Hi Aidan,
attached are the export settings and the result in Messiah.
First UV-Coordsys is intact.
Make sure that your object consists only 3 and 4 point polys,
before export set the subdiv to Polygonal.
(If you're not sure about the polys, simply use the
Divde Faces to Quads in RS)
Matthias
That way you still loose the carefullly made uv layout
But Vesa already mentioned that the feature will be added.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Matthias Kappenberg
Sent: woensdag 10 mei 2006 21:01
To: user-list@light.realsoft3d.com
Oh yes now I remember this tutorial.
I already solved it the hard way ;)
Just created the mapping again.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Frank Dodd
Sent: woensdag 10 mei 2006 19:35
To: user-list@light.realsoft3d.com
Subject: Re:
Hi Chris,
BTW, I tried to view your vrml city file last night (catching up
on emails) and could only see the ground plane and curbs. It was
a very small file. Thots?
That's strange. Did you see the pavement and the sky only?
What viewer do you use?
Each building is stored in a different
Hi Matthias,
Excellent.
So What you do is apply ANY SIMPLE TEXTURE to face groups in Realsoft -
this to mark the faces ON THE ONE MESH that will have different
textures/materials applied. For example - create an SDS cube in polygonal
mode, Select 3 of the faces and apply one Realsoft
Frank BrĂ¼bach wrote:
Dear Richard, I have installed yesterday the Realman 1.16 V for
Realsoft. :-) I have got only one error message with the WindowHi
Example, I attach a picture above. - The Thread and Fire-Anim
works fine and without any problems:-) Simple Striper is a very good
idea, I
Well done :-)
BTW: Here's a useful link for an easy freeware unfold UV-Tool.
Good startpoint for UVs in RS after heavy modelling-sessions.
Home:
http://www.polygonal-design.fr/e_unfold/
Program:
http://www.polygonal-design.fr/e_unfold/frater.php
Matthias
- Original Message -
From:
Great mosaics. Thanks.
I g o r
- Original Message -
From: Aidan O Driscoll [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, May 10, 2006 1:04 PM
Subject: ZEUGMA - appeal to your artistic side - slightly off topic!
Hi Guys,
This message is a little off topic but
Wow, how many peoples are already using projectmessiah besides me? (here on
the realsoft newsletter)
I model in realsoft.
I texture in UVMapperPro.
I sleep on my chair.
I animate and render in messiahworkstation.
I don't understant why some people want to animate in messiah and export
back to
Hi Jean,
More to the point where were all you character animation heads when I have
been popping mails up every so often about the need for improved char anim
features in RS? [ Had to get the dig in :) ]
So you use PM with models from RS? Any way to point us at some animations
you have
Jean-Seastien Perron wrote:
Wow, how many peoples are already using projectmessiah besides me? (here on
the realsoft newsletter)
I model in realsoft.
I texture in UVMapperPro.
I sleep on my chair.
I animate and render in messiahworkstation.
Jean-Sebastien Perron
www.neuroworld.ca
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