I'm not sure this sounds like a SQLite issue but I think File.ReadAllBytes
and File.WriteAllBytes in the System.IO namespace may do what you want.
Cheers,
On 28 April 2014 22:58, Denis Bezeau wrote:
> Hi, I am currently working on a video game using sqlite3, and I am
Hi, I am currently working on a video game using sqlite3, and I am having
an issue when saving the database to the platform im on. The save function
for these platform use either a string or a byte array to save. So I need to
be able to get a byte array of the database, and be able to rebuild the
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