RE: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-17 Thread Matt Lind
. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Saturday, December 15, 2012 3:26 PM To: XSI Mailing List Subject: Re: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders? What

RE: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-17 Thread Schoenberger
] On Behalf Of Alan Fregtman Sent: Saturday, December 15, 2012 3:26 PM To: XSI Mailing List Subject: Re: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders? What about the graphic sequencer API? It's not very friendly but if you get it going it could work for a fluid

RE: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-17 Thread Matt Lind
Of Schoenberger Sent: Monday, December 17, 2012 11:48 AM To: softimage@listproc.autodesk.com Subject: RE: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders? The Graphic Sequencer had bugs which prevented us from fully utilizing it as we have to mimic a deferred

Re: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-16 Thread Ahmidou Lyazidi
Hi Holger, You ca also try to contact this guy: http://blog.mmacklin.com/2010/11/01/adventures-in-fluid-simulation/ 2012/12/16 Alan Fregtman alan.fregt...@gmail.com What about the graphic sequencer API? It's not very friendly but if you get it going it could work for a fluid container I

Re: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Alan Fregtman
1) I wouldn't mind having: - option to clip the volume view by a density range - option to override coloring On Fri, Dec 14, 2012 at 3:13 PM, Schoenberger x...@digidragon.de wrote: ** Hi I am thinking about a realtime display of the volume shader in the XSI viewport. I am searching for

Re: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Steven Caron
saw this a siggraph, he implemented it into houdini... http://elrond.informatik.tu-freiberg.de/papers/SIGGRAPH2012_1/content/talks/044-matthews.pdf its the abstract, but he talks about object-order slices for the best efficiency for parallelism in regards to spare volume data. he references this

RE: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Matt Lind
2) OpenGL shaders run the fastest, but I wouldn't call them realtime. Softimage spends an inordinate amount of time polling the scene and viewports to figure out what to do even before your shader code is called to draw. OpenGL shaders (GLSL) also have the fewest bugs in the SDK compared to

Re: Realtime shader experience? Artist Requests? Other 3rd party realtime shaders?

2012-12-14 Thread Stefan Kubicek
The closest thing in Softimage related to realtime shading is probably Slipstream from Exocortex. On the Max side there is the realtime preview in FumeFx (Sitni Sati, http://www.afterworks.com/FumeFX/GPUPreview.asp?ID=3a) and I believe Phoenix (Chaos Groups,