Re: Broken spine with new scene

2012-10-03 Thread Marco Peixoto
If you create the Tain inside a Model you can then export it and re-import it into another model, everything works.. Haven t used the XSI Tail since ages but that was the workflow On Wed, Oct 3, 2012 at 12:50 AM, Ahmidou Lyazidi ahmidou@gmail.comwrote: The tail have a very particular

Re: Broken spine with new scene

2012-10-03 Thread Ahmidou Lyazidi
Hi Marco I'm aware of the workflow, I was just pointing that the problem is very differant than the spine. By the way the tail is not working with ref models on scene reload... 2012/10/3 Marco Peixoto mpe...@gmail.com If you create the Tain inside a Model you can then export it and re-import

Re: Broken spine with new scene

2012-10-03 Thread Matt Lowery
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lowery Sent: Tuesday, October 02, 2012 2:15 AM To: softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com Subject: Broken spine with new scene Hi all, I've rigged up a character using very

Re: Broken spine with new scene

2012-10-02 Thread Gerbrand Nel
Hey Matt This one bit me and Darren a couple of years ago. 2010 or 2009 maybe. We couldn't figure out a perfect fix for this, but we also noticed that the problem was more likely to occur on reloading a scene rather than starting softimage clean. At the time I was convinced that it was a linux

Re: Broken spine with new scene

2012-10-02 Thread Matt Lowery
I feel a support group coming on. Hi my name's Matt and I have a broken rig. all together, Hi Matt! Nice to know I'm not alone, thanks Gerbrand. Sounds like I've been lucky to miss this one for so long. It is tempting to blame Linux, (and Darren) but I'm on Win 7 and I'm pretty sure Darren

Re: Broken spine with new scene

2012-10-02 Thread Simon Anderson
Hey, Dont think I have ever encountered this problem, but have had a problem with some of the pre built softimage tools like spine and tail. What usualy happens is as your building your rig in soft, you are working in the scene root and some soft tools modify the mixer in the model, and then when

Re: Broken spine with new scene

2012-10-02 Thread Eric Thivierge
did you try the usual runonce.bat and trying to import again? Disconnecting from all plugins / addons / workgroups? Clearing prefs? Eric Thivierge http://www.ethivierge.com On Tue, Oct 2, 2012 at 9:24 PM, Matt Lowery ma...@glassworks.co.uk wrote: I

Re: Broken spine with new scene

2012-10-02 Thread Simon Anderson
brain fail... what I mean to say was 1.) I found the best way was to create a spine component yourself and bring it in when needed 2.)Work under a model(not scene root) when you are creating a rig, that way any alterations will get applied to the mixer of the rig model that you will be exporting.

Re: Broken spine with new scene

2012-10-02 Thread Simon Anderson
oo.. runonce and remove your user preference(rename the folder), those also are very good, good one Eric On Tue, Oct 2, 2012 at 9:28 PM, Simon Anderson simonbenandersonl...@gmail.com wrote: brain fail... what I mean to say was 1.) I found the best way was to create a spine component yourself

Re: Broken spine with new scene

2012-10-02 Thread Matt Lowery
Well I must confess that I didn't re-name the prefs and run the runonce but this was spotted by a colleague on a different workstation and was subsequently re-created on a number of different machines. So I'm pretty sure that's not it. Working under a model when rigging seems solid enough

Re: Broken spine with new scene

2012-10-02 Thread Darren Macpherson
Hi Matt, my names.ok ok moving on. Oh man, that thing is the devil. All I can say is, have fun. At one point I thought it might be from nesting models in models. What I do seem to remember is it seems to loose some kind of connection with the scripted op (on the default rig). Also, it

Re: Broken spine with new scene

2012-10-02 Thread Chris Chia
Hi Matt, Send me the scene. Can we repro this problem by opening the scene? Chris On 2 Oct, 2012, at 7:39 PM, Matt Lowery ma...@glassworks.co.ukmailto:ma...@glassworks.co.uk wrote: Well I must confess that I didn't re-name the prefs and run the runonce but this was spotted by a colleague on

Re: Broken spine with new scene

2012-10-02 Thread Matt Lowery
HAHA! I'd forgotten about that stadium problem I'll double check my scene but I'm pretty sure... On 02/10/2012 15:40, Darren Macpherson wrote: Hi Matt, my names.ok ok moving on. Oh man, that thing is the devil. All I can say is, have fun. At one point I thought it might be from

RE: Broken spine with new scene

2012-10-02 Thread Matt Lind
: Broken spine with new scene Hi all, I've rigged up a character using very traditional XSI tools, no plug-ins, and I've discovered a very strange problem. If I launch xsi and import the model of my character he works as expected. However if a do a FileNew_scene and then import the same model file

Re: Broken spine with new scene

2012-10-02 Thread Ahmidou Lyazidi
] On Behalf Of Matt Lowery Sent: Tuesday, October 02, 2012 2:15 AM To: softimage@listproc.autodesk.com Subject: Broken spine with new scene Hi all, I've rigged up a character using very traditional XSI tools, no plug-ins, and I've discovered a very strange problem. If I launch xsi and import