Christian Gotzinger made a compound to unify (and flip) polygons normal.
https://vimeo.com/36614302
Worth a try maybe.
Pf maya...
Le 19/11/2014 03:50, James De Colling a écrit :
tried the extract geo trick, same result. I would have thought
exporting as obj and reimporting would strip it
tried the extract geo trick, same result. I would have thought exporting as
obj and reimporting would strip it of any weirdness though.
in the end, we did the bakes in maya, worked fine. needed the maya
derivatives checkbox turned on, but the result was as expected.
from here on we'll keep
got a weird one here. im baking out lighting onto some objects for some
realtime assets.
rendermap seems to be falling over when dealing with inverted (then frozen)
objects? if I turn on front (or back!) faces only in rendermap options, I
get some pretty random faces not rendering. its different
Top of my head : Select all polygons, then extract polygon.
Sometimes helps to clean a geometry.
Le 17/11/2014 21:46, James De Colling a écrit :
got a weird one here. im baking out lighting onto some objects for
some realtime assets.
rendermap seems to be falling over when dealing with
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