Easy Ice question
HI all If I had a bunch of particles shaped as a cone and a way from zero, how would one rotate them from there center using ice. Currently am freezing the ice tree and then rotating them this works, but I would love to know how to rotate a bunch of points in ice. Any ideas would be brill Thanks Ben
RE: Easy Ice question
you could try spin particle or the rotate vector nodes for an automated approach. If you want to rotate each one very specifically in a different way you could have more trouble. no idea about that one. cheers, Andi. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett Sent: 11 December 2012 15:04 To: softimage@listproc.autodesk.com Subject: Easy Ice question HI all If I had a bunch of particles shaped as a cone and a way from zero, how would one rotate them from there center using ice. Currently am freezing the ice tree and then rotating them this works, but I would love to know how to rotate a bunch of points in ice. Any ideas would be brill Thanks Ben
Re: Easy Ice question
Set Particle Orientation? On 11/12/2012 10:25 AM, Andi Farhall wrote: you could try spin particle or the rotate vector nodes for an automated approach. If you want to rotate each one very specifically in a different way you could have more trouble. no idea about that one. cheers, Andi. *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ben Beckett *Sent:* 11 December 2012 15:04 *To:* softimage@listproc.autodesk.com *Subject:* Easy Ice question HI all If I had a bunch of particles shaped as a cone and a way from zero, how would one rotate them from there center using ice. Currently am freezing the ice tree and then rotating them this works, but I would love to know how to rotate a bunch of points in ice. Any ideas would be brill Thanks Ben
Re: Easy Ice question
the need to spin lets say like a tornado Thanks for helping On 11 December 2012 15:27, Stephen Blair stephenrbl...@gmail.com wrote: Set Particle Orientation? On 11/12/2012 10:25 AM, Andi Farhall wrote: you could try spin particle or the rotate vector nodes for an automated approach. If you want to rotate each one very specifically in a different way you could have more trouble….. no idea about that one. ** ** cheers, ** ** Andi. ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Ben Beckett *Sent:* 11 December 2012 15:04 *To:* softimage@listproc.autodesk.com *Subject:* Easy Ice question ** ** HI all ** ** If I had a bunch of particles shaped as a cone and a way from zero, how would one rotate them from there center using ice. ** ** Currently am freezing the ice tree and then rotating them this works, but I would love to know how to rotate a bunch of points in ice. ** ** Any ideas would be brill ** ** ** ** Thanks Ben
Re: Easy Ice question
Bradley Gabe to the rescue :) ICE Demo: Building a Force from a Curve http://vimeo.com/1313863 Vortex Control http://vimeo.com/1330615
Re: Easy Ice question
well it not missing but he never got that far to explain the funnel up bit. Thanks Ben On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote: Those tut's are brill but it the rotation around the curve bit he missing B On 11 December 2012 15:55, César Sáez cesa...@gmail.com wrote: Bradley Gabe to the rescue :) ICE Demo: Building a Force from a Curve http://vimeo.com/1313863 Vortex Control http://vimeo.com/1330615
RE: Easy Ice question
point position and closest point on curev as one vector, then the curve tangent from the closest point and get the cross product for the around the curve bit I think. A From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben Beckett Sent: 11 December 2012 16:15 To: softimage@listproc.autodesk.com Subject: Re: Easy Ice question well it not missing but he never got that far to explain the funnel up bit. Thanks Ben On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote: Those tut's are brill but it the rotation around the curve bit he missing B On 11 December 2012 15:55, César Sáez cesa...@gmail.com wrote: Bradley Gabe to the rescue :) ICE Demo: Building a Force from a Curve http://vimeo.com/1313863 Vortex Control http://vimeo.com/1330615
Re: Easy Ice question
not quite sure what you're missing from Brad'z vidz. the 'funnel up bit' (I'm guessing you mean the force along the curve rather than around it?) is dealt with in the first 'build force from curve' vid. This one adds the rotational component. Or am I missing the point? P On 11 December 2012 16:14, Ben Beckett nebbeck...@gmail.com wrote: well it not missing but he never got that far to explain the funnel up bit. Thanks Ben On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote: Those tut's are brill but it the rotation around the curve bit he missing B On 11 December 2012 15:55, César Sáez cesa...@gmail.com wrote: Bradley Gabe to the rescue :) ICE Demo: Building a Force from a Curve http://vimeo.com/1313863 Vortex Control http://vimeo.com/1330615
Re: Easy Ice question
Am going to give it a bash in a hour or so, I will let you know how I get on thanks every one On 11 December 2012 16:33, patrick nethercoat patr...@brandtanim.co.ukwrote: not quite sure what you're missing from Brad'z vidz. the 'funnel up bit' (I'm guessing you mean the force along the curve rather than around it?) is dealt with in the first 'build force from curve' vid. This one adds the rotational component. Or am I missing the point? P On 11 December 2012 16:14, Ben Beckett nebbeck...@gmail.com wrote: well it not missing but he never got that far to explain the funnel up bit. Thanks Ben On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote: Those tut's are brill but it the rotation around the curve bit he missing B On 11 December 2012 15:55, César Sáez cesa...@gmail.com wrote: Bradley Gabe to the rescue :) ICE Demo: Building a Force from a Curve http://vimeo.com/1313863 Vortex Control http://vimeo.com/1330615
dumb ice question
I've done this before, and I know it's simple, but I cant figure it out right now. How do I link the particle ID to a frame in a image sequence. For example: particle ID1 should get frame 1, and ID5 should get frame 5. Sorry for the rtfm question G
Re: dumb ice question
thanks Rob but I have 1500 images There is a better way, I just cant remember how. G On 2012/12/06 02:27 PM, Rob Chapman wrote: Hi Gerbrand, am doing something similar right now, here is one way - just in the Rendertree. not very efficient if you have a lot of images in the sequence though... Rob On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com mailto:g...@cannonballbunny.com wrote: I've done this before, and I know it's simple, but I cant figure it out right now. How do I link the particle ID to a frame in a image sequence. For example: particle ID1 should get frame 1, and ID5 should get frame 5. Sorry for the rtfm question G No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12
Re: dumb ice question
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm# Look under Time Source On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel g...@cannonballbunny.com wrote: thanks Rob but I have 1500 images There is a better way, I just cant remember how. G On 2012/12/06 02:27 PM, Rob Chapman wrote: Hi Gerbrand, am doing something similar right now, here is one way - just in the Rendertree. not very efficient if you have a lot of images in the sequence though... Rob On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com wrote: I've done this before, and I know it's simple, but I cant figure it out right now. How do I link the particle ID to a frame in a image sequence. For example: particle ID1 should get frame 1, and ID5 should get frame 5. Sorry for the rtfm question G No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12
Re: dumb ice question
oh yeah thats not going to work that way :) can you not set the 'time source' in the image clip properties to ID attribute? On 6 December 2012 12:37, Gerbrand Nel g...@cannonballbunny.com wrote: thanks Rob but I have 1500 images There is a better way, I just cant remember how. G On 2012/12/06 02:27 PM, Rob Chapman wrote: Hi Gerbrand, am doing something similar right now, here is one way - just in the Rendertree. not very efficient if you have a lot of images in the sequence though... Rob On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com wrote: I've done this before, and I know it's simple, but I cant figure it out right now. How do I link the particle ID to a frame in a image sequence. For example: particle ID1 should get frame 1, and ID5 should get frame 5. Sorry for the rtfm question G No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12
Re: dumb ice question
Also, if your 1500 images are all mixed up (different sizes, different formats etc.) you can create a text file with the extension .scr containing a list of absolute paths an import that as a clip. DAN On Thu, Dec 6, 2012 at 2:48 PM, Dan Yargici danyarg...@gmail.com wrote: http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm# Look under Time Source On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel g...@cannonballbunny.comwrote: thanks Rob but I have 1500 images There is a better way, I just cant remember how. G On 2012/12/06 02:27 PM, Rob Chapman wrote: Hi Gerbrand, am doing something similar right now, here is one way - just in the Rendertree. not very efficient if you have a lot of images in the sequence though... Rob On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com wrote: I've done this before, and I know it's simple, but I cant figure it out right now. How do I link the particle ID to a frame in a image sequence. For example: particle ID1 should get frame 1, and ID5 should get frame 5. Sorry for the rtfm question G No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12
Re: dumb ice question
holycrap thanks guys!!! That's perfect G On 2012/12/06 02:52 PM, Dan Yargici wrote: Also, if your 1500 images are all mixed up (different sizes, different formats etc.) you can create a text file with the extension .scr containing a list of absolute paths an import that as a clip. DAN On Thu, Dec 6, 2012 at 2:48 PM, Dan Yargici danyarg...@gmail.com mailto:danyarg...@gmail.com wrote: http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm# Look under Time Source On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel g...@cannonballbunny.com mailto:g...@cannonballbunny.com wrote: thanks Rob but I have 1500 images There is a better way, I just cant remember how. G On 2012/12/06 02:27 PM, Rob Chapman wrote: Hi Gerbrand, am doing something similar right now, here is one way - just in the Rendertree. not very efficient if you have a lot of images in the sequence though... Rob On 6 December 2012 12:18, Gerbrand Nel g...@cannonballbunny.com mailto:g...@cannonballbunny.com wrote: I've done this before, and I know it's simple, but I cant figure it out right now. How do I link the particle ID to a frame in a image sequence. For example: particle ID1 should get frame 1, and ID5 should get frame 5. Sorry for the rtfm question G No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12 No virus found in this message. Checked by AVG - www.avg.com http://www.avg.com Version: 2012.0.2221 / Virus Database: 2634/5439 - Release Date: 12/05/12
ICE question
Hey guys, I need a help. Is it possible to create an ICE tree that checks if a geometry isn't penetrated by another geometry? I have a low poly object, I have a high poly object, and I have a cage object (a clone of the low poly object, but pushed to conform the high poly object). I need to check, if the high poly object is penetrating the surface of the cage, and if so, what amount... If anyone has a solution or idea how to solve this, it'd be really nice... Thanks guys, Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: ICE question
point in volume node On 28 September 2012 14:45, Szabolcs Matefy szabol...@crytek.com wrote: Hey guys, ** ** I need a help. Is it possible to create an ICE tree that checks if a geometry isn’t penetrated by another geometry? I have a low poly object, I have a high poly object, and I have a cage object (a clone of the low poly object, but pushed to conform the high poly object). I need to check, if the high poly object is penetrating the surface of the cage, and if so, what amount… ** ** If anyone has a solution or idea how to solve this, it’d be really nice…** ** ** ** ** ** Thanks guys, ** ** ** ** ** ** Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: ICE question
Hello, There are several ways you can do that. Depending on your gemoetry it can be easy to overly complicated :) You can check if a point is inside another volume using the point in volume node, and then use a closest location node to find the distance to the surface. What I like to do though is to test the distance to the closest surface (using a get closest location, or a ray cast towards the normal depending on the cases), and then figure out if the point is on the right side of the surface or not. Good luck! On Fri, Sep 28, 2012 at 9:45 AM, Szabolcs Matefy szabol...@crytek.comwrote: Hey guys, ** ** I need a help. Is it possible to create an ICE tree that checks if a geometry isn’t penetrated by another geometry? I have a low poly object, I have a high poly object, and I have a cage object (a clone of the low poly object, but pushed to conform the high poly object). I need to check, if the high poly object is penetrating the surface of the cage, and if so, what amount… ** ** If anyone has a solution or idea how to solve this, it’d be really nice…** ** ** ** ** ** Thanks guys, ** ** ** ** ** ** Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: ICE question
Maybe this could be inspirationnal with Raycast and testing distance. https://vimeo.com/39888231 Le 28/09/2012 15:50, Jonathan Laborde a écrit : Hello, There are several ways you can do that. Depending on your gemoetry it can be easy to overly complicated :) You can check if a point is inside another volume using the point in volume node, and then use a closest location node to find the distance to the surface. What I like to do though is to test the distance to the closest surface (using a get closest location, or a ray cast towards the normal depending on the cases), and then figure out if the point is on the right side of the surface or not. Good luck! On Fri, Sep 28, 2012 at 9:45 AM, Szabolcs Matefy szabol...@crytek.com mailto:szabol...@crytek.com wrote: Hey guys, I need a help. Is it possible to create an ICE tree that checks if a geometry isn’t penetrated by another geometry? I have a low poly object, I have a high poly object, and I have a cage object (a clone of the low poly object, but pushed to conform the high poly object). I need to check, if the high poly object is penetrating the surface of the cage, and if so, what amount… If anyone has a solution or idea how to solve this, it’d be really nice… Thanks guys, Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli