Hey Chris,
Times are weird, for sure. I've had a number of jobs disappearing. The work
I've got is design and 2d stuff, and a fair amount of pitching, and the
rates are not great, but it's work at least.
I am seeing job calls still, so there is stuff happening, but as the post
work gets finished
Heartbreaky indeed.
I'm still using it but moving to Cinema4D (and Houdini) for freelancing now
and finding with great reluctance that although a lot of the workflow isn't
as good as Soft, there are so many tools that are miles ahead. The C4D
splines toolset alone is a massive time saver. Soft
My hands are not yet cold and dead.
On 11 May 2018 at 18:01, Sandy Sutherland wrote:
> Yep still around as one of them 'from before'
>
> S.
>
> On 11 May 2018 at 17:23, Bradley Gabe wrote:
>
>> Just curious?
>>
>> Now that I’m a resident in San
Never give up. Never surrender.
On 27 July 2017 at 09:50, wavo wrote:
> haha,
> i thought I was the last!
>
>
> schönen urlaub noch.
>
>
> Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
>
> pong
>
> On Jul 27, 2017, at 10:14 AM, wavo wrote:
>
I remember the exciting sandboxy feeling of diving into ICE in the early
days. Houdini has bucketloads of that.
On 13 June 2017 at 07:24, Thomas Volkmann wrote:
> See for yourself:
>
> https://vimeo.com/221178360
>
>
> cheers,
> Thomas
>
> --
> Softimage Mailing
the opinions of NASA or any other party.
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *patrick nethercoat
> *Sent:* Tuesday, May 23, 2017 9:47 AM
> *To:* Official Softimage Users Mailing List. htt
What is it you can't control in the emission behaviour?
On 23 May 2017 at 14:33, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:
> Morten,
>
> "Create Copies from Polygon Mesh" behaves similarly actually, allowing me
> to use a particle emission to control travel. It
This is very exciting. I've just started learning Houdini this week and I
must say the future looks bright.
On 4 February 2017 at 09:59, Mirko Jankovic
wrote:
> "is this all of it, or are there more surprises? "
>
> After maya this is like whole new app built .
> maya
Yup. Can't see us shifting from Soft for a while yet.
On 7 December 2016 at 16:04, Chris Marshall
wrote:
> me too:-D
>
> On 7 December 2016 at 15:56, adrian wyer
> wrote:
>
>> isn't 'get over it' what Trump supporters keep saying about
just jammed my SI 2014 some days ago)..
> Wouldn´t be that surprised...
>
> On Tue, Nov 29, 2016 at 12:40 PM, Stephen Blair <stephenrbl...@gmail.com>
> wrote:
>
>>
>>
>> On Tue, Nov 29, 2016 at 12:15 PM, patrick nethercoat <
>> patr...@brandtani
<stephenrbl...@gmail.com> wrote:
>
> Did you check %TEMP%\SoftimageLicense.log ?
> Maybe your license was zapped, or maybe it's the pit file.
>
> On Tue, Nov 29, 2016 at 11:06 AM, patrick nethercoat <
> patr...@brandtanim.co.uk> wrote:
>
>> Chaps,
>>
>
Chaps,
Bit of a problem here. I had Soft 2010 running on a win 8 laptop.
Since the Windows 10 upgrade it now tells fails to start with 'no
interactive license...' error.
I've tried reinstalling etc.
Any ideas?
Patrick
--
Brandt Animation
www.brandtanim.co.uk
020 7734 0196
07717 38 39 40
still hanging on.
On 4 October 2016 at 10:28, Morten Bartholdy wrote:
> Pong from Copenhagen, Denmark :)
>
>
> > Den 4. oktober 2016 klokken 09:42 skrev Thomas Volkmann <
> li...@thomasvolkmann.com>:
> >
> >
> > anybody out there?--
> > Softimage Mailing List.
> >
if you do it twice, first delete 1/3, then 1/2 you'll end up right.
On 20 September 2016 at 13:37, Artur W wrote:
> Isn't the nth able to delete half at most?
>
> Artur
>
> 2016-09-20 14:02 GMT+02:00 Simon Reeves :
>
>> delete by nth, which is
Yeah, our community was so great because of this kind of effort.
So long and thanks for all the ÜberTages.
On 13 September 2016 at 11:07, philipp seis wrote:
> thanks for the passion you put this !
>
> 2016-09-13 11:25 GMT+02:00 Sebastien Sterling <
>
you can multiply your turbulize variance by the weight map like this.
On 16 August 2016 at 11:13, Morten Bartholdy wrote:
> I would like to do a simple flagstyle nonsimulated turbulent animation in
> ICE using Turbulize mesh. I need to modulate the effect with a
it's been a while, but my rusty jscript says you have to split this:
SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
i, null);
}
like this:
SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item["
+ i + "].index", i, null);
}
Potentially embarrassing compounds? I'd better have a look.
On 9 February 2016 at 22:30, Ognjen Vukovic wrote:
> Much apriciated.
> Thanks Dan.
> On 9 Feb 2016 7:42 pm, "toonafish" wrote:
>
>> Great ! I see a lot of strand compounds that might be a nice
Is it me or does 'Compliance Consultant' sound a bit Krays?
On 25 January 2016 at 18:07, Rob Chapman wrote:
> So I felt a bit left out I did not receive this letter but did get this in
> the last hour, seems like they are doing some phishing perhaps? I am
> apparently
would emitting from a boolean intersection work for your situation?
On 9 December 2015 at 13:07, Morten Bartholdy wrote:
> That kind of works. Thing is I have to quickly expand the second object to
> surround the particles so they dont die when flying out of the volume.
>
Any particular location?
On 24 November 2015 at 21:57, Jennifer Goldfinch <
jennifer.goldfi...@gmail.com> wrote:
> That would be great - it would be lovely to see some familiar faces!
>
> jen
>
>
>
> On Nov 24, 2015, at 12:42 PM, mikael.petter...@gmail.com wrote:
>
> > Hi Jen,
> >
> > Xsi drinks
Ooh, very nice.
On 23 November 2015 at 11:36, Olivier Jeannel
wrote:
> Being playing with the verlet ice integration, and frankly it's really fun
> to play with !
> https://vimeo.com/146622016
>
> Grid is attracted by little particles, while verlet does it's best to
>
did you already try merging the scene instead of loading?
On 4 December 2014 at 17:40, adrian wyer adrian.w...@fluid-pictures.com
wrote:
hey guys, i have a scene with a particle system in that's borked!
it's this one cloud, and i can load the scene, but not save (or delete the
cloud
Can you give us a bit more of an idea what you're aiming for? Animate into
a round blurry shape from what/where?
On 5 November 2014 18:05, gareth bell garethb...@outlook.com wrote:
emit from a spherical/cylinderical volume?
--
From: byronn...@gmail.com
Date: Wed,
You shouldn't be messing with that. Your previs department should have set
it already.
On 4 November 2014 10:47, Andi Farhall hack...@outlook.com wrote:
maybe i just need to sit quietly here for a bit a regain my composure.
The first hour of my day taken up by figuring out why my fps resets
How precise does the volume emission need to be? Judging from those rocks
you could get away with randomising the emission position a bit. As long as
it is within the emitting geometry it should have the same effect as volume
emission.
On 21 October 2014 13:43, Eric Thivierge
simpler than you're expecting. In a basic way:
Get_Particle_Emit_Location - getData (cls.WeightMapCls.Weight_Map.Weights)
- speed input of your emit node.
On 20 October 2014 13:51, Morten Bartholdy x...@colorshopvfx.dk wrote:
I am trying to use a weightmap on my emitter to drive/multiply
You can get the pointPositions from another pointcloud and feed them into
the positions port of an Add Point node in your new pointcloud, then move
them with forces etc.
On 20 October 2014 15:24, Morten Bartholdy x...@colorshopvfx.dk wrote:
I would like to emit particles from a cached
this sounds like something paul smith addressed in one of his 'ICE
renderer' tutorials on vimeo.
On 16 October 2014 15:37, pete...@skynet.be wrote:
Gator as in my previous, retardedly short mail – or ICE of course! (get
closest location – get data UV – set data)
*From:* Tim Crowson
I don't have big enough hands to give this the applause it deserves. Some
amazingly delicate moments.
On 6 October 2014 14:56, Cristobal Infante cgc...@gmail.com wrote:
Great work, best ape job the mill has done so far IMHO..
congrats to all involved.
On 6 October 2014 14:50, Jason S
a pass shader that multiplies a z-depth and a y-depth grad should do it.
On 11 June 2014 05:11, David Rivera activemotionpictu...@yahoo.com wrote:
Hi everyone. I came across to this set of nice layered fog pictures:
Fog - Arnold for Softimage User Guide - Solid Angle
ah, ...so that it interacts with physical sun sorry, missed the point
there. What kind of interaction are you after? Shadowing? Colours? There's
no reference to the arnold fog interacting with light there as far as I can
tell.
On 11 June 2014 13:40, patrick nethercoat patr
Tomorrow’s biotech companies could look more like nimble and innovative
software companies rather than big, risk-averse big pharma giants.
I'd be happier to see today's Autodesk looking like a nimble and innovative
software company rather than a big, risk-averse big software giant.
On 6 June
you need to check for and delete any local fussball hipsters.
On 30 April 2014 17:56, Rob Chapman tekano@gmail.com wrote:
I think there is a problem between the keyboard and the chair.. :)
screengrab maybe?
On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.comwrote:
I've had other issues with states where when any of them enter a volume and
swap states all the others still in state 0 disappear
until they too enter the volume and change state. Can be flaky, it may not
be pebkac.
On 30 April 2014 17:58, patrick nethercoat patr...@brandtanim.co.uk wrote
I believe that's another job for runonce.bat.
On 25 April 2014 20:26, David Rivera activemotionpictu...@yahoo.com wrote:
Hello, basically I´ve encountered this problem today when I open my
machine (see atachment)
I´ve been away for 3 days on my machine. I believe someone crashed XSI
before,
for the tip!
Just tried it but nothing!
but not sure how to implement that expression, do you have a sample scene?
On Fri, Mar 28, 2014 at 10:19 AM, patrick nethercoat
patr...@brandtanim.co.uk wrote:
Hi Eugene,
Here's a simple way with an expression:
1. Give your camera a custom
Hi Eugene,
Here's a simple way with an expression:
1. Give your camera a custom parameter (CPSet is called Vertigo, hence
*Camera.Vertigo.width_at_interest)* to define the width at the interest
that needs to remain static.
2. An expression on the camera FOV:
*atan(
Hi Leoung,
we've had that same problem when working linear and rendering to 8bit. We
fixed it by rendering to 16bit tiff.
Patrick
On 24 March 2014 17:13, Leoung O'Young digim...@digimata.com wrote:
Sorry, resending this message, first message the attachment was too big.
Hi,
We are a
Great letter, Alastair, sounds very nicely pitched to me.
On 10 March 2014 10:26, olivier jeannel olivier.jean...@noos.fr wrote:
At last ! the voice of the big guys !
Thank you ! thank you !
Le 10/03/2014 11:20, Alastair Hearsum a écrit :
Folks
Dan Y and other folks, I hope this comes
, patrick nethercoat
patr...@brandtanim.co.uk wrote:
Beer would certainly be the correct course of action.
On 3 March 2014 17:50, Jordi Bares jordiba...@gmail.com wrote:
I don't know what is going on but I will certainly be there.
:)
Jordi Bares
jordiba...@gmail.com
On 3 Mar
find
an assortment of warm flat beer and out of date snacks at the Mayan's head
round the corner!!!
a
--
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *patrick nethercoat
*Sent:* 04 March 2014 17:55
That's a decision-maker right there.
On 4 March 2014 18:00, Matt Morris matt...@gmail.com wrote:
Completely agreed, its the worst possible decision. Why the hell would you
they be bothered about an old discontinued software licence hanging around?
Its making cancelling subscription a highly
Beer would certainly be the correct course of action.
On 3 March 2014 17:50, Jordi Bares jordiba...@gmail.com wrote:
I don't know what is going on but I will certainly be there.
:)
Jordi Bares
jordiba...@gmail.com
On 3 Mar 2014, at 17:18, adrian wyer adrian.w...@fluid-pictures.com
to do this? (As sometimes the offset values won't always be
readily available if there is a neutral pose, other things interfering
etc...)
Yours sincerely,
Siew Yi Liang
On 2/28/2014 8:08 AM, patrick nethercoat wrote:
you can drag+drop fcurve widgets to create a constraint. that way you
*applause*
lovely.
On 8 January 2014 10:37, pete...@skynet.be wrote:
very nice how they interrelate
*From:* Emilio Hernandez emi...@e-roja.com
*Sent:* Wednesday, January 08, 2014 11:24 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: soft and Arnold i think
Nice work!
Wahey! *that's* the spirit.
Merry Christmas everybody.
On 20 December 2013 12:04, Chris Marshall chrismarshal...@gmail.com wrote:
A big plus 1 from here too!!
Well said!
On 20 December 2013 11:50, adrian wyer adrian.w...@fluid-pictures.comwrote:
Hey guys, just wanted to raise some
You can do it with viewport capture.
On 18 November 2013 14:01, olivier jeannel olivier.jean...@noos.fr wrote:
I'd like to render the vector (Arrow) that is shown in 3Dport view when
show value is on in an icetree.
Do we have something already setup ? or should I make mine ?
Nice one. Thanks Chris.
On 6 November 2013 11:57, Chris Marshall chrismarshal...@gmail.com wrote:
thanks Simon
On 6 November 2013 10:54, Simon Reeves si...@simonreeves.com wrote:
Cheers, looks good
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
Haha, yes it is.
Memorable.
On 4 October 2013 10:17, Simon Reeves si...@simonreeves.com wrote:
Is that *really* their name?
Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
On 3 October 2013 16:15, patrick nethercoat patr...@brandtanim.co.ukwrote:
http
http://giantmilkcan.com/
On 3 October 2013 15:40, Piotrek Marczak piotrek.marc...@gmail.com wrote:
Thanks guys..will look into those
2013/10/3 Tim Leydecker bauero...@gmx.de
http://www.infected-post.de
http://www.mackevision.com (Hamburg branch)
http://www.delipictures.de
How is what you want different from just adjusting the FOV?
On 18 July 2013 11:22, Eugen Sares sof...@mail.sprit.org wrote:
Guys,
anyone knows of a tool to change only the perspective of a camera?
Something that combines a camera's FOV and it's zoom, so you just see the
lines converging
zooms what the camera sees at the same time, so
you have to compensate back by actually changing the camera's z position.
This tool would do that automatically, so the observed size of the
objects remain, but, well, the perspective changes.
Am 18.07.2013 12:29, schrieb patrick nethercoat:
How
* CPSet is called Vertigo, hence *Camera.Vertigo.width_at_interest*
On 18 July 2013 12:39, patrick nethercoat patr...@brandtanim.co.uk wrote:
I thought I'd knock something up while eating my lunch, but something's
afoot. Maybe someone can point out where this is wrong.
I have
1. a camera
oh, silly bugger, it should be *atan*, not *asin*. it works now.
On 18 July 2013 12:40, patrick nethercoat patr...@brandtanim.co.uk wrote:
* CPSet is called Vertigo, hence *Camera.Vertigo.width_at_interest*
On 18 July 2013 12:39, patrick nethercoat patr...@brandtanim.co.ukwrote:
I thought
feedback, as in -verbose logging? or imfdisp to watch the render happen?
On 4 July 2013 13:08, pingo van der brinkloev xsil...@comxnet.dk wrote:
Lst!
I want visual feedback during batch rendering.. I can't remember how I do
it. It's an app right? What's it called!?
yeah rtfm, but I
yar.
On 4 July 2013 13:40, Pingo van der Brinkloev xsil...@comxnet.dk wrote:
anybody?
that's beautiful.
On 5 June 2013 20:19, Andres Stephens drais...@outlook.com wrote:
HAH! My boss sent me this and we totally had a good laugh in the studio
about this. Very funny. =P
-Draise
*From:* Stefan Kubicek
*Sent:* Wednesday, June 5, 2013 2:19 PM
*To:*
au contraire.
On 1 May 2013 13:04, Eugen Sares sof...@mail.sprit.org wrote:
guess this ain't working
not quite sure what you're missing from Brad'z vidz. the 'funnel up bit'
(I'm guessing you mean the force along the curve rather than around it?) is
dealt with in the first 'build force from curve' vid. This one adds the
rotational component.
Or am I missing the point?
P
On 11 December 2012
I'm using Mental Ray.
On 8 November 2012 01:03, Kamen Lilov kamen.li...@chaosgroup.com wrote:
On 11/2/2012 9:47 PM, patrick nethercoat wrote:
Hi all,
Anyone know what can prevent instanced lights working? It's super-simple
to set up and works in a fresh scene, but I'd like to use them
it's quite easy to knock something simple up with procedural grids if you
just want the basic offset layering. 1 grid for row A, the same grid offset
for row B and a vertical only black/white grid for mixing between the 2.
You can quite easily make it more sophisticated than that, but that'll do
:
Not ideal, but have you tried merging your existing scene into a fresh one
and seeing if it works then?
On 2 November 2012 19:47, patrick nethercoat patr...@brandtanim.co.ukwrote:
Hi all,
Anyone know what can prevent instanced lights working? It's super-simple
to set up and works in a fresh scene
Hi all,
Anyone know what can prevent instanced lights working? It's super-simple to
set up and works in a fresh scene, but I'd like to use them in an existing
scene where it just doesn't.
Any known issues?
Cheers,
Patrick
AFAIK pivot position is transient, only related to a specific
transformation. You can set it with scripting but it doesn't get stored.
On 18 October 2012 13:10, Szabolcs Matefy szabol...@crytek.com wrote:
Hi
** **
I need to get the position of the pivot…is it possible to get it via
Hi Chris,
I've got 6.02 on this machine. Send it over and I'll have it back to you in
a jiffy.
Patrick
On 9 October 2012 16:02, Chris Marshall chrismarshal...@gmail.com wrote:
Hi All,
I have an old .hrc model from the Old softimage days that I need to get
into New Softimage. The model
I think a projector shader is definitely the way to go with lights. You can
directly control the falloff and colour impurity you want in the spot.
Doing it with the basic light controls is always going to be too
'computery'.
On 28 September 2012 10:05, Eric Gunther egunt...@warwick.net wrote:
Don't know about the time snapping, but I think you need to use the
pre-deformed lattice as a cage deformer instead.
On 21 August 2012 13:58, Stefan Kubicek s...@tidbit-images.com wrote:
Good morning,
two noobish questions I could not find an answer to:
I would like to disable frame
Create and deform the lattice, select mesh and Deform by Cage.
On 21 August 2012 14:22, Stefan Kubicek s...@tidbit-images.com wrote:
You mean: create and deformed the lattice, then selected the mesh and
click Deform-by Lattice?
I tried that, but it applies the existing deformation to the
could the magical runonce.bat
(C:\Softimage\Softimage_2010_SP1_x64\Application\bin) help here?
On 5 July 2012 13:19, Simon Anderson simonbenandersonl...@gmail.com wrote:
are you using softimage 2010?
On Thu, Jul 5, 2012 at 10:17 PM, Pete Edmunds pete3dmu...@gmail.comwrote:
Have a look in
the only way I think is to drag + drop the child.
On 2 July 2012 11:49, Christian Gotzinger cgo...@googlemail.com wrote:
Hi list,
Is there a way to stop SI from branch-selecting a model after I parent
something to it? It annoys me every single time. I just want the parented
object to
A quick and dirty one would be to create a custom parameter.
On 27 June 2012 10:06, Jared Glass jared.gl...@triggerfish.co.za wrote:
Hi
I need to store a vairable created by a plugin and then access it later on
from a different plugin. For individual plugins I know you can keep
variables
gnip
On 29 May 2012 17:57, rs3d r...@sapo.pt wrote:
**
Ping
SSSHH!
On 24 May 2012 13:17, Chris Marshall chrismarshal...@gmail.com wrote:
hello
On 24 May 2012 13:07, Alok Gandhi alok.gandhi2...@gmail.com wrote:
--
There were a few replies. Gmail is clearly unhappy lately.
Quick paste:
patrick nethercoat patr...@brandtanim.co.uk
22 May (2 days ago)
to softimage
Which shader are you using for the noise? Things like the fractal_scalar
act that way by default. The other fractal (for eg) doesn't have any way
Comparing my gmail inbox with the archive I can confirm there's definitely
stuff missing.
curious.
On 23 May 2012 12:00, Chris Marshall chrismarshal...@gmail.com wrote:
we're on Gmail and I don't think there are any problems.
On 23 May 2012 10:15, Florian Eberle f...@pixable.de wrote:
Which shader are you using for the noise? Things like the fractal_scalar
act that way by default. The other fractal (for eg) doesn't have any way
AFAIK of controlling the texture coordinates for particles.
I'll have a look...
On 22 May 2012 16:53, Andy Moorer andymoo...@gmail.com wrote:
Hey
Beautiful news, and it looks really proper too!
On 23 April 2012 11:00, Amaan Akram xsil...@warpedspace.org wrote:
excellent initiative. congrats to all involved!
On 23 April 2012 10:39, Eric Thivierge ethivie...@gmail.com wrote:
Congrats on starting this up! Very good to see more people
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