So for competitive mode, we can use a small grid beside the major one to
display the opponent's state (the exact numbers are hidden). Winner is
judged by time.
For collaborative mode, either use two grids as above (show numbers) or
only one. Using two grids will avoid all lag and conflict
Hi Lobais,
On Sat, 2009-03-21 at 14:49 +0100, Lobais wrote:
I do wonder though, how much research you have done with sudoku
players? I wonder if they are actually interested in having other
people 'change' their fields, or it will mess up their mental image of
the board.
I have heard about
Le Fri, 20 Mar 2009 11:44:49 +0800,
Zhang Sen zh.je...@gmail.com a écrit :
Thanks to all, for the great hints you gave :)
On Thu, 2009-03-19 at 17:31 +0100, Thomas H.P. Andersen wrote:
Sudoku should be fairly easy to do I think since transformations
(filling in/removing a number) does not
Le jeudi 19 mars 2009 à 17:31 +0100, Thomas H.P. Andersen a écrit :
From my point of view (gnome-games) this would rock. We already know
Zhang from earlier sudoku patches and it has always been good work.
Sudoku should be fairly easy to do I think since transformations
(filling in/removing a
On Fri, Mar 20, 2009 at 04:44, Zhang Sen zh.je...@gmail.com wrote:
Thanks to all, for the great hints you gave :)
On Thu, 2009-03-19 at 17:31 +0100, Thomas H.P. Andersen wrote:
Sudoku should be fairly easy to do I think since transformations
(filling in/removing a number) does not depend on
Hi!
On Fri, 2009-03-20 at 08:06 +, Alban Crequy wrote:
Abicollab has some explanations how they do undo in collaborative
editing:
http://www.abisource.com/wiki/AbiCollab#Problems_with_undo
It would be nice if you can undo your local moves when you are in a
different, not related area of
On Thu, Mar 19, 2009 at 11:44 PM, Zhang Sen zh.je...@gmail.com wrote:
Adam's idea is that players still have different puzzles but compete for
speed (telepathy is only there to display the other's game), right? This
also works, and we can develop an algorithm to calculate grades based on
time
Le jeudi 19 mars 2009, à 23:40 +0800, Zhang Sen a écrit :
I also think about taking the other games as the gsoc project. The ones
already with network surely need less modification. Working on Iagno or
others can also be interesting. But since I am already familiar with
sudoku code and I