RE: BA Fluid Shader

2012-11-07 Thread Sandy Sutherland
Hi Holger,

Sorry this arrived in email, I saw it then forgot about it - (very big red 
cheeks here) - best you see if you can see the trailer/movie anything and then 
if you see something that you think might be worthwhile - let me know and I 
will make the plans this side!

Cheers

Sandy


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Schoenberger 
[x...@digidragon.de]
Sent: 31 October 2012 12:17
To: softimage@listproc.autodesk.com
Subject: RE: BA Fluid Shader

Hi Everyone

Some of you started to post some links to fluid/volume examples in my forum 
thread, many thanks. I got more replies than in the whole year the shader 
exists.

@Sandy: I can certainly dig some Zambezia frames out if you would like some?
Of course. :-) Or I will check the trailer. Or you can simply tell me some 
shots so I can find them when I view the movie.


@Peter:
 | Just a suggestion – how about forcing some goodwill, by offering the tools 
with a temp license –
 | and the possibility to convert into a permanent license only after 
reception of a feedback mail with
 | included image?
Could be working.


@Olivier:
 | In some case, a user (ahem, me...), urgely needs to download some of your 
BAshaders for some work
 | he has to deliver the day after (typicaly the clients needs to see a cloud 
or some emfluid smoke, etc.)
 |  If I have to wait some kind of authorizations or friend invitation, it's 
awfull, I'm already dead.
 | So, couldn't there be some (symbolic) quick paying access ? I mean, I have 
no friends, I'm in a hurry, and I can pay ...
But if you urgently want to buy it, then you know the shader already, what it 
is capable of.
You know productions which have used them. Perhaps you are a freelancer who has 
worked with the shader before.
You would not buy anything you don't know. If you wouldn't know anything about 
the shader, you would ask for a trial.
And if you were a new customer, you wouldn't see anything as there are no 
production examples.
Note: License generation is not an automated web form anyway, so I need the 
shader in an hour is not possible anyway.
But I understand you and in in some cases you are right, perhaps I could create 
an automated trial license generator for a 2 day license.


@Daniel:
 | Let me also say, Im sure if you put a Donate button up on your site, I 
would hope alot of people would stick
 | donations your way for your hard work. i for one would.
If they do not even have 10 minutes for sending an email with some information, 
why would I think that someone would pay which is worth a lot of hours of paid 
work? And what about companies with many employees? The Artists/Freelancer in 
the company downloads it. Then he tries and uses it. And perhaps he reminds 
himself about informing the supervisor, producer, accounting.
And most of all, I need feedback, I need examples to improve and finish the 
shader. Once it is completed, then I can just close the package and sell it.


And a word about NDA work:
There are news outside on which project your company is working. And if not, I 
can check half a year later.
An example when I started on the volume shaders: I only got I am creating a 
shot with a very long stream of fire falling down.
And I was able to track the shot to a spaceship falling down in Alien vs. 
Predator (release 2004).
So I got everything:
1. Country/Company the shader is used.
2. What kind of production (feature/ commercial/ animation/ games)
3. What kind of shots are produced (fire, smoke, explosion, ...)
4. The final shot.


About a commercial release:
It was planed to create a new bunch of shaders for volumes and then sell them 
as a package.
Right now there are not enough shaders for this package.
But it would be possible to implement licensing.  It would be a per artist 
license. Rendering for free.
So you could order the package although it does not yet include all shaders. 
The price would be less than 1000 EURO.
But still, this would require that I have enough examples to sell the shader. 
It has to be production proven.


cheers,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Tuesday, October 30, 2012 12:42 PM
To: softimage@listproc.autodesk.com; Morten Bartholdy
Subject: RE: BA Fluid Shader


I must admit I am very guilty of this - extremely

RE: BA Fluid Shader

2012-10-31 Thread Schoenberger
Hi Everyone

Some of you started to post some links to fluid/volume examples in my forum 
thread, many thanks. I got more replies than in the
whole year the shader exists.

@Sandy: I can certainly dig some Zambezia frames out if you would like some?
Of course. :-) Or I will check the trailer. Or you can simply tell me some 
shots so I can find them when I view the movie.



@Peter:
 | Just a suggestion – how about forcing some goodwill, by offering the tools 
with a temp license –
 | and the possibility to convert into a permanent license only after 
reception of a feedback mail with
 | included image?
Could be working.


@Olivier:
 | In some case, a user (ahem, me...), urgely needs to download some of your 
BAshaders for some work
 | he has to deliver the day after (typicaly the clients needs to see a cloud 
or some emfluid smoke, etc.)
 |  If I have to wait some kind of authorizations or friend invitation, it's 
awfull, I'm already dead.
 | So, couldn't there be some (symbolic) quick paying access ? I mean, I have 
no friends, I'm in a hurry, and I can pay ...
But if you urgently want to buy it, then you know the shader already, what it 
is capable of.
You know productions which have used them. Perhaps you are a freelancer who has 
worked with the shader before.
You would not buy anything you don't know. If you wouldn't know anything about 
the shader, you would ask for a trial.
And if you were a new customer, you wouldn't see anything as there are no 
production examples.
Note: License generation is not an automated web form anyway, so I need the 
shader in an hour is not possible anyway.
But I understand you and in in some cases you are right, perhaps I could create 
an automated trial license generator for a 2 day
license.


@Daniel:
 | Let me also say, Im sure if you put a Donate button up on your site, I 
would hope alot of people would stick
 | donations your way for your hard work. i for one would.
If they do not even have 10 minutes for sending an email with some information, 
why would I think that someone would pay which is
worth a lot of hours of paid work? And what about companies with many 
employees? The Artists/Freelancer in the company downloads it.
Then he tries and uses it. And perhaps he reminds himself about informing the 
supervisor, producer, accounting.
And most of all, I need feedback, I need examples to improve and finish the 
shader. Once it is completed, then I can just close the
package and sell it.


And a word about NDA work:
There are news outside on which project your company is working. And if not, I 
can check half a year later.
An example when I started on the volume shaders: I only got I am creating a 
shot with a very long stream of fire falling down.
And I was able to track the shot to a spaceship falling down in Alien vs. 
Predator (release 2004).
So I got everything:
1. Country/Company the shader is used.
2. What kind of production (feature/ commercial/ animation/ games)
3. What kind of shots are produced (fire, smoke, explosion, ...)
4. The final shot.


About a commercial release:
It was planed to create a new bunch of shaders for volumes and then sell them 
as a package.
Right now there are not enough shaders for this package.
But it would be possible to implement licensing.  It would be a per artist 
license. Rendering for free.
So you could order the package although it does not yet include all shaders. 
The price would be less than 1000 EURO.

But still, this would require that I have enough examples to sell the shader. 
It has to be production proven.
 
 
cheers,
Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night





From: softimage-boun...@listproc.autodesk.com [ 
mailto:softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: Tuesday, October 30, 2012 12:42 PM
To: softimage@listproc.autodesk.com; Morten Bartholdy
Subject: RE: BA Fluid Shader


I must admit I am very guilty of this - extremely sorry Holger, as one who very 
much values your expertise as we also use RR I
should have known better.  I think part of the problem is the stuff we work on 
has to wait for permission from certain parties
before we can release frames, so when it gets to that level - we tend to forget 
about you, and I think because the BA stuff has
pretty much become the de-facto standard install after Softimage itself.  One 
way to get round it is to do as someone suggested -
make the shaders run on a time period until you have some pretty image in hand? 
Don't know how easy that is for you to do or

I can certainly dig some Zambezia frames out if you would like some?  As there 
is a bunch of marketing material out and about for
that now - in fact it has been on circuit in Germany already.

Cheers

S.


  
Sandy Sutherland  mailto:sandy.sutherl...@triggerfish.co.za

Re: BA Fluid Shader

2012-10-30 Thread Morten Bartholdy

 
 
  
   Hi Holger
  
  
   
  
  
   First of all I want to say I am sorry to hear you are upset but it is perfectly understandable.
  
  
   
  
  
   I have not returned postcards from the productions where I have used your shader collections, so I am one of the bad guys I guess. I will not excuse myself but offer an explanation. I have used the Ba Essentials collection on numerous productions and they are very useful tools for everyday use - thank you for offering these for free! However I never found the results to clearly show this, hence I did not find them useful for your purposes :/ and subsequently chose not to post them. Ususally BA Fractal is an integral part of many of my shadertrees, but it is a sort of invisible component which happens to make my life easier and help me produce the look I want faster.
  
  
   
  
  
   Regarding the Volume Shader (which I purchased before it became available in Soft, because I found it very useful too) I have never found the results worthy of publication in themselves. I would much prefer to show stuff which is great :)
  
  
   
  
  
   
On a constructive note, I second these thoughts by Peter and Olivier.
I have tested the BA Fluid Loader with emFluid 4 and while it looks really promising, inhouse I compete with Fume and Maya Fluids, so I have not gotten around to actually producing anything with it. With emFluid 5 I can see that changing, as Erics tools and your shader makes a killer combination - emFluid sims very fast, the shader renders really fast, and I can see the combo compete head to head with Maya Fluids and Fume. As Olivier mentions, landing a job is often down to making a good test quickly, and slowing down access to the tools can kill the process in its tracks. I would certainly also be prepared to pay to get immediate access if necessary. Regarding feedback, I guess the only thing I want to say, and probably should have on your forums, is that the fluid loader just works perfect, and maybe that is why you dont get terribly much feedback...
   
  
  
   

 

   
  
  I use Arnold for my projects here and I would definately pay for a way to render emFluid5 volumetrics in Arnold so I could avoid Mental Ray altogether.I hope you and Eric find a way to get mutual satisfaction out of your efforts, which in my view are closely tied together.
  
  All the best Holger
  
  Morten Bartholdy
  VFX Supervisor  3D Lead
  www.gimmickvfx.com
  
  
  
  
  
  
   
   Den 30. oktober 2012 kl. 00:28 skrev pete...@skynet.be:
   
   
   

 
  
   
I could be very opportunistic and say I was one of the few people that did send an image. (there, that’s done

)
   
   Given that was more than six years ago, and it’s still there on your site, that’s saying something about just how few you did receive. Ouch.
   
   You are totally right – you offer a lot to the community, both in paid and unpaid tools – and expecting something in return is only natural – especially since you very clearly ask for this on your website.
   I’ll check for some more recent production images, and forward the message to some friends not on this list.
   
   Just a suggestion – how about forcing some goodwill, by offering the tools with a temp license – and the possibility to convert into a permanent license only after reception of a feedback mail with included image? I’d be totally in support of this.
   
   Thanks again for making totally awesome shaders, please do keep on doing so.
   
   regards,
   Peter
   
   

 
 
  
   From:
   Schoenberger
  
  
   Sent:
   Monday, October 29, 2012 2:21 PM
  
  
   To:
   softimage@listproc.autodesk.com
  
  
   Subject:
   BA Fluid Shader
  
 


   
   

 
  Hi
 



 
  Due to the poorly feedback I have decided to send new versions of the shader to an internal list of testers.
 


 
  If you have done some work with the shaders, send me some informations about it and you are in.
 


 
  You post something in my forum or
 


 
  
   http://www.binaryalchemy.de/forum/viewforum.php?f=18
  
 


 
  
   
End of last week I have started to send the new version to companies .
   
  
 




 
  
   
I have not decided about the future of the fluid and other shaders.
   
  
 


 
  
   I thought nothing is easier than to send a reply with 

Re: BA Fluid Shader

2012-10-30 Thread Eric Thivierge
Just chiming in with some support for Holger. I don't do surfacing,
rendering, compositing, etc. So I have no real way to give feedback on
stuff I don't use.

However, as someone who's contributed to the community with commercial and
non-commercial plug-ins I can say that feedback, notes on projects that use
the plug-in, and also customer quotes for marketing are essential to
keeping the development and contributions coming.

Take the few minutes to give a little back. It's greatly appreciated.


Eric Thivierge
http://www.ethivierge.com


RE: BA Fluid Shader

2012-10-30 Thread Sandy Sutherland
I must admit I am very guilty of this - extremely sorry Holger, as one who very 
much values your expertise as we also use RR I should have known better.  I 
think part of the problem is the stuff we work on has to wait for permission 
from certain parties before we can release frames, so when it gets to that 
level - we tend to forget about you, and I think because the BA stuff has 
pretty much become the de-facto standard install after Softimage itself.  One 
way to get round it is to do as someone suggested - make the shaders run on a 
time period until you have some pretty image in hand? Don't know how easy that 
is for you to do or

I can certainly dig some Zambezia frames out if you would like some?  As there 
is a bunch of marketing material out and about for that now - in fact it has 
been on circuit in Germany already.

Cheers

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Thivierge 
[ethivie...@gmail.com]
Sent: 30 October 2012 12:41
To: Morten Bartholdy; softimage@listproc.autodesk.com
Subject: Re: BA Fluid Shader

Just chiming in with some support for Holger. I don't do surfacing, rendering, 
compositing, etc. So I have no real way to give feedback on stuff I don't use.

However, as someone who's contributed to the community with commercial and 
non-commercial plug-ins I can say that feedback, notes on projects that use the 
plug-in, and also customer quotes for marketing are essential to keeping the 
development and contributions coming.

Take the few minutes to give a little back. It's greatly appreciated.


Eric Thivierge
http://www.ethivierge.com


Re: BA Fluid Shader

2012-10-29 Thread daniel sweeney
I just have to say dude I think the stuff you do Rocks. The Ba essentials
shader pack you release are awesome and i salute you for them. We only just
started and very small but we use softimage here and if it wasnt for kind
awesome TD like you being so generous it would be harder to do alot of
things! thats why the soft community rocks.

unfortunately i have not had the need to use/ nor am i an expert on this
type of render your fluid shader, but from what i have seen, seems very
impressive.

just wanted to give ya a virtual hi five cus your post didnt seem to happy.
i hope you get more feedback and all your efforts are worth it.

have a good rest of the day dude!

on a side note I have worked for a few soft houses in london and they have
used the ba shader pack so its bad that you have not had any responses or
work to show.


Daniel Sweeney
3D Creative Director

*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

Northforge Ltd

Registered in England and Wales |  07757507**

Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX





On Mon, Oct 29, 2012 at 1:21 PM, Schoenberger x...@digidragon.de wrote:

 **
 Hi

 Due to the poorly feedback I have decided to send new versions of the
 shader to an internal list of testers.
 If you have done some work with the shaders, send me some informations
 about it and you are in.
 You post something in my forum or
 http://www.binaryalchemy.de/forum/viewforum.php?f=18
  End of last week I have started to send the new version to companies .


  I have not decided about the future of the fluid and other shaders.
  I thought nothing is easier than to send a reply with some information
 or with some work.
 As this does not work for any of my shader packages no matter how I state
 it on my website,
 I will probably change my way of offering shaders for free.
 I have better to do in my free time than to work for nothing (I do not
 mean any money. Community. tit for tat)
 I did not got enough responses from commercial companies to turn it into a
 commercial project.
 (also includes that no production examples mean no publicity for new
 customers)


 If sending replies voluntary does not work, I thinking of forcing it.
 Perhaps I will only make all shaders available to registred customers only.
 To get registered, you need someone already on the list to invite you with
 some work.
 Or for every reply I get, I open 2 new puplic seats in the registration
 list.
 Or a limit. If I get 20 reponses, the new shader version is available for
 download.
 Anyway, no matter what I decide, a download without any kind
 of registration is not my favorite right now.

 Also, people seem to forget the future. Yes, my shader is done, I
 donwnload it, fine.
 But what about new shaders, for example I have a stack of papers written
 with specs and features for a new volume shader version.
 (Viewport preview, GI, less memory, better details, Arnold, caching,  ...)
 It is kept in my drawer for years now.



 PS:
 I have worked a few years in a commercial and visualisation departement as
 ShadingLighting TD.
 You could tell the company name and what type of project you are working
 on.
 How do you create your showreel? How does Maya/Softimage/Houdini create
 their showreel?
 Commercials are usually free to view after a month. Some of them are
 available on your company site, on the customers site or even on youtube.
 If I had a shot of a finished vfx movie production, I was able to use my
 particle sim on the showreel without any vfx background.
 You can tell me to keep it confidential, or only to keep it confidential
 until the release
 If you think it will be available at some time (e.g. feature film) send me
 a name.

 Don't tell me it is not possible at all. In my small list of replies
 during the last 10 years, I had even large blockbusters from companies
 like ILM.
 They did not send me final images, they just described it and I was able
 to get it from the trailers once it was out or bought a DVD later.


 PPS:  The issue I have is known to a lot of developers.
 So the next time you work with any new tool/feature and think wow,
 that's nice/fun/looks good, also think of sending something back.


 Holger Schönberger
 Binary Alchemy - digital materialization




Re: BA Fluid Shader

2012-10-29 Thread Gerbrand Nel

Let me be the first to apologize publicly to you Holger
I know about the request on your website for feedback, and I've used 
your shader without giving you any.
I've even told another freelance that we better write you a letter this 
time around on the last job I used your shader for.
This is nothing more than bad form on my behalf, and I would urge you 
to take whatever steps you need to take, to get us lazy bastards to take 
10 minutes to give you feedback.
The last job I used your shader on is still under NDA otherwise it would 
have been attached to this mail.

Thanks for letting us earn money with your free shaders for so long!!
Again sorry for the lack of feedback from my side at least
Gerbrand Nel
On 2012/10/29 03:21 PM, Schoenberger wrote:

Hi
Due to the poorly feedback I have decided to send new versions of the 
shader to an internal list of testers.
If you have done some work with the shaders, send me some informations 
about it and you are in.

You post something in my forum or
http://www.binaryalchemy.de/forum/viewforum.php?f=18
End of last week I have started to send the new version to companies .
I have not decided about the future of the fluid and other shaders.
I thought nothing is easier than to send a reply with some information 
or with some work.
As this does not work for any of my shader packages no matter how I 
state it on my website,

I will probably change my way of offering shaders for free.
I have better to do in my free time than to work for nothing (I do not 
mean any money. Community. tit for tat)
I did not got enough responses from commercial companies to turn it 
into a commercial project.
(also includes that no production examples mean no publicity for new 
customers)

If sending replies voluntary does not work, I thinking of forcing it.
Perhaps I will only make all shaders available to registred customers 
only.
To get registered, you need someone already on the list to invite you 
with some work.
Or for every reply I get, I open 2 new puplic seats in the 
registration list.
Or a limit. If I get 20 reponses, the new shader version is available 
for download.
Anyway, no matter what I decide, a download without any kind 
of registration is not my favorite right now.
Also, people seem to forget the future. Yes, my shader is done, I 
donwnload it, fine.
But what about new shaders, for example I have a stack of papers 
written with specs and features for a new volume shader version.
(Viewport preview, GI, less memory, better details, Arnold, 
caching,  ...) It is kept in my drawer for years now.

PS:
I have worked a few years in a commercial and visualisation 
departement as ShadingLighting TD.
You could tell the company name and what type of project you are 
working on.
How do you create your showreel? How does Maya/Softimage/Houdini 
create their showreel?
Commercials are usually free to view after a month. Some of them are 
available on your company site, on the customers site or even on youtube.
If I had a shot of a finished vfx movie production, I was able to use 
my particle sim on the showreel without any vfx background.
You can tell me to keep it confidential, or only to keep it 
confidential until the release
If you think it will be available at some time (e.g. feature film) 
send me a name.
Don't tell me it is not possible at all. In my small list of replies 
during the last 10 years, I had even large blockbusters from companies 
like ILM.
They did not send me final images, they just described it and I was 
able to get it from the trailers once it was out or bought a DVD later.

PPS: The issue I have is known to a lot of developers.
So the next time you work with any new tool/feature and think wow, 
that's nice/fun/looks good, also think of sending something back.

Holger Schönberger
Binary Alchemy - digital materialization

No virus found in this message.
Checked by AVG - www.avg.com http://www.avg.com
Version: 2013.0.2742 / Virus Database: 2617/5860 - Release Date: 10/28/12





Re: BA Fluid Shader

2012-10-29 Thread daniel sweeney
Let me also say, Im sure if you put a Donate button up on your site, I
would hope alot of people would stick donations your way for your hard
work. I for one would. :)


Daniel Sweeney
3D Creative Director

*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

Northforge Ltd

Registered in England and Wales |  07757507**

Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX





On Mon, Oct 29, 2012 at 3:23 PM, Gerbrand Nel g...@cannonballbunny.com wrote:

  Let me be the first to apologize publicly to you Holger
 I know about the request on your website for feedback, and I've used your
 shader without giving you any.
 I've even told another freelance that we better write you a letter this
 time around on the last job I used your shader for.
 This is nothing more than bad form on my behalf, and I would urge you to
 take whatever steps you need to take, to get us lazy bastards to take 10
 minutes to give you feedback.
 The last job I used your shader on is still under NDA otherwise it would
 have been attached to this mail.
 Thanks for letting us earn money with your free shaders for so long!!
 Again sorry for the lack of feedback from my side at least
 Gerbrand Nel

 On 2012/10/29 03:21 PM, Schoenberger wrote:

 Hi

 Due to the poorly feedback I have decided to send new versions of the
 shader to an internal list of testers.
 If you have done some work with the shaders, send me some informations
 about it and you are in.
 You post something in my forum or
 http://www.binaryalchemy.de/forum/viewforum.php?f=18
  End of last week I have started to send the new version to companies .


  I have not decided about the future of the fluid and other shaders.
  I thought nothing is easier than to send a reply with some information
 or with some work.
 As this does not work for any of my shader packages no matter how I state
 it on my website,
 I will probably change my way of offering shaders for free.
  I have better to do in my free time than to work for nothing (I do not
 mean any money. Community. tit for tat)
 I did not got enough responses from commercial companies to turn it into a
 commercial project.
 (also includes that no production examples mean no publicity for new
 customers)


 If sending replies voluntary does not work, I thinking of forcing it.
 Perhaps I will only make all shaders available to registred customers only.
 To get registered, you need someone already on the list to invite you with
 some work.
 Or for every reply I get, I open 2 new puplic seats in the registration
 list.
 Or a limit. If I get 20 reponses, the new shader version is available for
 download.
 Anyway, no matter what I decide, a download without any kind
 of registration is not my favorite right now.

 Also, people seem to forget the future. Yes, my shader is done, I
 donwnload it, fine.
 But what about new shaders, for example I have a stack of papers written
 with specs and features for a new volume shader version.
 (Viewport preview, GI, less memory, better details, Arnold, caching,  ...)
 It is kept in my drawer for years now.



 PS:
 I have worked a few years in a commercial and visualisation departement as
 ShadingLighting TD.
 You could tell the company name and what type of project you are working
 on.
 How do you create your showreel? How does Maya/Softimage/Houdini create
 their showreel?
 Commercials are usually free to view after a month. Some of them are
 available on your company site, on the customers site or even on youtube.
 If I had a shot of a finished vfx movie production, I was able to use my
 particle sim on the showreel without any vfx background.
 You can tell me to keep it confidential, or only to keep it confidential
 until the release
 If you think it will be available at some time (e.g. feature film) send me
 a name.

 Don't tell me it is not possible at all. In my small list of replies
 during the last 10 years, I had even large blockbusters from companies
 like ILM.
 They did not send me final images, they just described it and I was able
 to get it from the trailers once it was out or bought a DVD later.


 PPS:  The issue I have is known to a lot of developers.
 So the next time you work with any new tool/feature and think wow,
 that's nice/fun/looks good, also think of sending something back.


  Holger Schönberger
 Binary Alchemy - digital materialization


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Re: BA Fluid Shader

2012-10-29 Thread olivier jeannel

Hi there,
Sorry to hear you are so upset.
Well, if people don't do what you want, I believe it is normal thing to 
force them.
I only used your shader once for a preview movie, I don't remember well 
how your site is working, so bare with me.


I'd just have one sugestion though :
In some case, a user (ahem, me...), urgely needs to download some of 
your BAshaders for some work he has to deliver the day after (typicaly 
the clients needs to see a cloud or some emfluid smoke, etc.)
If I have to wait some kind of authorizations or friend invitation, 
it's awfull, I'm already dead.
So, couldn't there be some (symbolic) quick paying access ? I mean, I 
have no friends, I'm in a hurry, and I can pay ...


Just an idea here (I understood you're not doing this for the money 
(though, you could)).


Take care,

Olivier


Le 29/10/2012 14:21, Schoenberger a écrit :

Hi
Due to the poorly feedback I have decided to send new versions of the 
shader to an internal list of testers.
If you have done some work with the shaders, send me some informations 
about it and you are in.

You post something in my forum or
http://www.binaryalchemy.de/forum/viewforum.php?f=18
End of last week I have started to send the new version to companies .
I have not decided about the future of the fluid and other shaders.
I thought nothing is easier than to send a reply with some information 
or with some work.
As this does not work for any of my shader packages no matter how I 
state it on my website,

I will probably change my way of offering shaders for free.
I have better to do in my free time than to work for nothing (I do not 
mean any money. Community. tit for tat)
I did not got enough responses from commercial companies to turn it 
into a commercial project.
(also includes that no production examples mean no publicity for new 
customers)

If sending replies voluntary does not work, I thinking of forcing it.
Perhaps I will only make all shaders available to registred customers 
only.
To get registered, you need someone already on the list to invite you 
with some work.
Or for every reply I get, I open 2 new puplic seats in the 
registration list.
Or a limit. If I get 20 reponses, the new shader version is available 
for download.
Anyway, no matter what I decide, a download without any kind 
of registration is not my favorite right now.
Also, people seem to forget the future. Yes, my shader is done, I 
donwnload it, fine.
But what about new shaders, for example I have a stack of papers 
written with specs and features for a new volume shader version.
(Viewport preview, GI, less memory, better details, Arnold, 
caching,  ...) It is kept in my drawer for years now.

PS:
I have worked a few years in a commercial and visualisation 
departement as ShadingLighting TD.
You could tell the company name and what type of project you are 
working on.
How do you create your showreel? How does Maya/Softimage/Houdini 
create their showreel?
Commercials are usually free to view after a month. Some of them are 
available on your company site, on the customers site or even on youtube.
If I had a shot of a finished vfx movie production, I was able to use 
my particle sim on the showreel without any vfx background.
You can tell me to keep it confidential, or only to keep it 
confidential until the release
If you think it will be available at some time (e.g. feature film) 
send me a name.
Don't tell me it is not possible at all. In my small list of replies 
during the last 10 years, I had even large blockbusters from companies 
like ILM.
They did not send me final images, they just described it and I was 
able to get it from the trailers once it was out or bought a DVD later.

PPS: The issue I have is known to a lot of developers.
So the next time you work with any new tool/feature and think wow, 
that's nice/fun/looks good, also think of sending something back.

Holger Schönberger
Binary Alchemy - digital materialization




Re: BA Fluid Shader

2012-10-29 Thread peter_b
I could be very opportunistic and say I was one of the few people that did send 
an image. (there, that’s done  )
Given that was more than six years ago, and it’s still there on your site, 
that’s saying something about just how few you did receive. Ouch.

You are totally right – you offer a lot to the community, both in paid and 
unpaid tools – and expecting something in return is only natural – especially 
since you very clearly ask for this on your website.
I’ll check for some more recent production images, and forward the message to 
some friends not on this list.

Just a suggestion – how about forcing some goodwill, by offering the tools with 
a temp license – and the possibility to convert into a permanent license only 
after reception of a feedback mail with included image? I’d be totally in 
support of this.

Thanks again for making totally awesome shaders, please do keep on doing so.

regards,
Peter


From: Schoenberger 
Sent: Monday, October 29, 2012 2:21 PM
To: softimage@listproc.autodesk.com 
Subject: BA Fluid Shader

Hi

Due to the poorly feedback I have decided to send new versions of the shader to 
an internal list of testers.
If you have done some work with the shaders, send me some informations about it 
and you are in.
You post something in my forum or 
http://www.binaryalchemy.de/forum/viewforum.php?f=18
End of last week I have started to send the new version to companies .


I have not decided about the future of the fluid and other shaders.
I thought nothing is easier than to send a reply with some information or with 
some work.
As this does not work for any of my shader packages no matter how I state it on 
my website,
I will probably change my way of offering shaders for free. 
I have better to do in my free time than to work for nothing (I do not mean any 
money. Community. tit for tat)
I did not got enough responses from commercial companies to turn it into a 
commercial project.
(also includes that no production examples mean no publicity for new customers)


If sending replies voluntary does not work, I thinking of forcing it.
Perhaps I will only make all shaders available to registred customers only.
To get registered, you need someone already on the list to invite you with some 
work.
Or for every reply I get, I open 2 new puplic seats in the registration list.
Or a limit. If I get 20 reponses, the new shader version is available for 
download.
Anyway, no matter what I decide, a download without any kind of registration is 
not my favorite right now.

Also, people seem to forget the future. Yes, my shader is done, I donwnload it, 
fine.
But what about new shaders, for example I have a stack of papers written with 
specs and features for a new volume shader version.
(Viewport preview, GI, less memory, better details, Arnold, caching,  ...) It 
is kept in my drawer for years now.



PS:
I have worked a few years in a commercial and visualisation departement as 
ShadingLighting TD. 
You could tell the company name and what type of project you are working on.
How do you create your showreel? How does Maya/Softimage/Houdini create their 
showreel?
Commercials are usually free to view after a month. Some of them are available 
on your company site, on the customers site or even on youtube.
If I had a shot of a finished vfx movie production, I was able to use my 
particle sim on the showreel without any vfx background.
You can tell me to keep it confidential, or only to keep it confidential until 
the release
If you think it will be available at some time (e.g. feature film) send me a 
name. 

Don't tell me it is not possible at all. In my small list of replies during the 
last 10 years, I had even large blockbusters from companies like ILM.
They did not send me final images, they just described it and I was able to get 
it from the trailers once it was out or bought a DVD later.


PPS:  The issue I have is known to a lot of developers.
So the next time you work with any new tool/feature and think wow, that's 
nice/fun/looks good, also think of sending something back.


Holger Schönberger
Binary Alchemy - digital materialization
wlEmoticon-smile[1].png