.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Saturday, December 15, 2012 3:26 PM
To: XSI Mailing List
Subject: Re: Realtime shader experience? Artist Requests? Other 3rd party
realtime shaders?
What
] On Behalf Of Alan
Fregtman
Sent: Saturday, December 15, 2012 3:26 PM
To: XSI Mailing List
Subject: Re: Realtime shader experience? Artist Requests? Other 3rd
party realtime shaders?
What about the graphic sequencer API? It's not very friendly but if
you get it going it could work for a fluid
Of Schoenberger
Sent: Monday, December 17, 2012 11:48 AM
To: softimage@listproc.autodesk.com
Subject: RE: Realtime shader experience? Artist Requests? Other 3rd party
realtime shaders?
The Graphic Sequencer had bugs which prevented us from fully utilizing
it as we have to mimic a deferred
Hi Holger,
You ca also try to contact this guy:
http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/
2012/12/16 Alan Fregtman alan.fregt...@gmail.com
What about the graphic sequencer API? It's not very friendly but if you
get it going it could work for a fluid container I
1) I wouldn't mind having:
- option to clip the volume view by a density range
- option to override coloring
On Fri, Dec 14, 2012 at 3:13 PM, Schoenberger x...@digidragon.de wrote:
**
Hi
I am thinking about a realtime display of the volume shader in the XSI
viewport.
I am searching for
saw this a siggraph, he implemented it into houdini...
http://elrond.informatik.tu-freiberg.de/papers/SIGGRAPH2012_1/content/talks/044-matthews.pdf
its the abstract, but he talks about object-order slices for the best
efficiency for parallelism in regards to spare volume data. he references
this
2) OpenGL shaders run the fastest, but I wouldn't call them realtime.
Softimage spends an inordinate amount of time polling the scene and viewports
to figure out what to do even before your shader code is called to draw.
OpenGL shaders (GLSL) also have the fewest bugs in the SDK compared to
The closest thing in Softimage related to realtime shading is probably
Slipstream from Exocortex.
On the Max side there is the realtime preview in FumeFx (Sitni Sati,
http://www.afterworks.com/FumeFX/GPUPreview.asp?ID=3a) and I believe Phoenix
(Chaos Groups,
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