I just bought this software in Aug... -_-
Very disappointed and upset. I'm a hobbyist and it has taken me a long
time to get funds to buy the software and then talk myself into buying
it...
What happens in three years when I try to install it on my computer
after a crash/rebuild...will I be able
Unfortunately, it won't matter...and they won't give the source under
a restrictive yet free license like GPL because of patents and the
like But, I signed...because it's all i can do.
On Tue, Mar 4, 2014 at 1:57 PM, Nuno Conceicao
nunoalexconcei...@gmail.com wrote:
I'm in too Nick!
So what was causing the issue and what fixed it? :)
On Thu, Mar 27, 2014 at 10:30 AM, Morten Bartholdy x...@colorshopvfx.dk wrote:
Doh, figured it out - sorry for the noise.
MB
Den 27. marts 2014 kl. 15:44 skrev Morten Bartholdy x...@colorshopvfx.dk:
A short stint back in MR land
Doeke,
It supports scripting. :) Photoshop should come with a program called
ExtendScript which has built in debugging tools for scripting.
http://www.adobe.com/devnet/photoshop/scripting.html
Patrick N.
On Wed, May 7, 2014 at 10:08 AM, Doeke Wartena doeke.wart...@gmail.comwrote:
sad
Okay so...I've read the manual, searched the list and reset my
preferences and tried the earlier version of 2014.
I have several objects that are aligned to each other. When I select
them and translate them using the manipulator for all three axis, w
/snapping, in Global mode and COG on or a
that are aligned to
the grid on all axis, and a single one is not. Then I select all of them,
activate grid snap, and as soon as I translate the selected cubes in a
single axis, the one that is not aligned snaps back to the grid and the
others stay put.
-Ronald
On 6/26/2014 5:59, Patrick
Let's see if my basic math is up to par.
188 seconds... let's say 24fps4,512 frames * (Let's just say by some
miracle) 30 minutes a frame total with all passes... 135,360 rendering
minutes...Let's say I had happened to have 5 servers running full time in
my walk in closet as a freelance
I stumbled upon these co-processors today and was curious if anyone
had used one with mental ray or another x86 based renderer. Didn't
find many answers about real world usage, but did see a few other
curious souls. If you have, did you by chance do a comparison of
performance increase?
Thanks,
So I bought a Standalone license last year, before Softimage was
killed, and recently I have been trying to figure out if there is a
way I can upgrade to 2014 networked version so I can have a 5 batch MR
render nodes. I found FEE06-797413-0101 but an Autodesk chat rep, my
reseller and another
(assuming you don't use anything that is unique to softimage
with regards to shaders), then render using your maya/max license.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Patrick Neese
Sent
This is long...TL;DR at the bottom
So, I'm using mental ray because it came with Softimage, it is well
established and adding 5 batch render node licenses was supposed to be
cheap. 3rd party renders all seem to lack some feature and are as
expensive as the 5 batch render node upgrade. Mental ray
if there is a way to queue an mi2 file.
This is fun!
On Oct 23, 2014 1:27 PM, Jason S jasonsta...@gmail.com wrote:
Pssst!! Redshift (!) ;)
On 10/23/14 11:52, Luc-Eric Rousseau wrote:
On Thu, Oct 23, 2014 at 11:18 AM, Patrick Neese patrickne...@gmail.com
wrote:
The reseller I talked with said I have
Angus
--
*From:* Patrick Neese [patrickne...@gmail.com]
*Sent:* 24 October 2014 10:05 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Stand-Alone to Network license?
So I downloaded the redshift demo...and it errors out right away with
a message about
Question, I saw the term of the indie version is 365 days from
purchase, is the Houdini/Houdini FX licensing annual as well or
perpetual?
Not that I can afford the full workstation license as a hobbyist, but
the EULA stated no particular length. I'm also curious if a
crossgrade would be allowed
It wouldn't load during the day for me yesterday then randomly last
night it did from home.
On Tue, Jan 27, 2015 at 2:32 PM, Leendert A. Hartog hirazib...@live.nl wrote:
Still no reason to kill it without warning (if that is what happened).
Greetz
Leendert
--
Leendert A. Hartog AKA
Back down for me in the u.s.a.
On Wed, Jan 28, 2015 at 4:42 AM, Hsiao Ming Chia
hsiao.ming.c...@autodesk.com wrote:
The admin might have been doing some testing.
Its back up again.
Please feel free to email me if it goes down again.
Hsiao Ming
Original message
From:
I'm looking for something like cat eyes or road signs. Where the
reflection of the light source is affected by angle between the light
to surface to camera. It should also take into account the light
color. If a cat turns it's eyes away the intensity/reflection changes
and/or if the camera
, insert
a coordinate conversion node between the position vector and it's output
targets.
Matt
Date: Tue, 24 Mar 2015 11:16:59 -0500
From: Patrick Neese patrickne...@gmail.com
Subject: Retro reflective Materials?
To: softimage@listproc.autodesk.com
I'm looking for something like cat eyes
at all, instead they reflect 100%.
-Original Message- From: Patrick Neese
Sent: Tuesday, March 24, 2015 5:16 PM
To: softimage@listproc.autodesk.com
Subject: Retro reflective Materials?
I'm looking for something like cat eyes or road signs. Where the
reflection of the light source
So I have a model I did some test animation on.
Of course the scale I used to model/rig was Softimage's and not the
game engine that is 9.67 times larger.
So I have at least two options: I can scale the root null before
plotting or I can use the scale factor of upon FBX export. Is there
another
I have a need to export some destruction animation as skeleton
animation. I can run this simulation in the game engine, but I'd
prefer to have more control over the break with a repeatable outcome
and reduced cpu/gpu load.
I've used momentum+ImplosiaFX(the old free versions) to run some basic
This is awesome. Thank you!
On Fri, Nov 13, 2015 at 7:53 AM, Leonard Koch
wrote:
> Yeah I've already written an entire renderer in it.
> Great stuff that platform.
> On Nov 13, 2015 14:36, "Matt Morris" wrote:
>
>> You're a bit early with the
changed at some point?
>
>
> *From:* Patrick Neese <patrickne...@gmail.com>
> *Sent:* Tuesday, September 15, 2015 10:23 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Soft licenses still available for purchase?
>
> As a hobbyist with a single license...I fear
angle, at least they can try to open their bank account for a..
> $1500+ new perpetual license? I can't die without getting one.. is just
> that paying $3500+ for something i will not use, damn... are companies this
> days are playing "take it or leave it" ?
>
> On Thu, Sep 1
I am also interested in the UI improvements/link
On Sat, Dec 26, 2015 at 5:26 PM, Doeke Wartena
wrote:
> Could you post some screens from the UI improvements?
>
> 2015-12-23 16:07 GMT+01:00 Pierre Schiller >:
>
>> I´m jumping into
Wow. Thank you so much!
On Thu, May 26, 2016 at 1:45 PM, Orlando Esponda
wrote:
> Wow, thanks for this. This opens the possibility of including some vfx
> done in soft in a long termn project I'm working on.
>
> Many many thanks.
>
> El jue., may. 26, 2016 1:16 PM,
The wiki is over 3.7gigs with image/video/zips files. Expect the server to
be slow as everyone wgets the files :)
On Thu, Aug 18, 2016 at 9:12 AM, Perry Harovas
wrote:
> Ironically, had we had notice that the same thing was going to happen to
> Softimage itself when
So...i had a thought a while back. Maurice may already be all over it,
but...
As far as I know they have not open sourced (not sure they can) the content
of the site and most websites have policies that at the very least grant
this permission to the site owner (Autodesk) concerning user
I'm late in replying but I'm here. Using softimage on a new short film for
effects. it took me too long to save for this program. #deathGrip
On Tue, Oct 4, 2016 at 7:35 AM, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:
> I’ll be here until they pull the plug.
>
> Heck, I
It's down for me as well but you might be able to get some of the info you
need from:
https://web.archive.org/web/20140307114251/http://softimage.wiki.softimage.com/index.php?title=Main_Page
On Jul 3, 2017 10:14 PM, "Fabian Schnuer Gohde" wrote:
> Hi,
> has the wiki moved to
Anyone respond to this? What do licenses go for now days from private
individuals, with transfer/reassignment costs from autodesk?
On Jun 27, 2017 3:22 PM, "Michael Amasio" wrote:
> Bump on this...
> Is anyone bowing out of the Softimage arena and would like to kindly
This is great, thank you! I'm interested in both way communication! I
know softimage much better than blender, but blender is going to allow me
to render on multiple machines on the cheap(no software cost per node). Is
there a legitimate way to use this for a render farm with only one license
https://urldefense.proofpoint.com/v2/url?u=http-3A__dabarti.com_capture_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=daXCCtj2rbogZVr80UytlZALNYMtoiLFMhAtMHGn1JU=AnRRy1j5VOjBlGZT4Y1yeRtsbGhrjeoj4S-On4kZHs8=
This one?
On Tue, Jul 17, 2018, 12:50
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