Russell Jones wrote:
Uh oh. This is some serious s**t! The user interface is a bit strange at
first, but this is no fly-by-night enterprise: These guys mean business!
I know RS has some tricks coming up for v6, but we'll have to wait more
than 6 months to find out what it is...
Should be
Hello list,
Here is a little script, that I have been working on for the last
several weeks, that some of you might enjoy playing with.
http://www.catmtn.com/realgreeblez.php
Thankz to Fredrik Bergholtz for much advice, tutoring, testing and
patience; and also to Juha Meskanen for answering many
Hi List :
Another great thing about RS is the ability to script in
java or RPL , things that can't be done in the GUI .
OK , say I have 10 .obj's (01test.obj , 02test.obj,etc
etc) . Now I want to bring them into an RS scene and render
only the single corresponding object for that frame
Brandon,
This is actually caused by an omission bug referred to here :
Juha,
Disregard my last mail.
I have discovered and fixed the problem.
At least, the following lines are missing from the file r3subdiv.js :
var R3SUBDIVA_ExtrudeRegionOpt = 1235512;//Integer
var R3SUBDIVA_ExtrudeNormalOpt =
Yep, it can. And lots more to go: there's a game engine which really
works AND a whole package with examples a book (you have to buy THAT
from them but it's worth the price the engine itself is FREE). Don't
know if Blender can replace RS anywhere soon (I doubt it, because they
rely on
Hello list,
Here is a little script, that I have been working on for the last
several weeks, that some of you might enjoy playing with.
http://www.catmtn.com/realgreeblez.php
Thankz to Fredrik Bergholtz for much advice, tutoring, testing and
patience; and also to Juha Meskanen for answering
Been having a look-see at Blender and it has one glaring annoyance (at least
on my machine): The User Interface is extremely slow. It literally takes up
to 5 seconds or so for a click or mouse move to be registered in most
windows. This is really aggravating! Apparently, Blender uses OpenGL to