Easy Ice question

2012-12-11 Thread Ben Beckett
HI all

If I had a bunch of particles shaped as a cone and a way from zero, how
would one rotate them from there center using ice.

Currently am freezing the ice tree and  then rotating them this works, but
I would love to know how to rotate a bunch of points in ice.

Any ideas would be brill


Thanks
Ben


RE: Easy Ice question

2012-12-11 Thread Andi Farhall
you could try spin particle or the rotate vector nodes for an
automated approach. If you want to rotate each one very specifically in
a different way you could have more trouble. no  idea about that
one.

 

cheers,

 

Andi.

 

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben
Beckett
Sent: 11 December 2012 15:04
To: softimage@listproc.autodesk.com
Subject: Easy Ice question

 

HI all

 

If I had a bunch of particles shaped as a cone and a way from zero, how
would one rotate them from there center using ice.

 

Currently am freezing the ice tree and  then rotating them this works,
but I would love to know how to rotate a bunch of points in ice.

 

Any ideas would be brill

 

 

Thanks

Ben



Re: Easy Ice question

2012-12-11 Thread Stephen Blair

Set Particle Orientation?

On 11/12/2012 10:25 AM, Andi Farhall wrote:


you could try spin particle or the rotate vector nodes for an 
automated approach. If you want to rotate each one very specifically 
in a different way you could have more trouble. no  idea about 
that one.


cheers,

Andi.

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ben 
Beckett

*Sent:* 11 December 2012 15:04
*To:* softimage@listproc.autodesk.com
*Subject:* Easy Ice question

HI all

If I had a bunch of particles shaped as a cone and a way from zero, 
how would one rotate them from there center using ice.


Currently am freezing the ice tree and  then rotating them this works, 
but I would love to know how to rotate a bunch of points in ice.


Any ideas would be brill

Thanks

Ben





Re: Easy Ice question

2012-12-11 Thread Ben Beckett
the need to spin lets say like a tornado

Thanks for helping


On 11 December 2012 15:27, Stephen Blair stephenrbl...@gmail.com wrote:

  Set Particle Orientation?


 On 11/12/2012 10:25 AM, Andi Farhall wrote:

  you could try spin particle or the rotate vector nodes for an
 automated approach. If you want to rotate each one very specifically in a
 different way you could have more trouble….. no  idea about that one.

 ** **

 cheers,

 ** **

 Andi.

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Ben Beckett
 *Sent:* 11 December 2012 15:04
 *To:* softimage@listproc.autodesk.com
 *Subject:* Easy Ice question

 ** **

 HI all

 ** **

 If I had a bunch of particles shaped as a cone and a way from zero, how
 would one rotate them from there center using ice.

 ** **

 Currently am freezing the ice tree and  then rotating them this works, but
 I would love to know how to rotate a bunch of points in ice.

 ** **

 Any ideas would be brill

 ** **

 ** **

 Thanks

 Ben





Re: Easy Ice question

2012-12-11 Thread César Sáez
Bradley Gabe to the rescue :)

ICE Demo: Building a Force from a Curve
http://vimeo.com/1313863

Vortex Control
http://vimeo.com/1330615


Re: Easy Ice question

2012-12-11 Thread Ben Beckett
well it not missing but he never got that far to explain the funnel up bit.

Thanks
Ben


On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote:

 Those tut's are brill but it the rotation around the curve bit he missing

 B


 On 11 December 2012 15:55, César Sáez cesa...@gmail.com wrote:

 Bradley Gabe to the rescue :)

 ICE Demo: Building a Force from a Curve
 http://vimeo.com/1313863

 Vortex Control
 http://vimeo.com/1330615





RE: Easy Ice question

2012-12-11 Thread Andi Farhall
point position and closest point on curev as one vector, then the curve tangent 
from the closest point and get the cross product for the around the curve 
bit I think.

 

A

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett
Sent: 11 December 2012 16:15
To: softimage@listproc.autodesk.com
Subject: Re: Easy Ice question

 

well it not missing but he never got that far to explain the funnel up bit.

 

Thanks

Ben

 

On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote:

Those tut's are brill but it the rotation around the curve bit he missing

 

B

 

On 11 December 2012 15:55, César Sáez cesa...@gmail.com wrote:

Bradley Gabe to the rescue :)

 

ICE Demo: Building a Force from a Curve
http://vimeo.com/1313863

Vortex Control
http://vimeo.com/1330615 

 

 



Re: Easy Ice question

2012-12-11 Thread patrick nethercoat
not quite sure what you're missing from Brad'z vidz. the 'funnel up bit'
(I'm guessing you mean the force along the curve rather than around it?) is
dealt with in the first 'build force from curve' vid. This one adds the
rotational component.
Or am I missing the point?

P


On 11 December 2012 16:14, Ben Beckett nebbeck...@gmail.com wrote:

 well it not missing but he never got that far to explain the funnel up bit.

 Thanks
 Ben


 On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote:

 Those tut's are brill but it the rotation around the curve bit he missing

 B


 On 11 December 2012 15:55, César Sáez cesa...@gmail.com wrote:

 Bradley Gabe to the rescue :)

 ICE Demo: Building a Force from a Curve
 http://vimeo.com/1313863

 Vortex Control
 http://vimeo.com/1330615






Re: Easy Ice question

2012-12-11 Thread Ben Beckett
Am going to give it a bash in a hour or so, I will let you know how I get
on thanks every one


On 11 December 2012 16:33, patrick nethercoat patr...@brandtanim.co.ukwrote:

 not quite sure what you're missing from Brad'z vidz. the 'funnel up bit'
 (I'm guessing you mean the force along the curve rather than around it?) is
 dealt with in the first 'build force from curve' vid. This one adds the
 rotational component.
 Or am I missing the point?

 P



 On 11 December 2012 16:14, Ben Beckett nebbeck...@gmail.com wrote:

 well it not missing but he never got that far to explain the funnel up
 bit.

 Thanks
 Ben


 On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote:

 Those tut's are brill but it the rotation around the curve bit he missing

 B


 On 11 December 2012 15:55, César Sáez cesa...@gmail.com wrote:

 Bradley Gabe to the rescue :)

 ICE Demo: Building a Force from a Curve
 http://vimeo.com/1313863

 Vortex Control
 http://vimeo.com/1330615







dumb ice question

2012-12-06 Thread Gerbrand Nel
I've done this before, and I know it's simple, but I cant figure it out 
right now.

How do I link the particle ID to a frame in a image sequence.
For example: particle ID1 should get frame 1, and ID5 should get frame 5.
Sorry for the rtfm question
G


Re: dumb ice question

2012-12-06 Thread Gerbrand Nel

thanks Rob but I have 1500 images
There is a better way, I just cant remember how.
G
On 2012/12/06 02:27 PM, Rob Chapman wrote:

Hi Gerbrand,

am doing something similar right now, here is one way - just in the 
Rendertree. not very efficient if you have a lot of images in the 
sequence though...


Rob





On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com 
mailto:g...@cannonballbunny.com wrote:


I've done this before, and I know it's simple, but I cant figure
it out right now.
How do I link the particle ID to a frame in a image sequence.
For example: particle ID1 should get frame 1, and ID5 should get
frame 5.
Sorry for the rtfm question
G




No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12





Re: dumb ice question

2012-12-06 Thread Dan Yargici
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm#

Look under Time Source



On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel g...@cannonballbunny.com wrote:

  thanks Rob but I have 1500 images
 There is a better way, I just cant remember how.
 G

 On 2012/12/06 02:27 PM, Rob Chapman wrote:

 Hi Gerbrand,

  am doing something similar right now, here is one way - just in the
 Rendertree. not very efficient if you have a lot of images in the sequence
 though...

  Rob





 On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com wrote:

 I've done this before, and I know it's simple, but I cant figure it out
 right now.
 How do I link the particle ID to a frame in a image sequence.
 For example: particle ID1 should get frame 1, and ID5 should get frame 5.
 Sorry for the rtfm question
 G




 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12





Re: dumb ice question

2012-12-06 Thread Rob Chapman
oh yeah thats not going to work that way :)  can you not set the 'time
source' in the image clip properties to ID attribute?

On 6 December 2012 12:37, Gerbrand Nel g...@cannonballbunny.com wrote:

  thanks Rob but I have 1500 images
 There is a better way, I just cant remember how.
 G

 On 2012/12/06 02:27 PM, Rob Chapman wrote:

 Hi Gerbrand,

  am doing something similar right now, here is one way - just in the
 Rendertree. not very efficient if you have a lot of images in the sequence
 though...

  Rob





 On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com wrote:

 I've done this before, and I know it's simple, but I cant figure it out
 right now.
 How do I link the particle ID to a frame in a image sequence.
 For example: particle ID1 should get frame 1, and ID5 should get frame 5.
 Sorry for the rtfm question
 G




 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12





Re: dumb ice question

2012-12-06 Thread Dan Yargici
Also, if your 1500 images are all mixed up (different sizes, different
formats etc.) you can create a text file with the extension .scr containing
a list of absolute paths an import that as a clip.

DAN


On Thu, Dec 6, 2012 at 2:48 PM, Dan Yargici danyarg...@gmail.com wrote:


 http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm#

 Look under Time Source



 On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel g...@cannonballbunny.comwrote:

  thanks Rob but I have 1500 images
 There is a better way, I just cant remember how.
 G

 On 2012/12/06 02:27 PM, Rob Chapman wrote:

 Hi Gerbrand,

  am doing something similar right now, here is one way - just in the
 Rendertree. not very efficient if you have a lot of images in the sequence
 though...

  Rob





 On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com wrote:

 I've done this before, and I know it's simple, but I cant figure it out
 right now.
 How do I link the particle ID to a frame in a image sequence.
 For example: particle ID1 should get frame 1, and ID5 should get frame 5.
 Sorry for the rtfm question
 G




 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12






Re: dumb ice question

2012-12-06 Thread Gerbrand Nel

holycrap thanks guys!!!
That's perfect
G
On 2012/12/06 02:52 PM, Dan Yargici wrote:
Also, if your 1500 images are all mixed up (different sizes, different 
formats etc.) you can create a text file with the extension .scr 
containing a list of absolute paths an import that as a clip.


DAN


On Thu, Dec 6, 2012 at 2:48 PM, Dan Yargici danyarg...@gmail.com 
mailto:danyarg...@gmail.com wrote:



http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm#

Look under Time Source



On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel
g...@cannonballbunny.com mailto:g...@cannonballbunny.com wrote:

thanks Rob but I have 1500 images
There is a better way, I just cant remember how.
G

On 2012/12/06 02:27 PM, Rob Chapman wrote:

Hi Gerbrand,

am doing something similar right now, here is one way - just
in the Rendertree. not very efficient if you have a lot of
images in the sequence though...

Rob





On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com
mailto:g...@cannonballbunny.com wrote:

I've done this before, and I know it's simple, but I cant
figure it out right now.
How do I link the particle ID to a frame in a image sequence.
For example: particle ID1 should get frame 1, and ID5
should get frame 5.
Sorry for the rtfm question
G




No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2012.0.2221 / Virus Database: 2634/5439 - Release
Date: 12/05/12





No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12





ICE question

2012-09-28 Thread Szabolcs Matefy
Hey guys,

 

I need a help. Is it possible to create an ICE tree that checks if a
geometry isn't penetrated by another geometry? I have a low poly object,
I have a high poly object, and I have a cage object (a clone of the low
poly object, but pushed to conform the high poly object). I need to
check, if the high poly object is penetrating the surface of the cage,
and if so, what amount...

 

If anyone has a solution or idea how to solve this, it'd be really
nice...

 

 

Thanks guys,

 

 

 

Szabolcs

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Re: ICE question

2012-09-28 Thread Rob Chapman
point in volume node

On 28 September 2012 14:45, Szabolcs Matefy szabol...@crytek.com wrote:

 Hey guys,

 ** **

 I need a help. Is it possible to create an ICE tree that checks if a
 geometry isn’t penetrated by another geometry? I have a low poly object, I
 have a high poly object, and I have a cage object (a clone of the low poly
 object, but pushed to conform the high poly object). I need to check, if
 the high poly object is penetrating the surface of the cage, and if so,
 what amount…

 ** **

 If anyone has a solution or idea how to solve this, it’d be really nice…**
 **

 ** **

 ** **

 Thanks guys,

 ** **

 ** **

 ** **

 Szabolcs
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
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 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
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Re: ICE question

2012-09-28 Thread Jonathan Laborde
Hello,
There are several ways you can do that. Depending on your gemoetry it can
be easy to overly complicated :)
You can check if a point is inside another volume using the point in
volume node, and then use a closest location node to find the distance to
the surface.
What I like to do though is to test the distance to the closest surface
(using a get closest location, or a ray cast towards the normal depending
on the cases), and then figure out if the point is on the right side of the
surface or not.
Good luck!


On Fri, Sep 28, 2012 at 9:45 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Hey guys,

 ** **

 I need a help. Is it possible to create an ICE tree that checks if a
 geometry isn’t penetrated by another geometry? I have a low poly object, I
 have a high poly object, and I have a cage object (a clone of the low poly
 object, but pushed to conform the high poly object). I need to check, if
 the high poly object is penetrating the surface of the cage, and if so,
 what amount…

 ** **

 If anyone has a solution or idea how to solve this, it’d be really nice…**
 **

 ** **

 ** **

 Thanks guys,

 ** **

 ** **

 ** **

 Szabolcs
 ___
 This message contains confidential information and is intended only for
 the individual named. If you are not the named addressee you should not
 disseminate, distribute or copy this e-mail. Please notify the sender
 immediately by e-mail if you have received this e-mail by mistake and
 delete this e-mail from your system. E-mail transmission cannot be
 guaranteed to be secure or error-free as information could be intercepted,
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 The sender therefore does not accept liability for any errors or omissions
 in the contents of this message, which arise as a result of e-mail
 transmission. If verification is required please request a hard-copy
 version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
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Re: ICE question

2012-09-28 Thread olivier jeannel

Maybe this could be inspirationnal with Raycast and testing distance.
https://vimeo.com/39888231

Le 28/09/2012 15:50, Jonathan Laborde a écrit :

Hello,
There are several ways you can do that. Depending on your gemoetry it 
can be easy to overly complicated :)
You can check if a point is inside another volume using the point in 
volume node, and then use a closest location node to find the 
distance to the surface.
What I like to do though is to test the distance to the closest 
surface (using a get closest location, or a ray cast towards the 
normal depending on the cases), and then figure out if the point is on 
the right side of the surface or not.

Good luck!


On Fri, Sep 28, 2012 at 9:45 AM, Szabolcs Matefy szabol...@crytek.com 
mailto:szabol...@crytek.com wrote:


Hey guys,

I need a help. Is it possible to create an ICE tree that checks if
a geometry isn’t penetrated by another geometry? I have a low poly
object, I have a high poly object, and I have a cage object (a
clone of the low poly object, but pushed to conform the high poly
object). I need to check, if the high poly object is penetrating
the surface of the cage, and if so, what amount…

If anyone has a solution or idea how to solve this, it’d be really
nice…

Thanks guys,

Szabolcs

___
This message contains confidential information and is intended
only for the individual named. If you are not the named addressee
you should not disseminate, distribute or copy this e-mail. Please
notify the sender immediately by e-mail if you have received this
e-mail by mistake and delete this e-mail from your system. E-mail
transmission cannot be guaranteed to be secure or error-free as
information could be intercepted, corrupted, lost, destroyed,
arrive late or incomplete, or contain viruses. The sender
therefore does not accept liability for any errors or omissions in
the contents of this message, which arise as a result of e-mail
transmission. If verification is required please request a
hard-copy version. Crytek GmbH - http://www.crytek.com -
Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht
Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer:
Avni Yerli, Cevat Yerli, Faruk Yerli