saw this a siggraph, he implemented it into houdini... http://elrond.informatik.tu-freiberg.de/papers/SIGGRAPH2012_1/content/talks/044-matthews.pdf
its the abstract, but he talks about object-order slices for the best efficiency for parallelism in regards to spare volume data. he references this paper... http://www.cs.unc.edu/techreports/93-027.pdf i would talk to fabric guys, i seem to remember they made a volume renderer. chaosgroup's phoenix fd 2.0 gpu preview... http://www.youtube.com/watch?v=jP5xuhBAngM http://www.youtube.com/watch?feature=player_detailpage&v=K9JUaiPIVEc#t=509s On Fri, Dec 14, 2012 at 12:13 PM, Schoenberger <x...@digidragon.de> wrote: > ** > Hi > > I am thinking about a realtime display of the volume shader in the XSI > viewport. > > I am searching for input from multiple sides. > 1) Artists using the shaders. > What do you expect (beside seing the volume), any switches you want to > have? > > 2) Development of the Shaders. > I never touched any realtime shaders, so if anyone has any hints on the > implementation, let me know. > Which type of realtime shader should be used, where are problems, would it > be compatble with e.g. the Maya viewport, ... > > 3) Similar plugins. > Do you know any other plugins for SI that display custom stuff? > > 4)And at last, if you know someone who can just develop this shader, let > me know. > Saves a lot of time :-) > > > thanks, > Holger Schönberger > Binary Alchemy - digital materialization > >