Dear Realsoft 3D User,
The Service Pack 1 for Realsoft 3D version 6
for Windows platforms is now available in the
Software Updates area of realsoft.com.
The new version fixes a large number of errors
reported after the initial release of version 6,
and improves the overall performance of
dear rs friends:-) how can I avoid the double through shining (don't know the
right word in english, sorry) of glassy textures? I mean my both cylinder
objects right side in my scene... I have attached it... best regards, frank
___
Hello Frank,
Where is the attachment?
Robert
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Frank Brübach
Verzonden: donderdag 15 mei 2008 18:03
Aan: user-list@light.realsoft3d.com
Onderwerp: qt: how to avoid double glassy textures shining?
dear rs
Ohw.. saw the new mail.. thanks :-)
R.
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Robert den Broeder
Verzonden: donderdag 15 mei 2008 18:06
Aan: user-list@light.realsoft3d.com
Onderwerp: RE: how to avoid double glassy textures shining?
Hello Frank,
Have you tried to make the cylinders hollow? That would definitely reduce
the effect.
Beste gruesse,
Robert
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Frank Brübach
Verzonden: donderdag 15 mei 2008 18:05
Aan: user-list@light.realsoft3d.com
Onderwerp:
I'm sure you have tried this but just in case ... increase the recursion
level of your render to stop the glass/glass turning dark. Tweak the
specularity of the glass material in VSL editor to get the degree of
sharpness and specular brightness you prefer.
Neil Cooke
- Original Message
OK, if you not want the cylinders hollow, then increase the recursion depth
in the render setting properties. Try a value of 5 or 6. Remember that
increasing the recursion depth increases render times.
Robert
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Dear neil:-) thank you! good advice. - how to do that?: you have said:
increase the recursion
level of your render to stop the glass/glass turning dark... Perhaps I haven't
looked at it...
the other side you are right it might be a specularity problem and I have to
finetuning it for my glass
Hey Neil:-) great! Such problems solve it very fast... yes, of course, I have
found it... I am blind, some times:-))),
I will change my glass textures as soon as I can, my dog is calling after me
:-) , see you, Frank, best thanks for the tipp!
-Ursprüngliche Nachricht-
Von:
dear robert, dear neil and all others:-)
short answer: the rendering times increases with recursion depth level 6 to
10:12 minutes (2:03 min before) for my scene... damned;-) but a good result for
the rendering picture, I love it... have a nice evening, Frank
-Ursprüngliche Nachricht-
Dear Realsoft 3D User,
The Service Pack 1 for Realsoft 3D version 6
for Windows platforms is now available in the
Software Updates area of realsoft.com.
The new version fixes a large number of errors
reported after the initial release of version 6,
and improves the overall performance
Another trick you can use is to set up a 3d environment e.g. a
hollow sphere, to put your objects inside. The black regions
happen because the ray doesn't hit a light source (direct or
indirect) - increasing the recursion depth allows more 'ray
bounces' before the evaluation of whether a
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