On Mar 9, 2004, at 1:44 AM, Richard Gaskin wrote:
I don't mind filing the Bugzilla report. It may take a while to get
addressed, but filing the report is the first step. It may help speed
things along if you'd pass along the API call so I can add it.
It looks like the call:
MCDoAction(mc,
Trevor DeVore wrote:
It looks like the call:
MCDoAction(mc, mcActionSetKeysEnabled, (void *)False);
will disable all keyboard events for a movie. I just tested this with a
VR and it effectively stopped the SHIFT and CONTROL keys from zooming
in/out.
Excellent -- thank you. Posted to
Trevor DeVore wrote:
On Mar 8, 2004, at 9:57 PM, Scott Rossi wrote:
It appears that even with traversalOn set to false, QT players respond to
the press of the spacebar (at least on OSX). Might there be some way to
disable this?
I've tried employing a keyDown handler in the stack, card, and
On Mar 8, 2004, at 11:53 PM, Richard Gaskin wrote:
Trevor DeVore wrote:
On Mar 8, 2004, at 9:57 PM, Scott Rossi wrote:
It appears that even with traversalOn set to false, QT players
respond to
the press of the spacebar (at least on OSX). Might there be some
way to
disable this?
I've tried
On Mar 8, 2004, at 9:57 PM, Scott Rossi wrote:
It appears that even with traversalOn set to false, QT players respond
to
the press of the spacebar (at least on OSX). Might there be some way
to
disable this?
I've tried employing a keyDown handler in the stack, card, and front
scripts
to