RE: Question about vertex normals, and move component

2012-12-18 Thread Matt Lind
When you make a clone, a 'copyop' operator is installed on the clone's construction history. The copyop listens to the master for modifications and complies as best as it can. If you triangulate the master, then the clone should be triangulated as well. Any edits applied locally to the clone

RE: Question about vertex normals, and move component

2012-12-18 Thread Sandy Sutherland
If I get you right, you are making the clone then doing the push and move ops on the clone? Then you want to triangulate the source mesh and this is when your clone distorts? Well I am afraid it would make sense to me that this happens, as the push and move ops are vertex number based, so

RE: Question about vertex normals, and move component

2012-12-18 Thread Szabolcs Matefy
] On Behalf Of Sandy Sutherland Sent: Tuesday, December 18, 2012 9:02 PM To: softimage@listproc.autodesk.com Subject: RE: Question about vertex normals, and move component If I get you right, you are making the clone then doing the push and move ops on the clone? Then you want to triangulate