HI all
If I had a bunch of particles shaped as a cone and a way from zero, how
would one rotate them from there center using ice.
Currently am freezing the ice tree and then rotating them this works, but
I would love to know how to rotate a bunch of points in ice.
Any ideas would be brill
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ben
Beckett
Sent: 11 December 2012 15:04
To: softimage@listproc.autodesk.com
Subject: Easy Ice question
HI all
If I had a bunch of particles shaped as a cone and a way from zero, how
would one rotate them from there center using ice
,
Andi.
*From:*softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ben
Beckett
*Sent:* 11 December 2012 15:04
*To:* softimage@listproc.autodesk.com
*Subject:* Easy Ice question
HI all
If I had a bunch of particles shaped as a cone and a way from
...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
*On Behalf Of *Ben Beckett
*Sent:* 11 December 2012 15:04
*To:* softimage@listproc.autodesk.com
*Subject:* Easy Ice question
** **
HI all
** **
If I had a bunch of particles shaped as a cone and a way from zero, how
would one rotate them from
Bradley Gabe to the rescue :)
ICE Demo: Building a Force from a Curve
http://vimeo.com/1313863
Vortex Control
http://vimeo.com/1330615
well it not missing but he never got that far to explain the funnel up bit.
Thanks
Ben
On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote:
Those tut's are brill but it the rotation around the curve bit he missing
B
On 11 December 2012 15:55, César Sáez cesa...@gmail.com
Beckett
Sent: 11 December 2012 16:15
To: softimage@listproc.autodesk.com
Subject: Re: Easy Ice question
well it not missing but he never got that far to explain the funnel up bit.
Thanks
Ben
On 11 December 2012 16:13, Ben Beckett nebbeck...@gmail.com wrote:
Those tut's are brill
not quite sure what you're missing from Brad'z vidz. the 'funnel up bit'
(I'm guessing you mean the force along the curve rather than around it?) is
dealt with in the first 'build force from curve' vid. This one adds the
rotational component.
Or am I missing the point?
P
On 11 December 2012
Am going to give it a bash in a hour or so, I will let you know how I get
on thanks every one
On 11 December 2012 16:33, patrick nethercoat patr...@brandtanim.co.ukwrote:
not quite sure what you're missing from Brad'z vidz. the 'funnel up bit'
(I'm guessing you mean the force along the curve
I've done this before, and I know it's simple, but I cant figure it out
right now.
How do I link the particle ID to a frame in a image sequence.
For example: particle ID1 should get frame 1, and ID5 should get frame 5.
Sorry for the rtfm question
G
thanks Rob but I have 1500 images
There is a better way, I just cant remember how.
G
On 2012/12/06 02:27 PM, Rob Chapman wrote:
Hi Gerbrand,
am doing something similar right now, here is one way - just in the
Rendertree. not very efficient if you have a lot of images in the
sequence though...
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm#
Look under Time Source
On Thu, Dec 6, 2012 at 2:37 PM, Gerbrand Nel g...@cannonballbunny.com wrote:
thanks Rob but I have 1500 images
There is a better way, I just cant remember how.
G
On
oh yeah thats not going to work that way :) can you not set the 'time
source' in the image clip properties to ID attribute?
On 6 December 2012 12:37, Gerbrand Nel g...@cannonballbunny.com wrote:
thanks Rob but I have 1500 images
There is a better way, I just cant remember how.
G
On
Also, if your 1500 images are all mixed up (different sizes, different
formats etc.) you can create a text file with the extension .scr containing
a list of absolute paths an import that as a clip.
DAN
On Thu, Dec 6, 2012 at 2:48 PM, Dan Yargici danyarg...@gmail.com wrote:
holycrap thanks guys!!!
That's perfect
G
On 2012/12/06 02:52 PM, Dan Yargici wrote:
Also, if your 1500 images are all mixed up (different sizes, different
formats etc.) you can create a text file with the extension .scr
containing a list of absolute paths an import that as a clip.
DAN
Hey guys,
I need a help. Is it possible to create an ICE tree that checks if a
geometry isn't penetrated by another geometry? I have a low poly object,
I have a high poly object, and I have a cage object (a clone of the low
poly object, but pushed to conform the high poly object). I need to
point in volume node
On 28 September 2012 14:45, Szabolcs Matefy szabol...@crytek.com wrote:
Hey guys,
** **
I need a help. Is it possible to create an ICE tree that checks if a
geometry isn’t penetrated by another geometry? I have a low poly object, I
have a high poly object, and I
Hello,
There are several ways you can do that. Depending on your gemoetry it can
be easy to overly complicated :)
You can check if a point is inside another volume using the point in
volume node, and then use a closest location node to find the distance to
the surface.
What I like to do though is
Maybe this could be inspirationnal with Raycast and testing distance.
https://vimeo.com/39888231
Le 28/09/2012 15:50, Jonathan Laborde a écrit :
Hello,
There are several ways you can do that. Depending on your gemoetry it
can be easy to overly complicated :)
You can check if a point is inside
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