I don't like long-winded emotional eulogies. In the light of things, they
are a waste of time. I'm trying to figure out in what shape those two
abominations are now.
I was watching this video https://vimeo.com/88391123 and although it was
impressive, one moment in particular pierced right through
Not wrong at all.
I witness similar thing happened, replacing a bit of topology and UV on
rigged character
In a company full of Maya guys... it was nightmare they spent week on
that...
My bellowed Softimage... you are here to stay
On Sat, Mar 22, 2014 at 12:52 PM, Aleksa Orlov
You are right, that has been pretty much my experience in every Maya project I
have ever embarked on, Simon the ogre wasted so much time because Maya
rigging issues it was unbelievable.
Unless some sort of miracle I don't see any future with Maya or Max so
effectively I am even more committed
That's very hard to explain to people that are not in it. Every one
will say, go Max, go Maya that's where the job is.
But what about the pleasure of cleverness ? Using a complex progam,
making things talking to each others, building rules... Ahhh Xsi :)
Le 22/03/2014 13:46, Jordi Bares a
I sometimes think we, as an industry, are just a bunch of masochists. Even
the guy on the video says he was stressed, sleep deprived but it's OK
because he got to do it all by himself. How on earth is that ok? It's ok
when you're doing some personal work, when a project is a journey as they
say.
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