Re: Soft 2 Houdini acronyms

2016-10-11 Thread Chris Marshall
OK Thanks On 11 October 2016 at 12:40, Rob Wuijster wrote: > Hi Chris, > > Often in Houdini, things are split up between multiple setups. > A bit like two ICE trees, one exporting data that you import in the next > one for additional handling. > It's more or less the same with

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Olivier Jeannel
yes, I use to rebuid my old ice velocity setup in Dopnet with POPVOP. The nice thing in Dopnet is that houdini handles all the kind of existing "simulable thing" in the same environment Pop for particles rbd wire (and fem) for cloth flip Smoke On Tue, Oct 11, 2016 at 1:40 PM, Rob Wuijster

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Rob Wuijster
Hi Chris, Often in Houdini, things are split up between multiple setups. A bit like two ICE trees, one exporting data that you import in the next one for additional handling. It's more or less the samewith the fireworks example, see the 'output' and 'import_fireworks' nodes. cheers! Rob

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Olivier Jeannel
The autodop network is where the simulation happen. Once it is simulated, in Houdini, you can call the result of a simulation and do whatever you want with it. Render it, re use it in SOP and re distort it, etc.. Precisely in the fireworks example, the "fireworks_particles" node contains a DOP

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Chris Marshall
So I can VOPSOP the POP's with the POPVOP's!? :-D On 11 October 2016 at 12:25, Cristobal Infante wrote: > The only similarity you will find with ICE is the vector context called > VOPSOP. > > Inside POPs (particles) you can also use them, they are called POPVOPs. > > But the

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Cristobal Infante
The only similarity you will find with ICE is the vector context called VOPSOP. Inside POPs (particles) you can also use them, they are called POPVOPs. But the general framework is different. It won't take long to understand them. I can recommend you start with Adam Swabs tutorials at

Re: Soft 2 Houdini acronyms

2016-10-11 Thread Chris Marshall
Hi All, There's the obvious visual similarities between ICE and Houdinis networks, but in terms of particles, how similar are they? For instance if I start with one of the built in Fireworks operators in Houdini, why are there two nodes created, the AutoDOPNetwork and FireworksParticles? Is there

Re: Soft 2 Houdini acronyms

2016-10-10 Thread Chris Marshall
I can imagine that! Maybe the Houdini help file could have an 'Acronym's for Morons' page? cheers On 10 October 2016 at 13:22, Jordi Bares wrote: > One more thing… it is really true that the acronyms don’t help but when > you try to explain things to others it is very

Re: Soft 2 Houdini acronyms

2016-10-10 Thread Jordi Bares
A few hints > On 10 Oct 2016, at 12:58, Chris Marshall wrote: > > OK So I'm getting somewhere, slowly, which is positive. > The acronyms aren't helping > > BSDF > PBR Physically based Renderer > VOP VEX Operators > VEX The name of Houdini native language, a

Soft 2 Houdini acronyms

2016-10-10 Thread Chris Marshall
OK So I'm getting somewhere, slowly, which is positive. The acronyms aren't helping BSDF PBR VOP VEX VOP SOP SHOP ROP DOP CHOP SOP AutoDOPNetwork POPObject HDA RIS Shading BxDF Shaders cvex shader COP To name a few. The help files assume you know what these are, most of the time. Obviously I'm