Re: [Telepathy] GSoC idea: Gnome Games + Telepathy Tube

2009-03-25 Thread Thomas Mills Hinkle
So for competitive mode, we can use a small grid beside the major one to display the opponent's state (the exact numbers are hidden). Winner is judged by time. For collaborative mode, either use two grids as above (show numbers) or only one. Using two grids will avoid all lag and conflict

Re: [Telepathy] GSoC idea: Gnome Games + Telepathy Tube

2009-03-21 Thread Zhang Sen
Hi Lobais, On Sat, 2009-03-21 at 14:49 +0100, Lobais wrote: I do wonder though, how much research you have done with sudoku players? I wonder if they are actually interested in having other people 'change' their fields, or it will mess up their mental image of the board. I have heard about

Re: [Telepathy] GSoC idea: Gnome Games + Telepathy Tube

2009-03-20 Thread Alban Crequy
Le Fri, 20 Mar 2009 11:44:49 +0800, Zhang Sen zh.je...@gmail.com a écrit : Thanks to all, for the great hints you gave :) On Thu, 2009-03-19 at 17:31 +0100, Thomas H.P. Andersen wrote: Sudoku should be fairly easy to do I think since transformations (filling in/removing a number) does not

Re: [Telepathy] GSoC idea: Gnome Games + Telepathy Tube

2009-03-20 Thread Guillaume Desmottes
Le jeudi 19 mars 2009 à 17:31 +0100, Thomas H.P. Andersen a écrit : From my point of view (gnome-games) this would rock. We already know Zhang from earlier sudoku patches and it has always been good work. Sudoku should be fairly easy to do I think since transformations (filling in/removing a

Re: [Telepathy] GSoC idea: Gnome Games + Telepathy Tube

2009-03-20 Thread Thomas H.P. Andersen
On Fri, Mar 20, 2009 at 04:44, Zhang Sen zh.je...@gmail.com wrote: Thanks to all, for the great hints you gave :) On Thu, 2009-03-19 at 17:31 +0100, Thomas H.P. Andersen wrote: Sudoku should be fairly easy to do I think since transformations (filling in/removing a number) does not depend on

Re: [Telepathy] GSoC idea: Gnome Games + Telepathy Tube

2009-03-20 Thread Zhang Sen
Hi! On Fri, 2009-03-20 at 08:06 +, Alban Crequy wrote: Abicollab has some explanations how they do undo in collaborative editing: http://www.abisource.com/wiki/AbiCollab#Problems_with_undo It would be nice if you can undo your local moves when you are in a different, not related area of

Re: [Telepathy] GSoC idea: Gnome Games + Telepathy Tube

2009-03-20 Thread Adam Schreiber
On Thu, Mar 19, 2009 at 11:44 PM, Zhang Sen zh.je...@gmail.com wrote: Adam's idea is that players still have different puzzles but compete for speed (telepathy is only there to display the other's game), right? This also works, and we can develop an algorithm to calculate grades based on time

Re: [Telepathy] GSoC idea: Gnome Games + Telepathy Tube

2009-03-19 Thread Vincent Untz
Le jeudi 19 mars 2009, à 23:40 +0800, Zhang Sen a écrit : I also think about taking the other games as the gsoc project. The ones already with network surely need less modification. Working on Iagno or others can also be interesting. But since I am already familiar with sudoku code and I