Re: inverted uv's not baking with rendermap?

2014-11-19 Thread olivier jeannel
Christian Gotzinger made a compound to unify (and flip) polygons normal. https://vimeo.com/36614302 Worth a try maybe. Pf maya... Le 19/11/2014 03:50, James De Colling a écrit : tried the extract geo trick, same result. I would have thought exporting as obj and reimporting would strip it

Re: inverted uv's not baking with rendermap?

2014-11-18 Thread James De Colling
tried the extract geo trick, same result. I would have thought exporting as obj and reimporting would strip it of any weirdness though. in the end, we did the bakes in maya, worked fine. needed the maya derivatives checkbox turned on, but the result was as expected. from here on we'll keep

inverted uv's not baking with rendermap?

2014-11-17 Thread James De Colling
got a weird one here. im baking out lighting onto some objects for some realtime assets. rendermap seems to be falling over when dealing with inverted (then frozen) objects? if I turn on front (or back!) faces only in rendermap options, I get some pretty random faces not rendering. its different

Re: inverted uv's not baking with rendermap?

2014-11-17 Thread olivier jeannel
Top of my head : Select all polygons, then extract polygon. Sometimes helps to clean a geometry. Le 17/11/2014 21:46, James De Colling a écrit : got a weird one here. im baking out lighting onto some objects for some realtime assets. rendermap seems to be falling over when dealing with