26 October 2017 at 10:34, Ognjen Vukovic wrote: > Hey man :) hows it going. > > On 26 Oct 2017 10:05 a.m., "Alex Doss" wrote: > >> Just realized all my emails where going to the

Re: Testing, sound 1 2 3

2017-10-26 Thread Ognjen Vukovic
Hey man :) hows it going. On 26 Oct 2017 10:05 a.m., "Alex Doss" wrote: > Just realized all my emails where going to the limbo since March... > > > -- > Alex Doss > Mobile: +31 (0) 6 5437-2515 > web: www.alexdoss.com >

Testing, sound 1 2 3

2017-10-26 Thread Alex Doss
Just realized all my emails where going to the limbo since March... -- Alex Doss Mobile: +31 (0) 6 5437-2515 web: www.alexdoss.com -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Softimage - not going away...

2017-10-26 Thread Mirko Jankovic
"when you propose a new better way of doing things," Well this is kinda the point. So far no one proposed better way of doing thing,, but more other way around :) Agree 100% with all time goes transition stuff. But same as you can;t ignore gigs in the future you also can't ignore work that you