RE: Friday Flashback #413

2020-07-13 Thread Sven Constable
-2BkImD6xyQfEm3JA5ENLwXz-2FHc-2BJNayut-2FjOdtwOqGWGWhBwgt8IWwLw6eh-2BQlvBlmGaNgloV2EDjssxe3VrZR9FL6QLFGcVaWb96oWT6XP4-3D ' Subject: RE: Friday Flashback #413 back when software was proper! i miss soft 3d Adrian Wyer Fluid Pictures 4th Floor 4 Bath Place Rivington Street London EC2A 3DR ++44(0

RE: Friday Flashback #413

2020-07-13 Thread adrian wyer
back when software was proper! i miss soft 3d Adrian Wyer Fluid Pictures 4th Floor 4 Bath Place Rivington Street London EC2A 3DR ++44(0) 207 684 5575 adrian.w...@fluid-pictures.com

Re: Animation mixer heritage?

2020-07-08 Thread Gregor Punchatz
Because of the core of trax it could never do what the animation really did, it was easier for them to develop an entirely new tool while not losing some of the functionality that previous users needed with trax. It works very well, some ways better than the animation mixer for sure. Gregor

Re: Animation mixer heritage?

2020-07-08 Thread David Saber
Wowo! It's urgent that I watch all videos on this page. THANKS! I saw this thing in Maya called Time Editor previously, but I didn't pay attention to it. So I closed it. How could I guess Autodesk would have developed a second animation mixer on top of Trax?? Why

Re: Animation mixer heritage?

2020-07-07 Thread Steve Parish
Did you look at the Time Editor? Feels pretty inspired by the mixer ;)

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-07-07 Thread David Saber
Softimage. "This project has been an amazing challenge from day one. The mandate was simple:

Re: OT - extruding in Maya?

2020-07-02 Thread Nicole Beeckmans-Jacqmain
ilisation which "does not move on". Le ven. 3 juil. 2020 à 00:49, Matt Lind a écrit : > It has been 6 years since retirement. People move on. > > Matt > > > > Message: 1 > > Date: Thu, 2 Jul 2020 11:46:39 +0100 > > From: Chris Marshall > > Su

Re: OT - extruding in Maya?

2020-07-02 Thread Matt Lind
It has been 6 years since retirement. People move on. Matt > Message: 1 > Date: Thu, 2 Jul 2020 11:46:39 +0100 > From: Chris Marshall > Subject: Re: OT - extruding in Maya? > To: > > > It's getting very quiet in here -- Softimage Mailing List. To unsubscribe,

Re: OT - extruding in Maya?

2020-07-02 Thread Andi Farhall
-2Fu7wj2YGjnusbUT9zr5PCKzeVtMBpHnOyaN35AU1eooAwIoVv6KuJUyLnaRvYfXbkdK4rJHTzI7Tphxpf6jtJ1SyUVOMb3me1dw-2FU-3D Subject: Re: OT - extruding in Maya? It's getting very quiet in here On Fri, 26 Jun 2020 at 11:58, mailto:x...@colorshopvfx.dk>> wrote: Apologies for the Maya OT - this is the only place where it is possible to get sensible fe

Re: OT - extruding in Maya?

2020-07-02 Thread Chris Marshall
It's getting very quiet in here On Fri, 26 Jun 2020 at 11:58, wrote: > Apologies for the Maya OT - this is the only place where it is possible to > get sensible feedback also on Maya stuff. > > > As you will know if you have used Maya, the extrude tools sucks spades > compared to XSI's .

Re: GI in animated TV series with gpu. Viable ?

2020-06-23 Thread Sebastien Sterling
Cheers Matt. We where looking at this earlier on today. (Mute the sound if you have diabetes).

Re: GI in animated TV series with gpu. Viable ?

2020-06-23 Thread Matt Morris
Its a slightly open question, but essentially yes to all of those. Even 3d DoF and motion blur. On Tue, 23 Jun 2020 at 17:50, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Hey Bru's just wondering if I could get some takes. Am working on a kids > show that will be rendered to the

Re: wetmaps

2020-06-22 Thread J R Sanchez
Great will give it a try. Though I came across this which might work well as well.

Re: wetmaps

2020-06-22 Thread Busty kelp
Yeah it would Sent from my iPad > On 22 Jun 2020, at 18:32, J R Sanchez wrote: > >  > I am wondering if that would work with an alembic file brought in from > Houdini. >

Re: wetmaps

2020-06-22 Thread J R Sanchez
I am wondering if that would work with an alembic file brought in from Houdini.

Re: wetmaps

2020-06-18 Thread Busty kelp
It should be pretty Straightforward to make a wet map using ‘pixel particles’ to write to an image sequence. Pixel particles covers a uv’d mesh in particles that represent a pixel on the uv of the object. Then you just need to make an simmed ice tree that Changes the particles color value based

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-18 Thread Tim Leydecker
Hey Luc-Eric, if you are looking for a puzzle worth tinkering with during eventual retirement, you might want to look into the implementation of a consistent workflow for Color Management using OpenColorIO, ACES profiles and the likes across multiple applications and levels of user proficiency.

Re: wetmaps

2020-06-17 Thread J R Sanchez
did you ever find a good wetmap solution?

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-09 Thread Luc-Eric Rousseau
I think I saw that too... just download Blender or Natron, or Toxik :P Even Digital Fusion is free now I think, somewhere in Da Vinci Resolve. What a great time to be frugal! On Tue, 9 Jun 2020 at 15:34, Sven Constable wrote: > Hey Luc-Eric, > > > > just because the FXTree was mentioned… when

RE: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-09 Thread Sven Constable
36smj67nRzVGETA5Q-3D-3DMVTA_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fSzOH3a79TZwUaAm1i8RMfqAGWJbAybMH6fUl9d4xijxPTkjSwWac51W1qGBpsvwDkSHELkcTQ-2FqN76VsMzUVjlxcnI0LDbmk9eiaq9DkiyHZtPdwHnld76Q04x7HkqhxnAK3lhAkwivKz2NZZZ73yfq1JrEE7AKRcwa4A5F5VigsMPKFr-2BZhMyiB2FqZvnm3o-3D Subject: Re: May 30th, 2010: 20th Anniversary of XSI 1.0 > I went b

Re: animation editor display error

2020-06-09 Thread Nicole Beeckmans-Jacqmain
, it's easy to zoom back to seek for the result in the fcurve with its moved points let's keep it at that!, thanks a lot everyone mathyas Le mar. 9 juin 2020 à 18:07, Luc-Eric Rousseau a écrit : > It's not worth running "runonce" or re-installing the product or the video >

Re: animation editor display error

2020-06-09 Thread Luc-Eric Rousseau
It's not worth running "runonce" or re-installing the product or the video driver. What you first need to do is delete your Softimage user preferences. Facerobot probably changed them, and now they are saved so you keep getting it back even if you disable FaceRobot On Mon, 8 Jun 202

Re: animation editor display error

2020-06-09 Thread Nicole Beeckmans-Jacqmain
e given up as i can manage the hassle to "edit blindly" > and zoom with the wheel to check what change it did on the fcurve > (sorry for my continuous non-professionalism on such a forum) > i could of course re-install softimage but as i don't master nothing once > we talk about

Re: animation editor display error

2020-06-09 Thread - -
rry for my continuous non-professionalism on such a forum) i could of course re-install softimage but as i don't master nothing once we talk about technology i 'll wait to be very old to read the softimage manuals from Alpha to Omega and work thru the und

Re: animation editor display error

2020-06-08 Thread Nicole Beeckmans-Jacqmain
nge it did on the fcurve (sorry for my continuous non-professionalism on such a forum) i could of course re-install softimage but as i don't master nothing once we talk about technology i 'll wait to be very old to read the softimage manuals from Alpha to Omega and work thru the understanding as eve

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-08 Thread Pierre Schiller
;>>> today announced the first shipment of its groundbreaking 3-D >>>>>>> animation >>>>>>> SOFTIMAGE(R)|XSI(TM) system. The next-generation of 3-D animation >>>>>>> technology, the SOFTIMAGE|XSI system is a significa

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-08 Thread Matt Morris
; the international digital media industry because it allows animators >>>>>> in the broadcast, feature films and games industries to take advantage >>>>>> of a first-of-its-kind, truly non-linear animation system. Within the >>>>>> first few week

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-08 Thread Luc-Eric Rousseau
and games industries to take advantage >>>>> of a first-of-its-kind, truly non-linear animation system. Within the >>>>> first few weeks of availability, Softimage anticipates delivering the >>>>> new software to over 17,000 users worldwi

Re: animation editor display error

2020-06-08 Thread Luc-Eric Rousseau
I've answered this before, I cannot recall the details. The changes you see are probably due to the face robot plugin being loaded and changing user prefs I think you need to disable facerobot and save the scene again. There is some explanation for the UI for that here:

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-07 Thread Graham D. Clark
of availability, Softimage anticipates delivering the >>>> new software to over 17,000 users worldwide. >>>> >>>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and >>>> energy from Softimage an

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-07 Thread skuby
w weeks of availability, Softimage anticipates delivering the >>> new software to over 17,000 users worldwide. >>> >>> "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and >>> energy from Softimage and we are extremely proud of it

Re: MC Gear and Softimage 2014 Synoptic

2020-06-06 Thread Tenshi
why 2014 and not 2015 SP2? On Fri, Jun 5, 2020, 15:00 Pierre Schiller wrote: > Hi, I remember the original GEAR addon created the synoptic view as a > property in the gear icon, you'd click it and then the synoptic would > instantly pop up pressing F3. > > 7 years later, and I decided to try

Re: animation editor display error

2020-06-05 Thread coto radu
Hi Mathias, you saved the original file with Face Robot active. In order to deactivate it, just save a copy of the file with the default layout. On Friday, June 5, 2020, 8:34:40 PM GMT+2, Nicole Beeckmans-Jacqmain wrote: hello. i use softimage 2015 R2 on windows 10 i recently

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-04 Thread Jordi Bares
oftimage anticipates delivering the > new software to over 17,000 users worldwide. > > "SOFTIMAGE|XSI represents a tremendous amount of hard work, talent and > energy from Softimage and we are extremely proud of it," said Marc > Petit, vice president of 3-D products for Soft

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-03 Thread Gregor Punchatz
ftimage and we are extremely proud of it," said Marc >> Petit, vice president of 3-D products for Softimage. "This project has >> been an amazing challenge from day one. The mandate was simple: >> completely re-invent[...[ >> >> >> >> ht

Re: May 30th, 2010: 20th Anniversary of XSI 1.0

2020-06-03 Thread Luc-Eric Rousseau
f hard work, talent and > energy from Softimage and we are extremely proud of it," said Marc > Petit, vice president of 3-D products for Softimage. "This project has > been an amazing challenge from day one. The mandate was simple: > completely re-invent[...[ > > > > http

Re: [Maya] Add value to multiple Keyframes

2020-05-20 Thread David Saber
wow exactly what I wanted! Thanks a lot!! On 2020-05-15 23:30, Eugene Flormata wrote: yeah if you type +=5 it'll add 5 to each selected key in the gif I do +=-3 to make it  minus 3 from it's original value

Re: From XSI to Zbrush with hard edges

2020-05-17 Thread Andrew Prostrelov
Ok. But we still need a way to transfer creased edges from XSI to Zbrush. Or maybe GOZ for Softimage. пн, 18 мая 2020 г. в 04:01, balazs kiss : > yes > > > "You mean xsi to mudbox via fbx transfers the creased edges right ?" > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: From XSI to Zbrush with hard edges

2020-05-17 Thread balazs kiss
yes "You mean xsi to mudbox via fbx transfers the creased edges right ?" -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Friday Flashback #410

2020-05-17 Thread J R Sanchez
My first version of Softimage. I got the educational version while in a University that was fortunate enough to have both Maya and Softimage classes. I learned both at the same time.

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-17 Thread J R Sanchez
Thanks Pedro

Re: From XSI to Zbrush with hard edges

2020-05-16 Thread Andrew Prostrelov
You mean xsi to mudbox via fbx transfers the creased edges right ? We find out that FBX export doesn't works in Maya as it was shown in video. But the GOZ Maya to Zbrush works great. It transfer creased edges as it should. Unfortunately i don't know if GOZ exist for Softimage and zbrush 2019 to

Re: 2 questions regarding ICE / blendshapes

2020-05-16 Thread balazs kiss
Hey, thanks for the answer! yes, I had the shapes, and I freezed it. I'll take another look when I have the time.. On 5/6/20, pedro santos wrote: > Hi balaz been a while since I used XSI ICE overall, but you did create your > shapes first in advance before trying to write to them correct? >

Re: From XSI to Zbrush with hard edges

2020-05-16 Thread balazs kiss
could be a zbrush issue, it works in mudbox.. used to anyway, didn't check it for a while -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: [Maya] Add value to multiple Keyframes

2020-05-16 Thread Mirko Jankovic
Also try animbot There is optino to select keys, part of timeline or whole aniamtion, add modification , transalte rotate whatever and that adds that modification to every selected keyframe ‐‐‐ Original Message ‐‐‐ On Friday, May 15, 2020 11:29 PM, Eugene Flormata wrote: > yeah if

Re: [Maya] Add value to multiple Keyframes

2020-05-15 Thread Eugene Flormata
yeah if you type +=5 it'll add 5 to each selected key [image: input box maya numbers.gif] in the gif I do +=-3 to make it minus 3 from it's original value On Fri, May 15, 2020 at 7:07 AM David Saber wrote: > Hi all, > > In Softimage's animation editor, it was easy to increase or decrease the

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-11 Thread pedro santos
Discord invite:

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-10 Thread J R Sanchez
Thanks I didn't know about 2 of those.

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-10 Thread Jordi Bares
Houdini artists don’t go to Facebook (no pun intended). You go to either the official forum, odforce forum or directly to the Discord Houdini server. jb > On 9 May 2020, at 22:20, J R Sanchez wrote: > > I was on a facebook Houdini artists group and got kicked out all of a sudden > for

Re: Maya Price

2020-05-10 Thread Tenshi
AD sucks and you recently noticed this? They'll just milk the cow a few more years without caring for real benefits for the users. AD will going down. I don't care about Houdini but i know they doing great things, i don't like what Blender is but i know they're doing great things too. The only

Re: Maya Price

2020-05-10 Thread Mirko Jankovic
If yoiu are lucky to have maya indi available at your country at all-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Benchmark scene?

2020-05-10 Thread David Saber
nope, generally! :) On 2020-05-09 21:33, Tenshi wrote: in softimage? On Sat, May 9, 2020, 13:32 David Saber wrote: What's the best scene for testing render time? The

Re: Maya Price

2020-05-10 Thread Matt Morris
I'd let it expire for the perm soft and Maya lic, and then pic up Maya indie for the character stuff. Blender is worth adding to the arsenal for sure. On Sun, 10 May 2020, 00:56 J R Sanchez, wrote: > Honestly you are not getting much. There is a Maya Indie as well. > > >

Re: Maya Price

2020-05-09 Thread J R Sanchez
Honestly you are not getting much. There is a Maya Indie as well.

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread J R Sanchez
Thanks for having my back Olivier. I just sent a request. They had actually blocked me before for some weird reason. I really appreciate this.

Re: Maya Price

2020-05-09 Thread phil harbath
My one question was not sarcastic, what do you get for the trading in a permanent license for subscription (the price doubles). I can still maintain my Maya/Softimage license for 1 more year then it has to be converted to subscription however they have discontinued the Entertainment suite.

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Ok so sebastian should unblock you, but you'll have to subscribe again. Le sam. 9 mai 2020 à 23:32, Olivier Jeannel a écrit : > Sent a msg to the administrator ;) > > Le sam. 9 mai 2020 à 23:28, Olivier Jeannel a > écrit : > >> Uuuh weird to be blocked for that. >> I myself posted meme once

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Sent a msg to the administrator ;) Le sam. 9 mai 2020 à 23:28, Olivier Jeannel a écrit : > Uuuh weird to be blocked for that. > I myself posted meme once and never got annoyed. > > Le sam. 9 mai 2020 à 23:20, J R Sanchez a > écrit : > >> I was on a facebook Houdini artists group and got kicked

Re: Is there a mail list for Ex or Current XSI peeps who use Houdini ?

2020-05-09 Thread Olivier Jeannel
Uuuh weird to be blocked for that. I myself posted meme once and never got annoyed. Le sam. 9 mai 2020 à 23:20, J R Sanchez a écrit : > I was on a facebook Houdini artists group and got kicked out all of a > sudden for posting "How do you Uninstall anxiety" meme as a joke. I was > blocked. So

Re: Maya Price

2020-05-09 Thread J R Sanchez
Houdini Indie is pretty reasonable. I just signed up for 2 year sub for about $350 or so.

Re: Benchmark scene?

2020-05-09 Thread Tenshi
in softimage? On Sat, May 9, 2020, 13:32 David Saber wrote: > What's the best scene for testing render time? The natural history > museum scene? Is there a Houdini version? > > Thanks > > David > > -- > Softimage Mailing List. > To unsubscribe, send a mail to

Re: Cool Softimage branding

2020-05-08 Thread Pierre Schiller
These are the most detailed XSI 7 images I've found in the entire net. The man who made the branding has linked in profile: he continues in the marketing design team of AD. Well, this surely was an awesome timeless branding, indeed. :) *

Re: Maya Price

2020-05-08 Thread Jordi Bares
Indeed, let alone Blender who right now has also exploded in capabilities… just look at the viewport, whole cow!! jb > On 8 May 2020, at 10:35, Jonathan Moore wrote: > > This only makes the annual subscription price of C4D with Redshift all the > ore compelling. And obviously Houdini is a

Re: Maya Price

2020-05-08 Thread Jonathan Moore
This only makes the annual subscription price of C4D with Redshift all the ore compelling. And obviously Houdini is a strong option but the seat cost with maintenance is more far more than C4D. $5k purchase, $2.5k yearly maintenance for Houdini compared to $82 per month for C4D. And C4D has gone

Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread pedro santos
Hi balaz been a while since I used XSI ICE overall, but you did create your shapes first in advance before trying to write to them correct? Also, did you freeze the ICE tree after you set it? I don't know about such "visual wireframes", maybe you can share an image. I would do what you mentioned

Re: 2 questions regarding ICE / blendshapes

2020-05-06 Thread balazs kiss
ps: if you ever need to filter such noise, you have to insert 'length' before the filter, just noticed :) On 5/6/20, balazs kiss wrote: > Hi all! > > I'm trying to understand what is wrong with the methods I came up with > ( I've solved both issues with extra steps, but it's still unclear to >

Re: Friday Flashback #409

2020-05-03 Thread Matt Lind
I still have that T-shirt. It's not a DS shirt, it's a SIGGRAPH '98 T-shirt with logos from all the Softimage products on the front (DS, 3D, Sumatra, Eddie, Toonz, ...), and a huge ugly banner on the back advertising Softimage at Siggraph. Very fruitful year for Softimage swag. Matt Date:

Re: Softimage and Houdini work flow

2020-04-28 Thread Stefan Kubicek
For a quick way to transfer geo between applications (including XSI, Maya, Houdini and Max) you might want to check out Oliver Hotz' CopyPasteExternal scripts here:

RE: Friday Flashback #408

2020-04-27 Thread Sven Constable
-3DrjJE_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fQKYZPEC2jhGo90KbmkbVvsS2oYdsmB6jTuMSRn8cGRVshrLIQgs2yMV3dIrFA4YhxinboER28HnRBn5JWeD-2BxMqFVViFlg9KXt4oqfT2FfK2eTjAJ6bhwVO56A62FX7bmJ4lMiOWosfVLkp1lmpRt-2BOxJqwA-2FHvliCWyUl-2BGM-2FGW7gE0O-2Bel7wmxscSPw2qKQ1eOkOnnwJaEmnxPkeX3PG Subject: Re: Friday Flashback #408 One of my top 5 movies of all time!! That’s one of the first times I thought, they’ve really

Re: Friday Flashback #408

2020-04-27 Thread Chris Marshall
One of my top 5 movies of all time!! That’s one of the first times I thought, they’ve really nailed that look! The bugs were really there. On Friday, 24 April 2020, Stephen Blair wrote: > warrior bugs! >

Re: Softimage and Houdini work flow

2020-04-21 Thread J R Sanchez
gt; On 21 Apr 2020, at 20:48, J R Sanchez wrote: > > Yes *Jodi*. I started out in Maya in 2004 and have now been using it > exclusively since 2014. However with this lockdown I had an opportunity to > learn Houdini (finally) and I got re acquainted with Soft again and the > workflow j

Re: Softimage and Houdini work flow

2020-04-21 Thread Jordi Bares
Below > On 21 Apr 2020, at 20:48, J R Sanchez wrote: > > Yes Jodi. I started out in Maya in 2004 and have now been using it > exclusively since 2014. However with this lockdown I had an opportunity to > learn Houdini (finally) and I got re acquainted with Soft again and the

Re: Softimage and Houdini work flow

2020-04-21 Thread J R Sanchez
Yes *Jodi*. I started out in Maya in 2004 and have now been using it exclusively since 2014. However with this lockdown I had an opportunity to learn Houdini (finally) and I got re acquainted with Soft again and the workflow just made me fall in love with it again. I was hoping to use Soft Houdini

Re: Softimage and Houdini work flow

2020-04-21 Thread Meng-Yang Lu
That comment regarding all around app needs to be revisited more and more often now. You can literally design your own workflow more and more these days in Houdini, giving you workflows that you're familiar with while also boosting it procedurally in other aspects. By default, no, Houdini will

Re: Softimage and Houdini work flow

2020-04-21 Thread Jordi Bares
My only suggestion, do the homework now to learn Houdini or any other tool that makes you happy… anytime now a driver or OS change will break XSI forever and you won’t be able to produce at all. If we are to compare things.. you are simply trading a bunch of great tools for a different set of

Re: Softimage and Houdini work flow

2020-04-21 Thread J R Sanchez
Thank you guys. I appreciate all of your input. I think Steven Caron hit it on the head. ( " Y*ou're going to find the lack of updates to Softimage is really going to start making itself difficult. ie. format incompatibilities or just pushing so much data that Softimage can't handle it

Re: Softimage and Houdini work flow

2020-04-21 Thread Nono
Seems you already have you're own opinion about Houdini ! If Softimage ICE was in a separate app I bet you wouldn't use it so much. Same goes if you choose to use Houdini and keep Softimage... too cumbersome ! Houdini extrude = same click count than XSI ;-) On Tue, 21 Apr 2020 at 01:56, J R

Re: Softimage and Houdini work flow

2020-04-21 Thread Jonathan Moore
tgTApo07hk0SZ0T6-2FwIlXV3yiVLzJhoq9siwZ3wj8-3D > > " > > Sent: Tuesday, 21 April, 2020 4:49:26 PM > > Subject: Re: Softimage and Houdini work flow > > > Yeah, well probably Softimage is laking a few things nowaday, but just > try > > importing a pointcloud

Re: Softimage and Houdini work flow

2020-04-21 Thread Ben Paschke
-2BcZXOxmILLSbJOhxailwZekAdya1WIoNK5d-2Bb9pfPexWoMxNtEpKbMgdXSmwD1ZYggjp6Einn7djPQjL2u1zVrUra39t1n751yO8pXzh6Iuh4-2BZQvH1t7uPEmLk-2BIWeS11JomNyjJBEvtaJnPFl7CgeuthYG9LZ1fud-2BEVfL5uf6eTqBjfw4z4rPZCrtnUj2E3ZbdK6t-2F > " > Sent: Tuesday, 21 April, 2020 4:49:26 PM > Subject: Re: Softimage and Houdini work flow >

Re: Softimage and Houdini work flow

2020-04-21 Thread Olivier Jeannel
Yeah, well probably Softimage is laking a few things nowaday, but just try importing a pointcloud from Houdini to Maya. Here, we gave up, we ended up relying on Vray proxies ^^ Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic a écrit : > And why not looking option for other way around, modeling and

Re: Softimage and Houdini work flow

2020-04-20 Thread Mirko Jankovic
And why not looking option for other way around, modeling and aall up to lighting.shading rendering can be done in SI, then transfer them to Houdini. Modeling, character animation, all that where Softiamge is still rather strong. Then move to Houdini for lookdev, shading lightning and rendering.

Re: Softimage and Houdini work flow

2020-04-20 Thread Steven Caron
if you want VDB files why are you using Alembic? I don't remember Alembic supporting volumes, or did I miss something? Regarding the other types of assets, meshes, transforms, etc. You're going to find the lack of updates to Softimage is really going to start making itself difficult. ie. format

Re: Softimage and Houdini work flow

2020-04-20 Thread J R Sanchez
I don't want to have to do 100 clicks to extrude a face with procedural modeling. Even Maya modeling tools are better than Houdini's. There may be some limited circumstances where procedural modeling is cool but not many.

Re: Softimage and Houdini work flow

2020-04-20 Thread Tenshi
The guy is looking for a workflow in Softimage/Houdini bcs he loves xsi. I'm interested in that workflow too. Don't want to switch. On Mon, Apr 20, 2020, 20:39 javier gonzalez wrote: > My advice just jump to houdini complete, let it go. > > El lun., 20 de abril de 2020 18:02, J R Sanchez >

Re: Softimage and Houdini work flow

2020-04-20 Thread javier gonzalez
My advice just jump to houdini complete, let it go. El lun., 20 de abril de 2020 18:02, J R Sanchez escribió: > So I am a little late to get on the Houdini Bandwagon. Great for FX but > wouldn't use it for modelling etc. I am wondering how many are using both > Softimage and Houdini? I am

Re: avi corruption

2020-04-20 Thread Nicole Beeckmans-Jacqmain

Re: avi corruption

2020-04-20 Thread Oscar Juarez
As far as I remember avi has a file size limit, can't remember if it was 2gb or 4gb, is your sequence long enough that will output a file that big? On Mon, Apr 20, 2020 at 2:18 AM Nicole Beeckmans-Jacqmain < arc.ann...@gmail.com> wrote: > > > Hi. > Do you know how to re make

Re: freelance work

2020-04-03 Thread Enter Reality

Re: freelance work

2020-04-02 Thread Chris Marshall
Cheers On Wednesday, 1 April 2020, Tekano Bob wrote: > this is doing the rounds at the moment.. >

Re: freelance work

2020-04-01 Thread Tekano Bob
this is doing the rounds at the moment..

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-31 Thread Ed Manning
Thanks, Steve! On Tue, Mar 31, 2020 at 1:30 AM Steven Caron wrote: > I am not suggesting you copy it... read the comments and treat it as a > guide as how to make your own. Jerome left really detailed comments! > > On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke > wrote: > >> Oh man! I would if I

Re: anyone know how ICE "get closest location" actually works

2020-03-31 Thread Ed Manning
Thanks, Matt -- this is very helpful info. The brilliant kid developer we have working on this (a few years out of Stanford CS) went ahead and just built it in several hours night before last. It seems to work really well on splines; he's working on generalizing to surfaces next. Performance is

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Steven Caron
I am not suggesting you copy it... read the comments and treat it as a guide as how to make your own. Jerome left really detailed comments! On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke wrote: > Oh man! I would if I could!! > > -- Softimage Mailing List. To unsubscribe, send a mail to

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ben Paschke
zo-2FGT4Jz9aEiiHQYf-2Bi7 > " > > Sent: Tuesday, 31 March, 2020 11:44:40 AM > Subject: Re: anyone know how ICE "get closest location" actually works under > the hood? > oh, if we are going that route I would look up the FabricEngine implementation > as a guide/hint

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Steven Caron
oh, if we are going that route I would look up the FabricEngine implementation as a guide/hint since it was written by the same person who maintained much of the Softimage implementation. [image: image.png] On Mon, Mar 30, 2020 at 5:48 PM Ben Paschke wrote: > Just for ideas, maybe you could

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ben Paschke
Just for ideas, maybe you could check out blender source code for the implementation of their closest_point_on_mesh function? Possibly in here somewhere:

Re: anyone know how ICE "get closest location" actually works

2020-03-30 Thread Matt Lind
'Get closest Locations' is patent protected, so you won't be able to do anything commercial from the algorithm as implemented (but you may be able to find it's description at the patent office). I spoke with the author of that tool at great length a few years ago as I had questions about

Re: freelance work

2020-03-30 Thread Tekano Bob
same here, have had upcoming contracts cancelled and newer ones seem to have dried , will be same for everyone and competition will only increase. Us Freelance folks in UK on PAYE short term contracts will end up with zero support from government so we have no choice but to find new work or out

Re: freelance work

2020-03-30 Thread Chris Marshall
Hey thanks guys. I'm pretty solid on After Effects as there's been more call for that kind of work generally over the last few years, so have also picked up some C4D skills as the result of that. It's going to be a weird few months absolutely. On Mon, 30 Mar 2020 at 14:13, Matt Morris wrote: >

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ed Manning
touchdesigner. Should have mentioned we need it run on the GPU. On Mon, Mar 30, 2020 at 1:06 AM Steven Caron wrote: > I don't know the exact implementation but generally speaking they are > spatial queries backed by some sort of an acceleration structure with some > barycentric coordinates to

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