tal ray. It was also not documented very
>> well in the advanced areas. You had to really figure it out on your own.
>> While the documentation was accurate, a lot of it didn't make sense until
>> you already know how the renderer worked. But once you did, you had a lot
>>
Hi there,
I'm "discovering" the constraint behaviour in Houdini (never used it before
whatever version).
So, I'm using that new "LookAt" in the Constraint shelf and it builds that
Chop constraint.
Where I'm confused, is that while the geometry is aligned at SOP level (ie
: faces prims are
_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PYzfW3IPj66xA_eMIVqDWM23dj0QZfHa62cLHUWbJJ4=gHZGmBMLjoUFojxbv0S6mgmhf_4NxeS9jkwjUC-A_5o=>
>
> On Thu, Nov 2, 2017 at 2:57 AM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Hi there,
>>
>> I'm "discovering" the constraint beha
The worst beeing if I middle clic on the object constrained, I can read
some r(x,y,z) values that are the correct local rotation, I just don't know
how to copy them back to the rx ry rz at object level :/
2017-11-02 7:57 GMT+01:00 Olivier Jeannel <facialdel...@gmail.com>:
> Hi there
hings seem to
> change so much, and sometimes things do work.
>
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel <
> facialdel...@gmail.com>
> *Sent:* 02 Novemb
Ah cool, thank you !
2017-12-08 12:06 GMT+01:00 Cristobal Infante :
> A nice rigging introduction series created by sidefx.
> Hopefully we will start seeing more resources like this in the future!
>
>
Hi,
For a Camera that renders with DOF, I'm using an expression in the "Focus
Distance" field of the camera object.
distance(ch("../null_focus/tx"),ch("../null_focus/ty"),ch("../null_focus/tz"),ch("../Real_DOF_cam/tx"),ch("../Real_DOF_cam/ty"),ch("../Real_DOF_cam/tz"))
Where "null_focus" is where
Go Houdini !
16.5 anounced btw
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=N2Vb-j_1yEG1T7iLmOyceqou2RUR5O3T-54diimY1bs=aqjODiL6tOfYklM1tlalzeu6S3ti1FGkrL2LYitI4-w=
https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_239828144=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=xtNOPMc7CIvsMRC12GasVDnF3DJgI5AoI-yF_BE8Brs=LMP7dObCPNc32YJCv8R-C0fv1DYOh-uAu7iP2TnTfhY=
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Softimage Mailing List.
To
Funny you found vex convenient and vops cumbersome :) I'm the opposite ;)
2018-05-06 19:28 GMT+02:00 Jordi Bares :
>
> On 5 May 2018, at 17:52, Laurence Dodd wrote:
>
> Hi Jordi,
> PS. I am thinking… would it be of interest for you guys if I talk to
>
Fossilization, fossilisation everywhere !
Joke asside, this list rocks, each time someone is lost in a migrating
software this place is still one of the best place to ask.
2018-05-14 19:41 GMT+02:00 Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov>:
> Speaking of jurassic, I was
Eeeer actually there are a lot of guys working on H in Paris. Checkout some
french Houdini discord
is this better ?
https://urldefense.proofpoint.com/v2/url?u=https-3A__discord.gg_WeSFNAR=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=exUWHOX5ZN30hhAiFWdVhdcuYDSFa31L66r9OPK34ls=TijrNwfEo70KySWqPgFY2D_auNmmSARhsKYRIDigbBk=
2018-05-09 16:35
I'm from an old fine art degree. Proceduralism and other math / vector
thingy are the best creative things that happened to me :)
2018-05-10 21:32 GMT+02:00 Graham D. Clark :
>
> On Thu, May 10, 2018 at 4:54 AM, Alastair Hearsum <
> alast...@glassworks.co.uk> wrote:
>
I'm still in contact with Halim, Cyril and François who worked on Monster.
What do you need ?
2018-05-18 5:56 GMT+02:00 Jeremie Passerin :
> I worked on a Monster in a Paris, though I wasn't a facial rigger but I
> worked with them.
> I also do facial rigging at Blur. It's
Paul is learning Maya ? What world are we living in ?
2018-04-30 14:55 GMT+02:00 Matt Morris :
>
> Commiserations :( Its why I'm girding myself to learn python finally.
>
> You can avoid set driven keys pretty much with utility nodes in maya,
> something like remap values
For the motion work I believe Houdini is far superior to C4D. Last C4D user
I talked to told me the normals aren't exposed in Maxxon's software...
2018-05-03 15:17 GMT+02:00 Jordi Bares :
> Is it realistic assuming anyone at all (except someone with a brain the
> size of a
Tekkon kinkreet was a shock !
2017-10-20 16:09 GMT+02:00 Jonathan Moore :
> Ta, really enjoyed that.
>
> On 20 October 2017 at 14:23, Stephen Blair
> wrote:
>
>> 2003 xsibase interview with Michael Arias
>>
nt really need plugins with
> houdini since it's so modular and formulaic, so I guess that leaves it to
> like renderers?
>
> On Wed, Oct 25, 2017 at 11:49 AM, Jonathan Moore <
> jonathan.moo...@gmail.com> wrote:
>
> Love that Cryptomatte could only make the end credits! Sid
https://urldefense.proofpoint.com/v2/url?u=http-3A__fabricengine.com=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=NGIA25JXPveaf5MIyjSYphp-EdBdUfzUWDPJRUxHmAc=7kg20PfKIhjC7adrNpSQ_8q1HKu7LJUyPif5TKQJYh8=
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Softimage Mailing List.
To
Hell yeah !
2017-12-29 17:00 GMT+01:00 Stephen Blair :
> Dec 2003
> *3995 bucks says you're going to want to call your reseller*
>
Hi there,
I'm trying to put all my personnal HDA into an external folder, something
like :
D:\otls
I tried to modify the HOUDINI_PATH in the houdini.env text file, but no
luck.
I already have
HOUDINI_DSO_ERROR = 2
PATH = "C:/ProgramData/Redshift/bin;$PATH"
HOUDINI_PATH =
Fascinating era ! Phil Tippet said it almost killed him to switch from hand
animated stop motion to CGI.
2018-02-09 20:34 GMT+01:00 Stephen Blair :
> Real Troopers, 1997
>
Maya : File/Quit
Open Softimage
Reassign localy
Just kidding ;)
2018-02-12 18:17 GMT+01:00 David Saber :
> How can I select a bunch of vertex in Maya and tell him they should be
> assigned to one bone only?
>
> --
> Softimage Mailing List.
> To unsubscribe, send a
I think it's in that documentary, how Phil Tippet handled the transition :
Vous êtes chics les gars, merci Kick !
2018-02-22 11:51 GMT+01:00 Lee Hallett :
> Open source XSI... Oh... if only...
>
>
>
>
> On 21 February 2018 at 16:00, Gregor Punchatz wrote:
>
>> Amazing!!! Thanks!
>>
>> Now if they would just open source xsi
>>
apologies :)
2018-02-22 14:14 GMT+01:00 Frederic Servant <frederic.serv...@gmail.com>:
> It's *kik* :)
>
> On Thu, Feb 22, 2018 at 11:16 AM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Vous êtes chics les gars, merci Kick !
>>
>> 2018-
Sorry late, Merry Christmas to all survivors !
2017-12-25 17:07 GMT+01:00 Pierre Schiller :
> Thank you!!!
> Cheers to all of the members!
> Happy hollidays.
>
>
> On Dec 24, 2017 4:41 PM, "Jason S" wrote:
>
>> Like the title says :D
>>
Yeah Thank you ! But please, come around say hello and give some new ;)
2017-12-22 17:07 GMT+01:00 Ed Manning :
> Wow, Eric. Thank-you! And Merry Christmas.
>
> On Fri, Dec 22, 2017 at 2:42 AM, Vincent Langer
> wrote:
>
>> Thank you, Eric!!!
>>
>> I
Q-UqBL6nxPjg57otK-Cb54QP0tQ0ePveeLto=0mSjM2nEQHqRLJEsDuZ_kFiHsPtzBvrTfytR5wD0_18=>
>
> On Fri, Jul 20, 2018 at 2:30 PM, Graham D. Clark <
> mailgrahamdcl...@gmail.com> wrote:
>
>> It’s still going afaik as I still get them. Last one jul 5th. They are
>> just infrequent.
>>
>> On Fri, Jul
ord>Think Procedural?
> That list is quite active.
>
>
>
> Rob
>
>
>
> \/-\/----\/
>
> On 20-7-2018 11:16, Olivier Jeannel wrote:
>
> Noo please no.
>
> I asked on FB, but nobody gave answer.
>
> John, could y
prised if SideFX had retired it.
>
> On Fri, 20 Jul 2018 at 08:06, Olivier Jeannel
> wrote:
>
>> Hi guys,
>>
>> A bit weird to ask this here, but since some of you are registred to the
>> sidefx-houdini-l...@sidefx.com
>> Is this list still working ? Al
Hi guys,
A bit weird to ask this here, but since some of you are registred to the
sidefx-houdini-l...@sidefx.com
Is this list still working ? All my mails are returned with an error
message.
Thank you :)
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To unsubscribe, send a mail to
e email list was July 5th, which feels
> about right for the level of activity there.
>
> On Fri, Jul 20, 2018 at 5:27 AM, Olivier Jeannel
> wrote:
>
>> Yeah maybe, but this is not the same service imho.
>> Maybe I'm old fashion, but I really like the way private mailling l
Hey Ed, could you expand your answer a bit ? Just curious, Touch Designer ?
2018-04-04 20:25 GMT+02:00 Ed Manning :
> On Wed, Apr 4, 2018 at 11:45 AM, Chris Marshall > wrote:
>
>> How does ICE get phased out?
>>
>
> Slowly.
>
> But actually --
Dbiq9xjKeuKKdUEoDmBlGUHU=CoOXDIM8Eh19bcQ5px1W3GDdlV7ppIFavNMDwvQfaLU=>
>
>
> On 4 April 2018 at 19:58, Olivier Jeannel <facialdel...@gmail.com> wrote:
>
>> Hey Ed, could you expand your answer a bit ? Just curious, Touch Designer
>> ?
>>
>> 2018-04-04 20:25 GMT+02:00
@Chris, join the force, switch to H !
Le mar. 13 août 2019 à 14:17, Chris Marshall a
écrit :
> As I'm still on ICE this looks very interesting to me. One hurdle for
> switching to Houdini, for us as a very small all round shop, is the cost.
> Simple as that.
>
> On Tue, 13 Aug 2019 at 12:29,
Although I rarely open SI nowadays, it remained alive through this list. If
the list moves somewhere else, just drop an address, would love to stay in
touch.
Le mar. 12 nov. 2019 à 08:51, Royston Michaels a
écrit :
> Thank you to you all in this awesome community. From every single post, I
>
found this, just in case :
Hahaha these "limitations" are easily circumvented...
Le lun. 24 févr. 2020 à 19:09, Matt Lind a écrit :
> Meanwhile with Houdini the files get saved in a proprietary file format
> which are not compatible with other Houdini licenses. You only get a
> single
> opportunity (lifetime) to convert
Hahaha
Le mar. 18 févr. 2020 à 12:02, Chris Marshall a
écrit :
> currently animating maggots.
>
> On Tue, 18 Feb 2020 at 10:44, Chris Marshall
> wrote:
>
>> Still here and still using it daily.
>>
>>
>> On Tue, 11 Feb 2020 at 16:54, Kris Rivel wrote:
>>
>>> Great thread, trying to catch up on
Nobody of you tried Houdini ?
Le jeu. 20 févr. 2020 à 16:12, adrian wyer
a écrit :
> i second that, i'd be more inclined to dip into bifrost if i could watch
> Paul learning it on my behalf!
>
>
>
> a
>
>
>
> Adrian Wyer
> Fluid Pictures
> 4th Floor
> 4 Bath Place
> Rivington Street
> London
>
Yeah, well probably Softimage is laking a few things nowaday, but just try
importing a pointcloud from Houdini to Maya.
Here, we gave up, we ended up relying on Vray proxies ^^
Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic
a écrit :
> And why not looking option for other way around, modeling and
Sent a msg to the administrator ;)
Le sam. 9 mai 2020 à 23:28, Olivier Jeannel a
écrit :
> Uuuh weird to be blocked for that.
> I myself posted meme once and never got annoyed.
>
> Le sam. 9 mai 2020 à 23:20, J R Sanchez a
> écrit :
>
>> I was on a facebook Houdini arti
Uuuh weird to be blocked for that.
I myself posted meme once and never got annoyed.
Le sam. 9 mai 2020 à 23:20, J R Sanchez a écrit :
> I was on a facebook Houdini artists group and got kicked out all of a
> sudden for posting "How do you Uninstall anxiety" meme as a joke. I was
> blocked. So
Ok so sebastian should unblock you, but you'll have to subscribe again.
Le sam. 9 mai 2020 à 23:32, Olivier Jeannel a
écrit :
> Sent a msg to the administrator ;)
>
> Le sam. 9 mai 2020 à 23:28, Olivier Jeannel a
> écrit :
>
>> Uuuh weird to be blocked for that.
>>
Happy Birthdead !
Le mar. 24 mars 2020 à 11:45, Nuno Conceicao
a écrit :
> Unfortunately he got killed on an Autodesk accident. RIP XSI
>
> On Tue, Mar 17, 2020 at 2:46 PM Sven Constable
> wrote:
>
>> Hi,
>>
>>
>>
>> today I was reading in an old printed 3D-Magazine about the launch of XSI
>>
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