Re: Qt about OpenGL

2010-11-13 Thread Jean-Sebastien Perron
I use OpenGL and Free glut for my 3D software Combadz. Simple advice, don't use the primitives provided by OpenGL. Import your own from RS. Depending on the implementation of OpenGL, the primitives will be fixed models with predefined polygons. Jean-Sebastien Perron www.CombadZ.com On

Re: Understanding is the key word? RE: (Future...) Key word is full-featured btw.

2010-11-13 Thread Mengilbar
I completely understand that it would be cool to have an all-in-one application. It´s simply that this is unrealistic to expect from Realsoft. And let´s face it - there is not a SINGLE 3D package that combines ALL these features in one application. And there are reasons for that. 3Dstudio, Maya

Re: SDK

2010-11-13 Thread Mengilbar
Thanks for the quick reaction! I´m still waiting for answers to the other questions though... ;-) Really would be good to know if it even makes sense to voice ones concerns and give ones ideas. Regards Martin Original-Nachricht Datum: Fri, 12 Nov 2010 08:32:14 +0200 Von:

Re: Bugs?

2010-11-13 Thread wireframeX
Hi, I read all these messages with a lot of interest. As and older user of Lightwave I definitly hate the use of many module programs it's awfull to go to one and come back to the other to see some results --- that's why I decided to work in the most part with softimage. I used RS many