oh man.I haven´t seen any example of those ICE setups... :(
I´m going to have to investigate. It could be so awesome to see ICE do this
on other setups.
I know there´s a demo scene on collision between surfaces, but how to
advect that into a weightmap¿?
Cheers.
On Wed, Aug 10, 2016 at 3:25
you have to emit particles from the boat/ocean intersection area, and
advect them along velocity vectors on the ocean surface using ICE. 'Use
Negative Eigen Vectors' from the aaocean ice compound for advection, and
use 'eigenvalues' for when you want to accelerate advection. Some sort of
flow
As far as I remember it's a sort of surface tension (crease value), it send
some data in a weightmap and some particles are emitted from there.
Le 10 août 2016 19:43, "Pierre Schiller" a
écrit :
The foam on that vimeo video sim look pretty cool. (I know byfost
If you don't rotate your ocean plane which you are planning to render, then
just ignore the transform. In other words, don't rotate the ocean plane.
aaocean vector displacement is in world-space. the transform helps with
getting it into object space. I should do this in the shader but for now
Thanks for asking this Pierre, it's a subject i always wanted to ask. :)
On Mon, Aug 8, 2016 at 12:09 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> BTW, how do I correctly connect those cyan outputs? Shader shows
> disconnections.
>
>
> On Sun, Aug 7, 2016 at 5:14 PM, Pierre
Thank you! It´s been 3 times over 3 years, I´ve asked the same question.
LOL.
But realized I have to make a default workgroup directory folders in order
for it to be recognized.
Now it works!
I also had a conflicting *.dll somewhere.
Thanks
On Sun, Aug 7, 2016 at 4:50 PM, Amaan Akram
I don't have access to softimage so can't help more, but the following
should help.
https://bitbucket.org/amaanakram/aaocean/wiki/Softimage%20Installation
If not, please see Stephen Blair's post
https://xsisupport.com/2014/12/04/installing-aaocean/
Also, the Plugin Manager should help in
Ok. Opened AA_Ocean_DemoScenes\aaOcean_MentalRay.scn but error shows:
ERROR : PHEN 0.1724 MB error 051011: shader "aaOceanDataShader" not
found
My workgroup looks like this:
C:\XSI_Workgroups\aaOcean\Application\Plugins\
*aaOceanDataShader.dll
*aaOceanDeformer.dll
The demo scenes are included in the zip file from the bitbucket download
https://bitbucket.org/amaanakram/aaocean/downloads
On 7 August 2016 at 14:14, Pierre Schiller
wrote:
> Yes. But on SI 2013 only. And that was some time ago.
>
> How can I plug the yellow
Hi,
have you tried the sample scenes?
amaan
On 7 August 2016 at 04:45, Pierre Schiller
wrote:
>
>
> Hello guys, when I installed my AAOcean Workgroup, I only see this
> compound. And it´s output it´s on yellow. Previous AAOCean had a grey
> output so it could
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