Non-destructive non-linearity

2014-03-22 Thread Aleksa Orlov
I don't like long-winded emotional eulogies. In the light of things, they are a waste of time. I'm trying to figure out in what shape those two abominations are now. I was watching this video https://vimeo.com/88391123 and although it was impressive, one moment in particular pierced right through

Re: Non-destructive non-linearity

2014-03-22 Thread Mirko Jankovic
Not wrong at all. I witness similar thing happened, replacing a bit of topology and UV on rigged character In a company full of Maya guys... it was nightmare they spent week on that... My bellowed Softimage... you are here to stay On Sat, Mar 22, 2014 at 12:52 PM, Aleksa Orlov

Re: Non-destructive non-linearity

2014-03-22 Thread Jordi Bares
You are right, that has been pretty much my experience in every Maya project I have ever embarked on, Simon the ogre wasted so much time because Maya rigging issues it was unbelievable. Unless some sort of miracle I don't see any future with Maya or Max so effectively I am even more committed

Re: Non-destructive non-linearity

2014-03-22 Thread olivier jeannel
That's very hard to explain to people that are not in it. Every one will say, go Max, go Maya that's where the job is. But what about the pleasure of cleverness ? Using a complex progam, making things talking to each others, building rules... Ahhh Xsi :) Le 22/03/2014 13:46, Jordi Bares a

Re: Non-destructive non-linearity

2014-03-22 Thread Aleksa Orlov
I sometimes think we, as an industry, are just a bunch of masochists. Even the guy on the video says he was stressed, sleep deprived but it's OK because he got to do it all by himself. How on earth is that ok? It's ok when you're doing some personal work, when a project is a journey as they say.