Montreal is comfortably bi-lingual, but less so off of the island. As long
as you make the effort to learn some french, people are very helpful.

I don't think I've ever seen 2m of snow here, but that's not to say there's
not a lot of it. However, the city does a phenomenal job of clearing it -
it's rarely even an inconvenience.

On 20 December 2012 10:23, Szabolcs Matefy <szabol...@crytek.com> wrote:

> I heard about 2m of snow sometimes…And what about the language, I don’t
> speak French (yet)****
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
> *Sent:* Thursday, December 20, 2012 4:13 PM
> *To:* XSI Mailing List
> *Subject:* Re: Rumors****
>
> ** **
>
> Not to sound sexist, but I must say the ladies here in Montreal are quite
> lovely, too. One more reason to move here. ;)****
>
> ** **
>
> ** **
>
> On Thu, Dec 20, 2012 at 8:33 AM, Paul Doyle <technove...@gmail.com> wrote:
> ****
>
> There is also smoked meat and poutine. These are important factors to
> consider. They were the main reason I moved here, but I stayed for the
> winters.****
>
> ** **
>
> On 20 December 2012 08:29, Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com> wrote:****
>
> Guys, don't forget Montreal. Hometown of Softimage.
> Nearly half the studios here are Softimage. Hybride, Shed, Oblique, Vision
> Globale, Rodeo FX, Modus FX, Fly Studio, Fake Studio...etc...
> So if you ever want to move somewhere and keep using Softimage, consider
> Montreal!
>
> Besides, more and more European studios open their door here now. They're
> not all Softimage but they might have to switch if they want talent.
> I'm thinking Mikkros Image, Framestore and some others...
>
> Plus, Montreal is one of the cheapest place to live in Canada.
> Sales pitch over. (You're welcome Tourisme Quebec! ;))
>
> MAC****
>
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker
> Sent: 20 décembre 2012 06:42
> To: softimage@listproc.autodesk.com
> Subject: Re: Rumors****
>
> Hey Sandy,
>
> from what I´ve seen in your posts on this list, I would imagine you´d pick
> up Maya pretty quickly and would bring long-standing production experience
> to a project which is something that is actually getting rarer nowadays.**
> **
>
>
> I must admit that it is becoming more difficult to make HR or Producers
> understand.****
>
> (depending on if it´s VFX or commercials job, different people press the
> hire button)****
>
>
> But, neither Maya nor Max are difficult to use and a two week run-up (at
> home,selfpaced?) would sure make you feel you use it comfortably enough to
> solve technical issues in a project.****
>
> Everything else you can´t controll, deadlines and expectations clash
> against each other more and more.
> It seems there´s less and less preparation or thinking through with
> generation iphone, getting everything now.
> That is in no way related to your personal skillset but a price a great
> many seasoned artists have to pay currently. The guys you have to talk to
> check their bullet points but don´t understand the content any more...****
>
>
> If you want to get a nice, well funded, high quality output place to work,
> check out Scanline VFX Vancouver.
>
> A couple of my friends and collegues went there and are very, very happy
> at work and in Vancouver in general.****
>
> It´s expensive to live there and have an occasional round of beers but you
> have around 30 companies there that give you any flavour, ranging from fire
> and forget to hire and fire and actually valuing their artists as more than
> an asset.
>
> I´d go there now if I would have already managed to stop smoking :-)****
>
>
> Cheers,
>
>
> tim
>
>
>
> On 20.12.2012 09:44, Sandy Sutherland wrote:
> > All jobs - VFX/Animation/etc.... pretty much all of the big players who
> used to list any high end 3d software and cross-train - pretty much all
> asking for experienced Maya now.
> >
> > S.
> >
> > __
> > Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> |
> Technical Supervisor
> > <http://triggerfish.co.za/en>
> > <http://www.facebook.com/triggerfishanimation>
> > <http://www.twitter.com/triggerfishza>
> >
> > ----------------------------------------------------------------------
> > ----------------------------------------------------------------------
> > ----------------------------------------
> > *From:* softimage-boun...@listproc.autodesk.com
> > [softimage-boun...@listproc.autodesk.com] on behalf of Eugen Sares
> > [softim...@keyvis.at]
> > *Sent:* 20 December 2012 10:36
> > *To:* softimage@listproc.autodesk.com
> > *Subject:* Re: Rumors
> >
> > 99% of what listings, VFX jobs? That's Maya country for sure, but there
> are more fields of application than that in 3d - games, visualization,
> motion graphics...
> > Everbody wants to do VFX... loud, fancy, cool... the most rewarding
> playground for the ego...
> > Softimage probably shouldn't try too hard to shine just there, because
> that's only building up more and more pressure and competition with Maya.
> > Why not go for a more widespread clientele, as a general purpose 3d
> application? Loose market share here, gain it there...
> > It's a good thing not to filter opportunities at hand too much...
> >
> >
> > Am 2012-12-20 08:07, schrieb Sandy Sutherland:
> >> OK my take on this - whatever AD is doing is pretty pointless
> >> worrying about or complaining about, it only winds you up - so all I
> >> want to add is this -
> >>
> >> I have found that it is very difficult to find work as a Softimage
> >> veteran now, pretty much 99% of listings are for Maya users, and unlike
> the older days when they would cross-train, they are looking for veteran
> Maya users, obviously to try and weed out the hordes of Maya wannabees -
> one of the drawbacks of Maya being so popular and accessible.
> >> Anyway - even if they are not going to do any of the 'rumoured'
> >> actions, AD's marketing direction is possibly drying up the
> >> opportunities for us older experienced softies. This in itself is the
> biggest worry for me, even if Softimage carries on as it is now, to get
> work opportunities, it has come to the stage where one has to consider
> jumping into something else!
> >>
> >> my feeble 0.02c
> >>
> >> S.
> >>
> >> __
> >> Sandy Sutherland <mailto:sandy.sutherl...@triggerfish.co.za> |
> Technical Supervisor
> >> <http://triggerfish.co.za/en>
> >> <http://www.facebook.com/triggerfishanimation>
> >>
> >****
>
> ** **
>
> ** **
>

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