Set Angular velocity

2013-07-24 Thread olivier jeannel
Hi List ! I was looking at Angular Velocity, is it possibleto set it ? (nothing wants to happen if I set it...) What I was thinking is something similar to goal (with velocity) with some damp effect. So the idea is : a particle has to reach a rotation

Re: set angular velocity

2012-07-31 Thread Mathieu Leclaire
Yeah... of course. I've tried using subtract and multiply with rotations and quaternions, and multiply the results... I've tried so many things, I can't recall all of them... The best results I had came from rotating an x-axis vector (1,0,0) by both orientations (previous frame and current

Re: set angular velocity

2012-07-31 Thread Alok Gandhi
If you want to calculate your own : [image: Inline image 1] i.e :* angular velocity* is equal to cross product of *point position* and *linear velocity* (both vectors of course) over *squared length of the the point position vector. * Theoretically this should work. image.png

Re: set angular velocity

2012-07-31 Thread Mathieu Leclaire
What if the point ain't moving, only spinning in place? Alok Gandhi wrote: If you want to calculate your own : i.e : angular velocity is equal to cross product of point position and linear velocity (both vectors of course) over squared length of the the point position vector.

Re: set angular velocity

2012-07-31 Thread Mathieu Leclaire
We are going to render some stuff in Arnold and some in Mental Ray, but both should react to the same formula. In the end, we are passing an AngularVelocity rotation value. Merci pour ton temps Francois. C'est bien gentil. -Mathieu Francois Lord wrote: It's all in Arnold, I suppose? I

Re: set angular velocity

2012-07-31 Thread Mathieu Leclaire
Alright... I got it... I had to Multiply the Invert of the previous frames' rotation by the current rotation and then convert that Rotation to Axis and Angle and Multiply the angle by 24 (1/FrameStep) before resetting it in a Axis and Angle to Rotation node. I can't just multiply the rotation