Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Pierre Schiller
oh man.I haven´t seen any example of those ICE setups... :( I´m going to have to investigate. It could be so awesome to see ICE do this on other setups. I know there´s a demo scene on collision between surfaces, but how to advect that into a weightmap¿? Cheers. On Wed, Aug 10, 2016 at 3:25

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Amaan Akram
you have to emit particles from the boat/ocean intersection area, and advect them along velocity vectors on the ocean surface using ICE. 'Use Negative Eigen Vectors' from the aaocean ice compound for advection, and use 'eigenvalues' for when you want to accelerate advection. Some sort of flow

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-10 Thread Olivier Jeannel
As far as I remember it's a sort of surface tension (crease value), it send some data in a weightmap and some particles are emitted from there. Le 10 août 2016 19:43, "Pierre Schiller" a écrit : The foam on that vimeo video sim look pretty cool. (I know byfost

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-08 Thread Amaan Akram
If you don't rotate your ocean plane which you are planning to render, then just ignore the transform. In other words, don't rotate the ocean plane. aaocean vector displacement is in world-space. the transform helps with getting it into object space. I should do this in the shader but for now

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-08 Thread Tenshi .
Thanks for asking this Pierre, it's a subject i always wanted to ask. :) On Mon, Aug 8, 2016 at 12:09 AM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > BTW, how do I correctly connect those cyan outputs? Shader shows > disconnections. > > > On Sun, Aug 7, 2016 at 5:14 PM, Pierre

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-07 Thread Pierre Schiller
Thank you! It´s been 3 times over 3 years, I´ve asked the same question. LOL. But realized I have to make a default workgroup directory folders in order for it to be recognized. Now it works! I also had a conflicting *.dll somewhere. Thanks On Sun, Aug 7, 2016 at 4:50 PM, Amaan Akram

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-07 Thread Amaan Akram
I don't have access to softimage so can't help more, but the following should help. https://bitbucket.org/amaanakram/aaocean/wiki/Softimage%20Installation If not, please see Stephen Blair's post https://xsisupport.com/2014/12/04/installing-aaocean/ Also, the Plugin Manager should help in

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-07 Thread Pierre Schiller
Ok. Opened AA_Ocean_DemoScenes\aaOcean_MentalRay.scn but error shows: ERROR : PHEN 0.1724 MB error 051011: shader "aaOceanDataShader" not found My workgroup looks like this: C:\XSI_Workgroups\aaOcean\Application\Plugins\ *aaOceanDataShader.dll *aaOceanDeformer.dll

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-07 Thread Amaan Akram
The demo scenes are included in the zip file from the bitbucket download https://bitbucket.org/amaanakram/aaocean/downloads On 7 August 2016 at 14:14, Pierre Schiller wrote: > Yes. But on SI 2013 only. And that was some time ago. > > How can I plug the yellow

Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-07 Thread Amaan Akram
Hi, have you tried the sample scenes? amaan On 7 August 2016 at 04:45, Pierre Schiller wrote: > > ​ > Hello guys, when I installed my AAOcean Workgroup, I only see this > compound. And it´s output it´s on yellow. Previous AAOCean had a grey > output so it could