Ronald left before Halfy (which was early 2011) I think - he's been at
Ubisoft for a long time now. He seemed quite happy the last time I saw him
:)
On 13 September 2012 12:56, Rob Chapman tekano@gmail.com wrote:
did Ronald leave same time as Halfy? I miss his contributions too :(
On 13
(posted to a few places already, but just in case anyone missed it)
Hi guys – we’ve been keeping quiet about this so that Helge could present
something new at the Softimage Ubertage event today. He should have just
finished presenting, so I am happy to share this work publicly:
Hi Guy - if your suggestion is that not open-sourcing software is a flawed
business model, then I'm not sure there's much to discuss. I disagree.
Thanks,
Paul
On 28 September 2012 11:02, Guy Rabiller guy.rabil...@radfac.com wrote:
Hi Paul,
Here is my feedback:
Now that you've realized you
things someday in FE ?
Le 28/09/2012 16:17, Paul Doyle a écrit :
(posted to a few places already, but just in case anyone missed it)
Hi guys – we’ve been keeping quiet about this so that Helge could
present something new at the Softimage Ubertage event today. He should have
just finished
, Paul Doyle a écrit :
Hi Guy - if your suggestion is that not open-sourcing software is a
flawed business model, then I'm not sure there's much to discuss. I
disagree.
Thanks,
Paul
On 28 September 2012 11:02, Guy Rabiller guy.rabil...@radfac.com
mailto:guy.rabiller@radfac.**com guy.rabil
clearer.
Guy - Good luck with the project and indiegogo.
--
Paul Doyle
CEO
Fabric Engine
On 2012-10-11, at 6:19 PM, Guy Rabiller guy.rabil...@radfac.com wrote:
Thanks guys for wanting to help.
Here you go:
http://www.indiegogo.com/raafal-2013
Sorry for the poor 'selling speech'.
Cheers
desire was to innovate - as you identified,
having very few vendors is unhealthy for innovation.
Anyway, this is a thread about Raafal so I will shut up :)
--
Paul Doyle
CEO
Fabric Engine
On 2012-10-11, at 7:29 PM, Guy Rabiller guy.rabil...@radfac.com wrote:
Thanks Paul for clarifying.
Well
This has come up a few times, so we're going to change the Montreal event
to 1st November (we forgot about Halloween!) - so sign up :)
http://fabricengine.com/2012/10/creation-workshops-montreal-london/
On 18 October 2012 09:53, Jonathan Laborde labordeor...@gmail.com wrote:
Wow! Count me
Hi everyone – the technical overview from Jerome is now available:
https://vimeo.com/groups/fabric/videos/52547255
Questions and comments are welcome.
Thanks,
Paul
On 31 October 2012 06:38, adrian wyer adrian.w...@fluid-pictures.comwrote:
**
outstanding, the more i see of Fabric
, Alan Fregtman alan.fregt...@gmail.com wrote:
Hey Paul,
I noticed there weren't any deformed objects in the demo. I assume that's
coming? Would love to see some heavy Alembic scenes gliding at silky
framerates. :)
Cheers,
-- Alan
On Wed, Oct 31, 2012 at 11:51 AM, Paul Doyle technove
+1
On 19 December 2012 17:12, Steven Caron car...@gmail.com wrote:
ya, lets not overreact...
in this case it isn't a rumor, we know autodesk bought both softimage and
naiad... we know they re-tasked our developers... we know maya fears the
houdini fx dominance... so of course they are going
There is also smoked meat and poutine. These are important factors to
consider. They were the main reason I moved here, but I stayed for the
winters.
On 20 December 2012 08:29, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
Guys, don't forget Montreal. Hometown of Softimage.
, Dec 20, 2012 at 8:33 AM, Paul Doyle technove...@gmail.com wrote:
There is also smoked meat and poutine. These are important factors to
consider. They were the main reason I moved here, but I stayed for the
winters.
** **
On 20 December 2012 08:29, Marc-Andre Carbonneau
marc
If you find an Englishman in Montreal, it's invariably because he's married
to a Quebecois woman. I think it's part of the immigration strategy.
On 20 December 2012 12:01, Francois Lord flordli...@gmail.com wrote:
On 20/12/2012 10:23, Szabolcs Matefy wrote:
And what about the language, I
I love it - always the frustration that gameplay never comes close to
feeling like this though :)
On 24 January 2013 12:49, Jeremie Passerin gerem@gmail.com wrote:
Thanks for the kind words everyone
Raff The director is Dave Wilson and Creative Director Tim Miller.
Lighting Sup Jerome
:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
*Sent:* Wednesday, 30 January 2013 4:09 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Introducing Creation: Flora (and a business model shift)
Hi everyone - I'm pleased
Thanks Andy - the benefit of spending 2.5 years on the framework is we can
move very fast with module development. It was the plan from the start, but
we took about 1.5 years longer on the framework than expected :) We're very
happy with how it's come together though - a lot of things clicked
There's a lot of stuff that can done with the attribute maps, we've barely
scratched the surface :) There are more videos on the website, one of which
digs into the mapping system.
I thought you were asking for character-on-character interaction like
wrestling, which is something we've designed
In fairness, Autodesk makes something like 150 products - so there's a lot
of software that's not listed from the root page.
On 26 March 2013 10:30, Jens Lindgren jens.lindgren@gmail.com wrote:
This is interesting... i think.
Hi guys – we’ve been pushing along with Flora (which is now being used in
production), so we’ve got some new videos to share with you:
Highlights: https://vimeo.com/58470126
Tech Overview: https://vimeo.com/62722614
More details: http://fabricengine.com/creation-modules/flora/
We use a pro account for all of our stuff and it's a lot nicer than youtube
- faster to upload, easy to upload multiple videos. There's also a fair few
3D-focused groups and channels on there, so I find the exposure to
potential customers is much better.
On 27 March 2013 15:37, Nicolas Burtnyk
Just to clarify - the Creation
moduleshttp://fabricengine.com/creation-modules/are designed to be
much more 'out of the box' than the Creation Platform
itself (which, as you rightly say, is a tool for building tools). Right now
we're focused on modules for locomotion/crowds (Horde), scene assembly
cleaver
about instancing. more to the point its very specifically built for
artists to create production quality hair.
On 20 April 2013 18:15, Paul Doyle technove...@gmail.com wrote:
Just to clarify - the Creation
moduleshttp://fabricengine.com/creation-modules/are designed to be much
more
Hi everyone – I’m very excited to be able to share the first look at this
project.
**As you know, Creation Platform is an extremely powerful framework that
can be used to build a wide range of applications. However, in many cases
studios have been telling us that the basic performance of our
the Soft version. I
can imagine it allowing KL-coded ICE ops, which could be like having
scripted ice operators, which would be amazing.
On Thu, Jun 20, 2013 at 4:03 PM, Paul Doyle
technove...@gmail.com wrote:
Hi everyone – I’m very excited to be able to share the first
look
Sterling sebastien.sterl...@gmail.com
How is this actually a thing !!?
https://www.youtube.com/watch?v=LHzXP4jRwvk
On 21 June 2013 16:31, Paul Doyle technove...@gmail.com wrote:
yes, at Siggraph we are having a splICE splICE baby party (we're not).
It was unintentional btw :)
On 21 June
On 21 June 2013 18:33, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
If anything my only gripe with fabric right now is that they keep
referring to TDs as the slow children of RnD, as if being a TD means you
can cobble together a script as long as you can chain run it to debug, but
God
a single license
;)
You have reason to be happy when the worst thing I can bring up about the
platform is a personal bias in hearing the videos :p
On Sat, Jun 22, 2013 at 9:58 AM, Paul Doyle technove...@gmail.com wrote:
On 21 June 2013 18:33, Raffaele Fragapane raffsxsil...@googlemail.com
,
tim
On 22.06.2013 03:41, Paul Doyle wrote:
We are giving free dunce caps with every purchase
Sent from my iPad
On 2013-06-21, at 9:32 PM, Raffaele Fragapane
raffsxsil...@googlemail.com
mailto:raffsxsilist@**googlemail.comraffsxsil...@googlemail.com
wrote:
That's why I chose
On 22 June 2013 15:08, Tim Leydecker bauero...@gmx.de wrote:
I guess the reason why the general plattform is less easy to sell
than the modules is that it needs a bit more abstraction to see
the benefit of investing into it in comparison to a module that
either already does solve a specific
, Paul Doyle technove...@gmail.com wrote:
On 22 June 2013 15:08, Tim Leydecker bauero...@gmx.de wrote:
I guess the reason why the general plattform is less easy to sell
than the modules is that it needs a bit more abstraction to see
the benefit of investing into it in comparison to a module
I can explain the argument, although I don't agree with it. Essentially -
regional staff are more expensive in certain parts of the world. If you're
in one of those regions, then your price reflects the cost of those staff.
On 11 July 2013 17:42, Sebastien Sterling
Like I said - I don't agree with it, but that was the line we were
encouraged to use. I usually just shrugged and apologised if it came up -
it's indefensible.
On 11 July 2013 19:58, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
Regional staff, haha, then i guess it probably does take
Hi guys - finally have our schedule available for those that are attending
Sigg this year and would like to catch up with us.
http://fabricengine.com/2013/07/fabric-engine-siggraph-2013-schedule/
What we're showing:
Splice http://fabricengine.com/creation/splice/ - Performance enhancement
for
be in soft???
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
*Sent:* Monday, July 15, 2013 1:04 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Fabric Engine at Siggraph 2013
** **
Hi guys
,
** **
Will RTR be in soft???
** **
*From:*
softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com[mailto:
softimage-bounces@listproc.**autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Paul Doyle
*Sent:* Monday, July 15, 2013 1:04 PM
I got a Leap just so I can gesture to go through slides and other NI stuff
that's quite mundane but useful (and cool as anything in my book). I think
there are some fascinating possibilities for using the leap for
animating/capturing with gestures. The fidelity of a mouse/tablet is often
needed,
Hi everyone - now we're back from Siggraph and recovered, we've started
working on Spliced Softimage. Should have a first prototype next week.
https://twitter.com/FabricPaul/status/362975245562437632/photo/1
The Hybride guys have been doing some awesome stuff with FE already, so I
can't wait to
, this is great news guys and thanks for pushing ahead
with this. I'm looking forward to getting this going and what the future
will hold for us.
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On August-01-13 12:49:21 PM, Paul Doyle wrote:
Eric might stop stalking
just stop.
On 1 August 2013 16:08, Eric Thivierge ethivie...@hybride.com wrote:
Fabric8?
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On August-01-13 4:04:07 PM, Paul Doyle wrote:
Fabricate is not going to be a thing :)
Our preferred marketing method is you just shout SPLICE a lot
On 1 August 2013 16:35, Eric Thivierge ethivie...@hybride.com wrote:
Collaborate, Fabric8, and listen?
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On August-01-13 4:25:44 PM, Paul Doyle wrote
On Thu, Aug 1, 2013 at 4:35 PM, Eric Thivierge ethivie...@hybride.comwrote:
Collaborate, Fabric8, and listen?
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On August-01-13 4:25:44 PM, Paul Doyle wrote:
just stop.
On 1 August 2013 16:08, Eric Thivierge
SPLICED ICE TWICE, Maybe. NICE?
On 1 August 2013 17:37, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
You could have vanilla ice at a SIGGRAPH party... Again
On 2 Aug 2013 07:22, Paul Doyle technove...@gmail.com wrote:
this is why we cant have nice things.
On 1 August 2013 17:12
Thanks to you guys, we now have to think of a different party idea. I'm
thinking Drew Carey, The Splice Is Right.
On 1 August 2013 17:47, Daryl Dunlap twinsnakes...@gmail.com wrote:
Sounds great. Maya was giving me a headache.
On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle technove
Ron was awesome. I may have been drunk.
On 1 August 2013 19:25, Raffaele Fragapane raffsxsil...@googlemail.comwrote:
Just make sure you have an over-age, sleezy fat pornstar turning up, and
whoever you pick will be fine.
On Fri, Aug 2, 2013 at 7:59 AM, Paul Doyle technove...@gmail.com
at Siggraph stays at Siggraph
-That's what she said
-At least he bought you drinks beforehand
Pick one, or come up with your own :)
On Fri, Aug 2, 2013 at 9:31 AM, Paul Doyle technove...@gmail.com wrote:
Ron was awesome. I may have been drunk.
On 1 August 2013 19:25, Raffaele Fragapane
is sending everything to
Twitter !!!
:D
On Fri, Aug 2, 2013 at 10:53 AM, Paul Doyle technove...@gmail.com wrote:
https://twitter.com/FabricPaul/status/363311468923478016/photo/1
Next week is going to be fun...
On 2 August 2013 10:08, Daryl Dunlap twinsnakes...@gmail.com wrote:
*My
I think you're pretty off on the games figures Raff - I'd say current/last
gen was 50/50 (with a lot of Soft still in Japan). However, AD made clear
that Maya = Games a long time ago. Skyline was Maya only, and all the
middleware stuff has been Maya-first/only. Next-gen pipelines are
interesting
It depends how we approach it. I'm confident in our ability to find a model
that works. Ultimately we'd be providing a version of our engine (including
source code), so I think the middleware/commercial engine approach is the
way we would go. The stuff we're doing with Splice suggests we (and our
August 2013 17:40, Paul Doyle technove...@gmail.com wrote:
It depends how we approach it. I'm confident in our ability to find a model
that works. Ultimately we'd be providing a version of our engine (including
source code), so I think the middleware/commercial engine approach is the
way we
Some comments on Fabric that we recorded at Siggraph from a few familiar
VFX faces: https://vimeo.com/71818285
Eric is in this video, but don't hold that against us ;)
On 6 August 2013 09:06, Eric Thivierge ethivie...@hybride.com wrote:
Raf basically said what I was trying to say in a
technical issue - give me some time :)
On 6 August 2013 14:27, Kris Rivel krisri...@gmail.com wrote:
Private video :-) It must be REALLY good!
On Tue, Aug 6, 2013 at 11:24 AM, Paul Doyle technove...@gmail.com wrote:
Some comments on Fabric that we recorded at Siggraph from a few familiar
Fixed! https://vimeo.com/71818285
On 6 August 2013 14:27, Kris Rivel krisri...@gmail.com wrote:
Private video :-) It must be REALLY good!
On Tue, Aug 6, 2013 at 11:24 AM, Paul Doyle technove...@gmail.com wrote:
Some comments on Fabric that we recorded at Siggraph from a few familiar
VFX
:24 AM, Paul Doyle technove...@gmail.com
mailto:technove...@gmail.com** wrote:
Some comments on Fabric that we recorded at Siggraph from a
few familiar VFX faces: https://vimeo.com/71818285
Eric is in this video, but don't hold that against us ;)
On 6
://vimeopro.com/user7979713/3d-work
On Tue, Aug 6, 2013 at 5:54 PM, Eric Thivierge ethivie...@hybride.com
wrote:
Not arguing that point at all. Tony wins by leaps and bounds.
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On August-06-13 5:42:17 PM, Paul Doyle
Another soon for you :)
https://twitter.com/FabricPaul/status/365118930114723840/photo/1
Getting pretty excited to see this drop - should be early next week.
On 2 August 2013 11:37, Paul Doyle technove...@gmail.com wrote:
Helge doesnt know how to use social media, so I have to handle
tomorrow should be fun ;)
On 8 August 2013 17:41, Christopher Crouzet
christopher.crou...@gmail.comwrote:
It's not about ignorance. With all my respect, as everyone I'm not so
happy to see how things have been going since Autodesk took over Softimage,
but do you think that talking on a
Why does it need to be a specific advantage vs a general one?
On 8 August 2013 18:08, Stephen Davidson magic...@bellsouth.net wrote:
Yes, Fabric Engine is doing more for the survival of Softimage than most.
But even they are looking to support other 3D apps, as they should, so it
will not be
that is also true ;)
On 9 August 2013 08:02, Ciaran Moloney moloney.cia...@gmail.com wrote:
I think that's a better question for his employer.
On Fri, Aug 9, 2013 at 12:58 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
That raises an interesting question, which would best be
I had a life once...
On 9 August 2013 08:40, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
A yes ! but i knew that the mere alignment of the words Fabric and engine
would be enough to conjure Paul and elucidate that particular line of
inquiry :)
On 9 August 2013 14:04, Paul Doyle
Hi everyone – we’ve been pushing along on Splice, and will be making the
first drop of Splice for Softimage to our closed testing group next week. I
thought you’d appreciate a look at what we’ve done.
https://vimeo.com/72047932
This video gives a detailed introduction into Creation:Splice
Hi guys - I needed to use that title at least one time :)
https://vimeo.com/72650017
This video shows Splice in Softimage accessing data from ICE. If you’d like
to access the Splice beta, please email b...@fabricengine.com with a bit of
background information (skillset, experience etc)
Cheers,
Hi guys – we’ve been working hard on the rigging and manipulation work for
Splice. I’m happy to say we’re able to show you that work, and our aim is
to make a drop of this available to the Splice test group sometime in
September. We will be opening up Splice to the general Creation list soon
, pete...@skynet.be wrote:
character rigs portable between applications... isn’t that like the
holy grail?
this sounds like a HUGE step in freeing productions from a single DCC
application.
*From:* Paul Doyle technove...@gmail.com
*Sent:* Monday, August 26, 2013 6:23 PM
*To:* softimage
://www.ethivierge.com
On Thu, Aug 29, 2013 at 6:23 PM, Paul Doyle technove...@gmail.com wrote:
We spent a bit of time working on a car asset to show the portability of
the asset and rig controls - it's pretty cool to see the same rig in
Softimage and Maya. it's also showing some interesting stuff around
Miquel Campos
www.miquelTD.com
2013/8/29 Paul Doyle technove...@gmail.com
We have decided not to distribute it to people with beards that live in
Quebec. Sorry.
On 29 August 2013 19:37, Eric Thivierge ethivie...@gmail.com wrote:
Great stuff guys! Can't wait to get my hands
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/
http://WWW.SHEDMTL.COM http://www.shedmtl.com/
On 2013-08-29, at 7:39 PM, Paul Doyle technove...@gmail.com wrote
at 6:56 PM, Paul Doyle technove...@gmail.com wrote:
You're missing out on the wonderful February weather and pleasant summer
evenings.
On 29 August 2013 19:50, Eric Turman i.anima...@gmail.com wrote:
Good thing I don't live in Quebec then ;)
On Thu, Aug 29, 2013 at 6:49 PM, Sylvain
, 2013 at 7:48 PM, Paul Doyle technove...@gmail.com wrote:
There's an exemption if your name is not Eric.
On 29 August 2013 19:47, Miquel Campos miquel.cam...@gmail.com wrote:
Oh S***t !!! I also have beard and live in Quebec. : ( But I am more
bald than Eric. That should compensate the equation
Hi guys - Helge wasn't able to attend the event last week due to some last
minute complications. On the plus side, this means that he recorded a
Fabric Softimage presentation that was played at the event. You can
watch it here: https://vimeo.com/74638146
This is a typical customer demo that we'd
They presented at Real-Time Live at Siggraph and it was very cool :)
On 24 October 2013 09:46, Thomas Volkmann li...@thomasvolkmann.com wrote:
**
Since a colleague just stumbled over it:
https://www.shadertoy.com/view/XslGRr
cheers,
Thomas
Hi everyone - we just announced the release of Fabric Engine 1.10 - you can
get it here http://fabricengine.com/get-fabric/. This is the first
release that includes the Splice API, which made a bit of noise at Sigg
this year - we'll share some technical information on the new geometry
system soon,
I know a few third party developers, and it's tough for them to make money
in the VFX industry. Providing a way for them to target multiple DCC
applications is a good way to help them succeed, which ultimately leads to
them building new plugins. As much as you dislike the notion of Eric
building
What we've been doing this year is paring back the work on modules in order
to focus on the core platform. We're nearly four years in to this now,
which is around the point that platforms really start to come together.
Hopefully that means that studios with limited technical resources will
start
I use StartIsBack for 8.1 as I can't manage without normal start menu
functionality. Free if you don't mind a nag screen.
On 11 January 2014 13:04, Andres Stephens drais...@outlook.com wrote:
I love W8 (and 8.1 more), the general workflow of things is a lot
smoother than 7’s, and the ribbon
We're not casual when we talk about it internally :) It's an absolute
nerdfest of 'and then we can... and then and then
It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc
On 27 February 2014 11:22, Tim Crowson tim.crow...@magneticdreams.comwrote:
So casual, Helge... :-D
On 2/27/2014 10:25 AM, Paul Doyle wrote:
We're not casual when we talk about it internally :) It's an absolute
nerdfest of 'and then we can... and then and then
It's a bit like this ;) http://www.youtube.com/watch?v=GKNX6dieVcc
On 27 February 2014 11:22, Tim Crowson tim.crow
, Paul Doyle technove...@gmail.com wrote:
We're not casual when we talk about it internally :) It's an absolute
nerdfest of 'and then we can... and then and then
It's a bit like this ;) Dude, Where's My Car ( And Then ???
)http://www.youtube.com/watch?v=GKNX6dieVcc
On 27 February 2014 11
://youtu.be/LtMfrkRqlRs
F.
On Thursday, February 27, 2014, Francisco Criado malcriad...@gmail.com
wrote:
Well Helge! is it there any chance to send you an argentine bbq as a
bribe for that tool? name your price!
F.
On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote
Why aren't you working?
On 27 February 2014 12:28, Helge Mathee helge.mat...@gmx.net wrote:
You realize that I am reading this as well, Paul.
On 27.02.2014 18:20, Paul Doyle wrote:
Please stop encouraging him. I might talk to them soon though if we get a
good customer use case. Right
and a nine dof board
sounds great for a starting point ;)
F.
On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:
Please stop encouraging him. I might talk to them soon though if we get a
good customer use case. Right now we're just thinking about a smooth path
to get
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:
Fabric Engine looks very promising but I wonder what their business model
really is so I am quite cautious... The world is full of great ideas but if
they don't make money that is the end of it.
No idea what you're getting at
also - our pricing is on our website: http://fabricengine.com/get-fabric/
On 27 February 2014 12:58, Paul Doyle technove...@gmail.com wrote:
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:
Fabric Engine looks very promising but I wonder what their business model
really
jordiba...@gmail.com
On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote:
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:
Fabric Engine looks very promising but I wonder what their business model
really is so I am quite cautious... The world is full of great
On 27 Feb 2014, at 17:58, Paul Doyle technove...@gmail.com wrote:
On 27 February 2014 12:54, Jordi Bares jordiba...@gmail.com wrote:
Fabric Engine looks very promising but I wonder what their business model
really is so I am quite cautious... The world is full of great ideas
lol not at all - I appreciate the candour
On 27 February 2014 13:35, Jordi Bares jordiba...@gmail.com wrote:
Will do, sorry if I sounded negative, hopefully only ignorant.
:-)
Jordi Bares
jordiba...@gmail.com
On 27 Feb 2014, at 18:25, Paul Doyle technove...@gmail.com wrote:
Hi Jordi
Hey Rob - Fabric 2.0 will be a step in that direction.
https://vimeo.com/84300368 gives an overview of the thinking behind that
project (subject to change blah blah). We'll also be making Fabric
available in Houdini, so there'll be portability of tools between Soft and
Maya/Max/Houdini - this
Hey Gustavo - comments below
I tried Fabric once but learning curve was a bit steeper then I predicted
(coming from an ICE user / no ofense intended). V 2.0 looks like it has
greater benefits, so even if the price is steeper then a visual, higher
level thing like Houdini it might pay off...
Yes,
Just to get the thread on track a bit (sort of) - would people share what
it is they like/dislike about ICE (or any other visual programming system)?
My experience is there are often two camps: one group that are not
programmers (not even python), so ICE gives them a level of customization
Just to comment on this - SideFX have been doing some cool stuff with
Houdini Engine. I don't think they were intending to add support to
Softimage, but they have connections to Maya and Unity already. I think the
difference is that we make the Splice API available so it's possible for
anyone to
://www.themillblog.com/ @millchannel |
https://twitter.com/millchannel facebook.com/millchannel
http://www.facebook.com/millchannel *
On Mar 1, 2014, at 19:56, Paul Doyle technove...@gmail.com wrote:
Hi everyone - there has been some interesting discussion on the ICE
thread about likes and dislikes. Fabric 2.0
btw there have been 60 responses so far, which is great - I'll have to find
a useful way to share it. I might put it into a google doc so it's easy for
people to sort through.
On 2 March 2014 19:43, Paul Doyle technove...@gmail.com wrote:
I'll work out which one was yours and delete
Thank you for mentioning us and for the helpful comments. I'll make sure we
respond to the things raised in this thread - in particular scene assembly.
I just don't feel like pimping software today - I'll be back on top of
things tomorrow.
On 4 March 2014 15:34, Felix Geremus
I'm writing up a response today - lots to cover :) We are paying attention.
My new thread doesn't appear to have made it to the list. There's a copy of
it here:
http://www.si-community.com/community/viewtopic.php?f=36t=4950start=0
I honestly don't have much to add to what Andy wrote - he nailed it. The
last two points in my post are:
We can't do it alone - if you want
I have just posted a new message to the list covering some of this - I'll
read through this thread again now and respond as best I can.
On 5 March 2014 13:00, Andy Jones andy.jo...@gmail.com wrote:
I'll take a stab (although I haven't really spent any time using it).
Often in production, we
(cross-posted to SI-Community and to our mailing list)
Hi everyone,
We've been mentioned in a few places recently in relation to what has
happened to Softimage, and particularly in discussions regarding 'what
now?'. I'm going to try and cover everything that's come up in various
emails and forum
(thread appeared in the end)
On 5 March 2014 13:29, Paul Doyle technove...@gmail.com wrote:
My new thread doesn't appear to have made it to the list. There's a copy
of it here:
http://www.si-community.com/community/viewtopic.php?f=36t=4950start=0
I honestly don't have much to add to what
Clearly I am psychic
On 5 March 2014 13:54, Paul Doyle technove...@gmail.com wrote:
Yes that is correct - it's encapsulated RD. If you watch the demo you'll
see an example of a car rig moving between Maya and Soft, along with some
other examples: https://vimeo.com/76325922 - what
in
all supported applications via Splice.
So you can use that tool, rig in Maya, animate in SI or vice verse or
completely in one and use in another?
Just trying to figure out if I got a grasp of idea Thanks!
On Wed, Mar 5, 2014 at 7:18 PM, Paul Doyle technove...@gmail.com wrote:
(cross
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