Re: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-11 Thread Matthias Kappenberg
Hi Aidan, attached are the export settings and the result in Messiah. First UV-Coordsys is intact. Make sure that your object consists only 3 and 4 point polys, before export set the subdiv to Polygonal. (If you're not sure about the polys, simply use the Divde Faces to Quads in RS) Matthias

RE: different material without loosing UV coords

2006-05-11 Thread Arjo Rozendaal
That way you still loose the carefullly made uv layout But Vesa already mentioned that the feature will be added. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg Sent: woensdag 10 mei 2006 21:01 To: user-list@light.realsoft3d.com

RE: different material without loosing UV coords

2006-05-11 Thread Arjo Rozendaal
Oh yes now I remember this tutorial. I already solved it the hard way ;) Just created the mapping again. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Frank Dodd Sent: woensdag 10 mei 2006 19:35 To: user-list@light.realsoft3d.com Subject: Re:

RE: RE: different material without loosing UV coords

2006-05-11 Thread Arjo Rozendaal
Hi Chris, BTW, I tried to view your vrml city file last night (catching up on emails) and could only see the ground plane and curbs. It was a very small file. Thots? That's strange. Did you see the pavement and the sky only? What viewer do you use? Each building is stored in a different

Re: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-11 Thread Aidan O Driscoll
Hi Matthias, Excellent. So What you do is apply ANY SIMPLE TEXTURE to face groups in Realsoft - this to mark the faces ON THE ONE MESH that will have different textures/materials applied. For example - create an SDS cube in polygonal mode, Select 3 of the faces and apply one Realsoft

Re: error for WindowsHi-Example - Realman V1.16 available

2006-05-11 Thread Richard Swingwood
Frank BrĂ¼bach wrote: Dear Richard, I have installed yesterday the Realman 1.16 V for Realsoft. :-) I have got only one error message with the WindowHi Example, I attach a picture above. - The Thread and Fire-Anim works fine and without any problems:-) Simple Striper is a very good idea, I

Re: Realsoft Character Animation - Has RS been outstripped by BLENDER ..

2006-05-11 Thread Matthias Kappenberg
Well done :-) BTW: Here's a useful link for an easy freeware unfold UV-Tool. Good startpoint for UVs in RS after heavy modelling-sessions. Home: http://www.polygonal-design.fr/e_unfold/ Program: http://www.polygonal-design.fr/e_unfold/frater.php Matthias - Original Message - From:

Re: ZEUGMA - appeal to your artistic side - slightly off topic!

2006-05-11 Thread Igor Wesdorp
Great mosaics. Thanks. I g o r - Original Message - From: Aidan O Driscoll [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, May 10, 2006 1:04 PM Subject: ZEUGMA - appeal to your artistic side - slightly off topic! Hi Guys, This message is a little off topic but

How many peoples are already using projectmessiah besides me?

2006-05-11 Thread Jean-Seastien Perron
Wow, how many peoples are already using projectmessiah besides me? (here on the realsoft newsletter) I model in realsoft. I texture in UVMapperPro. I sleep on my chair. I animate and render in messiahworkstation. I don't understant why some people want to animate in messiah and export back to

Re: How many peoples are already using projectmessiah besides me?

2006-05-11 Thread Aidan O Driscoll
Hi Jean, More to the point where were all you character animation heads when I have been popping mails up every so often about the need for improved char anim features in RS? [ Had to get the dig in :) ] So you use PM with models from RS? Any way to point us at some animations you have

Re: How many peoples are already using projectmessiah besides me?

2006-05-11 Thread Zaug
Jean-Seastien Perron wrote: Wow, how many peoples are already using projectmessiah besides me? (here on the realsoft newsletter) I model in realsoft. I texture in UVMapperPro. I sleep on my chair. I animate and render in messiahworkstation. Jean-Sebastien Perron www.neuroworld.ca