Why not just batch the command to simulate stuff and then save in place on
all scenes? Hopefully this isn't being done in a GUI client :)
OK Raff - you trying to confuse EVERYONE now - LOL :^)
S.
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Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
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From: softimage-boun...@listproc.autodesk.com
You used to be able to pass the batch client a script to run and a scene if
I remember correctly.
Put together a two lines script that runs the sim and saves in place, and
then run a shell script, a cron job, or whatever you use for running jobs
that iterates a set of scenes in batch.
Using a
Yep that is what we are doing - using RR and the farm - we are passing .sh
files with scene, model to cache etc.. and xsibatch does the stuff for us.
You could as you say build a batch file to do the same thing - one scene/or
cache job at a time in sequence - then run it - no GUI needed.
Is
Yep, it's pretty standard procedure mostly anywhere for batching this kind
of stuff.
On Thu, Aug 23, 2012 at 6:15 PM, Sandy Sutherland
sandy.sutherl...@triggerfish.co.za wrote:
Yep that is what we are doing - using RR and the farm - we are passing
.sh files with scene, model to cache etc..
Yep - I guess i assumed that what Christian was trying to do was just that.
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Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
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From: softimage-boun...@listproc.autodesk.com
Not sure what you mean - go to end frame and cache all simulation. What sort
of caching etc... - we do lots of caching at TF - including icecaches for fur
and mdd caching for geoms - I can send you script snippets tomorrow (at home
now) if you like? You do not need to go to end frame - you
Thanks for your reply!
Let me try to be more specific.
I want to open a number of scenes, go to the endframe and cache using
cache on file node.
I have all this working, except I don't know how to check if the
simulation has finished, so I can open a new scene. As it is now, the
new scene
Hi
a solution i use, wheni have to Cache something by script:
i run a ViewPort-Capture.
Didnt got my latest CachingScript here, but i could check this tomorow...
but what i would do:
Some kind of a PseudoCode:
- Open Scene
- Go to Frame 1
- Apply ICE-Tree in SecondaryShape (Add Node: Cache on
That's a little strange, how can your script proceed to the next line
while you cache procedure is still running and has not returned.
Anyways, in your script do a separate function with the
CacheObjectsIntoFile() command or whatever you are using to cache. In
the main function call this cache
Thanks to all who replied, much appreciated!
Got it working with Vincents method.
Cheers
On 2012-08-22 21:26, Vincent Ullmann wrote:
Hi
a solution i use, wheni have to Cache something by script:
i run a ViewPort-Capture.
Didnt got my latest CachingScript here, but i could check this
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