; drive the text. So it stood to reason you could do it using ICE too. It's
>> just a normal parameter, albeit well hidden!
>>
>> On 05/05/2016 11:25, p...@bustykelp.com wrote:
>>
>> How did you discover that? I had no idea ICE could be used to ‘write’
>> text. It
y 04, 2016 6:36 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Using ICE to drive text, how?
To set the text for geometry, just create an ICE tree on the text
object and make a Set Data with it pointing at "self.text.text
dynicholas.com>
> *Sent:* Wednesday, May 04, 2016 6:36 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Using ICE to drive text, how?
>
> To set the text for geometry, just create an ICE tree on the text object
> and make a Set Data with it pointing at "sel
ICE could be used to ‘write’
text. It makes me wonder what other abilities are concealed within ICE.
*From:* Andy Nicholas <mailto:a...@andynicholas.com>
*Sent:* Wednesday, May 04, 2016 6:36 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:*
How did you discover that? I had no idea ICE could be used to ‘write’ text. It
makes me wonder what other abilities are concealed within ICE.
From: Andy Nicholas
Sent: Wednesday, May 04, 2016 6:36 PM
To: softimage@listproc.autodesk.com
Subject: Re: Using ICE to drive text, how?
To set
From: Andy Nicholas <a...@andynicholas.com>
Date: 04/05/2016 12:37 (GMT-05:00)
To: softimage@listproc.autodesk.com
Subject: Re: Using ICE to drive text, how?
To set the text for geometry, just create an ICE tree on the text object
and make a Set Data with it pointing at "sel
To set the text for geometry, just create an ICE tree on the text object
and make a Set Data with it pointing at "self.text.text".
For conversions for integers and scalars to string, you can either use
Dan Yargici's "DanyTools" on http://www.rray.de/xsi, or create
expressions in parameters and
I was delighted to see that I can use strings with ICE, even arrays.
I started working with animation nodes in Blender but quickly hit a snag as my
large node trees drove the software to a grind. I could not scale my data sets.
I know ICE is better optimized.
One thing I liked about
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