Arnold bump2d is designed for bump map(B/W map), now I've some normal map, it
could not work correctly with bump2d.
I've read the user guide, it tells that Arnold could support XSI Normal Map2/3,
but Normal Map3 node output vector as result, I don't see how to use it,
connect it to bump port of
Yeah, I've made it with Arnold stand-in.
Thanks for your attention :D
At 2013-01-04 13:49:18,Chris Chia chris.c...@autodesk.com wrote:
Hi Antonieo,
I have tested with SI 2013 SP1 and there isn't any memory leak found in your
scene.
Alok may be right. This issue might be related to renderer
meinem Android Mobiltelefon mit 11 Mail gesendet.
Antonieo anton...@163.com schrieb:
There're bunch of particles in my scene being instantiated into fish, those
fish are polymesh objects deforming by skelectons envelops.
Everything works perfect until rendering. The XSI render process continuing
There're bunch of particles in my scene being instantiated into fish, those
fish are polymesh objects deforming by skelectons envelops.
Everything works perfect until rendering. The XSI render process continuing
takes up memory, each frame it takes more 10~20 MB, and finally my computer
runs
:43 PM, Antonieo anton...@163.com wrote:
There're bunch of particles in my scene being instantiated into fish, those
fish are polymesh objects deforming by skelectons envelops.
Everything works perfect until rendering. The XSI render process continuing
takes up memory, each frame it takes more
for ka_batchmaker
On Thu, Dec 27, 2012 at 7:13 AM, Antonieo anton...@163.com wrote:
There're bunch of particles in my scene being instantiated into fish, those
fish are polymesh objects deforming by skelectons envelops.
Everything works perfect until rendering. The XSI render process continuing
takes up
?!
instance shape or the other instance-geometry?
Their was an known Problem (since 2010) with the geometry-node try If possible
the instance-shape-node
Good luck
Walt
--
Diese Nachricht wurde von meinem Android Mobiltelefon mit 11 Mail gesendet.
Antonieo anton...@163.com schrieb:
There're bunch
Hello folks, I've met a tiny question, it would really be helpful if you'd like
to teach me.
Every time, once a new geometry object is created in the scene, a default
material (normally it's Scene_Material) is always assigned to it.
My question is how to know whether a material is default
Wow! You're so amazing, man!
Thank you!
Thank you very much!
At 2012-12-04 16:42:36,Orlando Esponda orlando.espo...@gmail.com wrote:
You could do it this way:
root_mat = Application.ActiveSceneRoot.Material
print root_mat
On Tue, Dec 4, 2012 at 2:08 AM, Antonieo anton...@163.com wrote
Hi there, I'm Chinese and living in Beijing currently.
At 2012-11-09 18:40:19,Paul Griswold pgrisw...@fusiondigitalproductions.com
wrote:
Are there any Soft users on this list living in China currently (who can speak
Chinese) that could help me out?
Please contact me off-list.
Thanks,
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