Hi all,
I saw Avatar in 3d last week, wow - total immersion!
Rendering stereo images with RS is easy, but viewing it comfortably is
another matter. You can view the attached image by crossing your eyes
until the two images merge and 'click', but it requires some practice
and it can cause
http://www.nvidia.com/object/3D_Vision_Main.html
:-?
- Original Message -
From: Mark Heuymans atha...@casema.nl
To: Reallist user-list@light.realsoft3d.com
Sent: Sunday, February 07, 2010 4:41 PM
Subject: stereoscopic imagery
Hi all,
I saw Avatar in 3d last week, wow - total
Hi Mark,
If I remember correctly, the 3D setup we had at BYU in the animation/design
department was with one projector horizontal polarization, and the other
vertical polarization (obviously the same with the glasses). Playback was off of
one of the supercomputers, that only a few people had
I think that the 3D displays are coming rather rapidly.
In the mean time, however, I think that shutter glasses might be the
most realistic approach. A few years back, one could get graphics
cards with a separate v-sync output that could toggle LCD shutters at
each frame. I was thinking about
To see 3D images side by side this is what you need
http://www.pokescope.com/
The best technology in 3D projection is not rotating polarization but
Dolby 3D.
Each eyes only sees part of each color. Like that there is no loss of
brightness.
3D in motion is really difficult. You cannot make
Op 7-2-2010 20:19, Neil Cooke schreef:
Two cents worth ...
Stereoscopic entertainment history shows it as a fad type of thing. It
comes along gets all hot and fired then fades to zero.
Yes, like quadraphony. Maybe this time it will break through, hard to
tell. But it will double render
With the shutter glasses approach you can use regular frame rates.
Dolby 3D and RealD 3D, use higher refresh rates showing the same image
for each eye several (three) times before moving on to the next actual
frame, but if you aren't too fussy about it, a 60 Hz refresh rate,
just showing each
An old camera for film set-up was two lenses taking half each of the same
film frame. This gets over the need to synch the takes. The projector had a
similar mirror (actually a beam splitter type lens I think) and projected
through the colour/polarising filter for a glasses viewing solution. In
Saw an interesting one, an animated gif on loop showing old stereo prints (for
those old hand held stereoscopes) one after the other with a fairly decent
delay. The eye was totally tricked and saw a 3D view. Even the extremes of
shift were just about there. My guess is that these extremes
If I remember on my website the stereoscopic tutorial use center of
object as aimpoint instead infinity.
This behaviour is a natural one for the eye
The future is either connected to the brain or holographic voxels.
Jean-Sebastien Perron
www.NeuroWorld.ws
Neil Cooke wrote:
Saw an
behaviour is a natural one for the eye
Certainly. In fact one cue to depth perception for the brain is the degree the
eyes have turned to bear on a point in space.
The old stereo cameras had no such mechanism so far as I know. The two lenses
simply pointed straight ahead.
It is for this
Hi Mark,
I saw Avatar too in Imax format. But I must say this stereo projection gave
me a headache too.
Not just me, but my son and daughter were complaining too.
I think I had problems with focusing on the subtitles and the image at the
same time.
Furthermore, because of the 3D effect, you get
12 matches
Mail list logo