When you make a clone, a 'copyop' operator is installed on the clone's
construction history. The copyop listens to the master for modifications and
complies as best as it can. If you triangulate the master, then the clone
should be triangulated as well. Any edits applied locally to the clone
If I get you right, you are making the clone then doing the push and move ops
on the clone? Then you want to triangulate the source mesh and this is when
your clone distorts? Well I am afraid it would make sense to me that this
happens, as the push and move ops are vertex number based, so
] On Behalf Of Sandy Sutherland
Sent: Tuesday, December 18, 2012 9:02 PM
To: softimage@listproc.autodesk.com
Subject: RE: Question about vertex normals, and move component
If I get you right, you are making the clone then doing the push and move ops
on the clone? Then you want to triangulate
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