Add loop script

2008-07-08 Thread Timo Mikkolainen
Here's a simple add loop script for SDS objects. Your selection must consist of SDS objects only and you have to select at least one edge for it to work. place it in Realsoft3D/scripting/. addLoop.js Description: JavaScript source

Re: Add loop script

2008-07-08 Thread Timo Mikkolainen
Cleaned up the code a bit... 2008/7/9 Timo Mikkolainen [EMAIL PROTECTED]: Here's a simple add loop script for SDS objects. Your selection must consist of SDS objects only and you have to select at least one edge for it to work. place it in Realsoft3D/scripting/. addLoop.js Description

Re: Add loop script

2008-07-08 Thread Timo Mikkolainen
Aaand as some peoples' email programs filter out scripts, here's the script in link form: http://koti.welho.com/tmikkola/scripts/addLoop.js 2008/7/9 Timo Mikkolainen [EMAIL PROTECTED]: Cleaned up the code a bit... 2008/7/9 Timo Mikkolainen [EMAIL PROTECTED]: Here's a simple add loop script

Re: foresr

2008-05-21 Thread Timo Mikkolainen
Impressive! You should run the trees through Zaug's Real RangeZ! to get some variance =) 2008/5/21 Arjo Rozendaal [EMAIL PROTECTED]: Hi, Nice trees Mark! Here's my wip. There are 22500 trees in this scene www.xs4all.nl/~joly/temp/forest.jpg It's nothing much yet, just

Re: service pack 1 release appears? :-)

2008-04-29 Thread Timo Mikkolainen
Looks like the SP1 release is imminent (unless we find major showstopper bugs from the release candidate). 2008/4/29 Frank Brübach [EMAIL PROTECTED]: dear rs friends, a short question: the service pack 1 of rs 3d V6 does appears end of this month (april) or the next one? :-) because I have got

Re: question about my vsl shader :-) rs-forum.the-final.com !

2008-04-22 Thread Timo Mikkolainen
2008/4/22 Frank Brübach [EMAIL PROTECTED]: Hello again... first of all: See the good work!!! http://rs-forum.the-final.com: GOOD LOOKING FORUM and GREAT WORK TO MATTHIAS and BORIS! :-) to change the realsoft 3ddart.org forum. Hope this site cannot cracked by spam mail and crazy people, they

Re: How can I control 1D particles Size, using an animated texture?

2008-04-18 Thread Timo Mikkolainen
:-? Matthias - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Thursday, April 17, 2008 2:17 PM Subject: Re: How can I control 1D particles Size, using an animated texture? Well, you can't access particle size from VSL (afaik), so

Re: How can I control 1D particles Size, using an animated texture?

2008-04-18 Thread Timo Mikkolainen
I don't see how that would make any difference. The optimal solution would be to make the size channel accessible in VSL. On 18/04/2008, Beg-inner [EMAIL PROTECTED] wrote: Hi Timo again.. Would things work, if the particle specific channels, like 'Size' in my case, was implemented so they

Re: open question for an ice shader cooperation:-)

2008-04-17 Thread Timo Mikkolainen
A good start on all shaders is to think what the qualities of the material are (i.e. what makes ice look like ice). The glass-like parts are easy enough, you can pretty much just use a glass shader as a base (with a tweaked color and optical thickness). The harder parts are the surface features

Re: How can I control 1D particles Size, using an animated texture?

2008-04-17 Thread Timo Mikkolainen
Well, you can't access particle size from VSL (afaik), so the only way I can think of is to assign the material to a custom channel in the particles and then use JS to copy that value to the particle size. Alternatively you could try to use a choreograph instead of js. There's a few probs though:

Re: contest site down

2008-04-14 Thread Timo Mikkolainen
http://www.forummatrix.org seems like a good place to start. There's a nice wizard for selecting a forum sw there. On 14/04/2008, Boris Jahn [EMAIL PROTECTED] wrote: Hi Jan, yes I've got a backup of the forum. I hope that it'll be possible to export it to any other forum software but I guess

Re: .OBJ IMPORT/EXPORT - Buggy ?

2008-04-07 Thread Timo Mikkolainen
See http://people.scs.fsu.edu/~burkardt/data/mtl/mtl.html and http://local.wasp.uwa.edu.au/~pbourke/dataformats/mtl/ Basically VSL is out of the scope, V3 materials are pretty close to optimal. Some subset of VSL might be doable though, as in textures/constants mapped to color, illumination,

Re: look at this!

2008-03-17 Thread Timo Mikkolainen
Strictly speaking, it's photon mapping with a Java applet. It's nearly as powerful (and in some cases even more so) as a native application. On 17/03/2008, Gunnar Radeloff [EMAIL PROTECTED] wrote: Hi folks, this is very frustrating! global illumination in a website...

Re: proper UV coordinates

2008-03-07 Thread Timo Mikkolainen
All cases of 'incomplete' or missing documentation should be listed somewhere... there's so many cases that there's no way we can remember them all =) The beta site has a breakdown of all the new features which the beta testers can evaluate and comment on, maybe we need a similar site/tool for the

Re: The RSV6 Viewer ... and Texture Baking

2008-02-28 Thread Timo Mikkolainen
Iirc you can set a map as an illumination map in the object properties. I'd imagine this would show up in realtime as well. No idea what (if anything) it uses for map/uv coords though. On 28/02/2008, Mark Heuymans [EMAIL PROTECTED] wrote: Yes, it's worth a try with RS. Baking illumination

Re: website

2008-02-07 Thread Timo Mikkolainen
It's more likely to be a font size issue, jQuery is extensively tested on all browsers. Try pressing ctrl + a few times, it causes the sections to overlap. Nothing much you can do about it except changing to a fluid layout (i.e. a layout that resizes on one or both axis depending on content size).

Re: Mocap from video

2008-02-04 Thread Timo Mikkolainen
I think it's somewhat doable already, it's just a matter of combining different technologies. The biggest drawbacks of a single camera setup are occlusion and missing depth information. Depth information can already be derived from a single camera video rather well, but occlusion is still a hard

Re: HDR plugin

2008-01-19 Thread Timo Mikkolainen
http://home.vasteras2.net/henriknyqvist/hdr/ (took a while to find this, could everyone check that their sites' links point to the right page?) On 19/01/2008, Frank Bueters [EMAIL PROTECTED] wrote: Hi, Does anybody know what has happenend to Henrik Nyqvist's HDR plugin?

Re: How to add an 'accordion' client window like MiscTools?

2008-01-17 Thread Timo Mikkolainen
say Advanced), select save. Save it as Test Use the RMB over your new Client Window and select Replce. Replace it with Test. Use RMB over the doubled Window, rename it and Put new tools in :-? Hope this was helpy, Matthias - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED

Re: How to add an 'accordion' client window like MiscTools?

2008-01-17 Thread Timo Mikkolainen
Classic mistake, forgot the link: http://koti.welho.com/tmikkola/ColorPanel.tar.bz2 On 17/01/2008, Timo Mikkolainen [EMAIL PROTECTED] wrote: Here's my 'color panel' in case someone wants to play around with it. Basically it's just a color palette, you can dragdrop colors from

Re: HDRI

2008-01-12 Thread Timo Mikkolainen
Naturally, I just mean that the ratio between the images should be 0.5. On 12/01/2008, Frank Bueters [EMAIL PROTECTED] wrote: Yep, that would work very well. Just halve the illumination between every image (as in 1, 0.5, 0.25, 0.125, 0.0625...). I'm trying. It should not only be halved,

Re: HDRI

2008-01-11 Thread Timo Mikkolainen
Yep, that would work very well. Just halve the illumination between every image (as in 1, 0.5, 0.25, 0.125, 0.0625...). On 11/01/2008, Frank Bueters [EMAIL PROTECTED] wrote: I'm quite sure the same thing could be achieved with some VSL trickery, but the shader it'd need would be rather

Re: Antwort: VR pano's

2008-01-10 Thread Timo Mikkolainen
I'm quite sure the same thing could be achieved with some VSL trickery, but the shader it'd need would be rather complicated. The best option really would be to make the UVImage tool better (image format selection, proper shader evaluation). On 10/01/2008, Frank Bueters [EMAIL PROTECTED] wrote:

Re: Javascript

2007-12-25 Thread Timo Mikkolainen
Basic stuff like Math.random() is the same as in your browser's JS, so you can take a look at general JS tutorials for that. On 25/12/2007, Alasdair [EMAIL PROTECTED] wrote: Hi everybody I know you are all busy getting into v6 (havent learnt v5 enough cant afford it yet) but can anybody

Re: Javascript

2007-12-25 Thread Timo Mikkolainen
http://www.w3schools.com/js/js_obj_math.asp On 25/12/2007, Alasdair [EMAIL PROTECTED] wrote: Hi Timo in my javascript book Math.random() is just random() so Ive got to guess which category each command may be referred to under realsoft3d Alasdair - Original Message - From: Timo

Re: Is there a way to access sds handle selection lists though JS?

2007-12-17 Thread Timo Mikkolainen
also need some additional flags (like R3TNF_READONLY and R3TNF_BYVALUE). On 17/12/2007, Timo Mikkolainen [EMAIL PROTECTED] wrote: Looking at r3subdiv.h, it does have these: R3SUBDIVA_FaceSelection, R3SUBDIVA_EdgeSelection, R3SUBDIVA_VertexSelection that apparently hold the selection data. I'd

Re: Is there a way to access sds handle selection lists though JS?

2007-12-17 Thread Timo Mikkolainen
2097 is still open and unconfirmed). I'll test all this when I get home. On 17/12/2007, Timo Mikkolainen [EMAIL PROTECTED] wrote: Looking at the Low Level API section in the reference manual, I'd quess the correct call would actually be something like: var faceSelection = R3Get(sdsObject

Re: Is there a way to access sds handle selection lists though JS?

2007-12-17 Thread Timo Mikkolainen
Aand none of the R3SUBDIVA types are defined in js, so meh. On 17/12/2007, Timo Mikkolainen [EMAIL PROTECTED] wrote: (Boring day at work...) I looked through the mailing list archives and found something on this issue: http://www.mail-archive.com/user-list@light.realsoft3d.com/msg03616.html

Re: Is there a way to access sds handle selection lists though JS?

2007-12-17 Thread Timo Mikkolainen
; this.GetEdgeSelection=GetR3SUBDIVA_EdgeSelection; this.GetVertexSelection=GetR3SUBDIVA_VertexSelection; they do return something, but I have no idea what... most likely pointers or something equally useful. On 17/12/2007, Timo Mikkolainen [EMAIL PROTECTED] wrote: Aand none of the R3SUBDIVA types are defined

Is there a way to access sds handle selection lists though JS?

2007-12-10 Thread Timo Mikkolainen
I'm trying to create a generic function library for SDS manipulation, starting with modifying the handle selection (e.g. selecting an edge loop or -ring, selecting connected faces etc.). Going through all handles and checking which ones are selected is slow and hack-ish and I can't access the

Re: Field evaluator in action

2007-10-18 Thread Timo Mikkolainen
I looked at the docs, which say the arg should be Number, address of result value. That doesn't help much... anyways: the method doesn't change the value of the given arg and doesn't return anything, so it seems to be broken. Or maybe there's a magic way of passing a pointer in js =P On

How to use loop through with js?

2007-10-16 Thread Timo Mikkolainen
I'm trying to make a simple-ish script that adds an edge loop to the selected object. The only part missing is the edge 'ring' selection, i.e. ctrl+shift+loop tool. I'm having a hard time finding any references to this in the js files. Apparently it should be in sdsplus, but things there look

Re: getting closer

2007-09-28 Thread Timo Mikkolainen
://the-final.com/robo_walker/ Both effects combined. Maybe you can tell me if I've assigned you're material right :-? Looks like an LED with some shine to me :-) Many thanks again, Matthias - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com

Re: getting closer

2007-09-28 Thread Timo Mikkolainen
images in the folder... It's a combination of reality and how I think what it should look like. Can't really explain it. But my todays result is not exactly what I'm looking for :-? Matthias - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED] To: user-list

Re: External Standalone Render Apps and REALSOFT, maybe this one ....

2007-08-07 Thread Timo Mikkolainen
The problem is that most of these are polygon renderers and even those that can handle csg stuff would take a huge amount of work on the material side. On 07/08/07, Aidan O Driscoll [EMAIL PROTECTED] wrote: Hi Jean-Sebastien, As I have discovered from my travels with Blender their are numerous

Re: Script to make curve.

2007-07-25 Thread Timo Mikkolainen
Hi K-UDA, the script is great, I have no idea how you managed to do half of the stuff in it =) The video tutorial is nice too, it quickly shows the ins and outs of the script. On 25/07/07, K-UDA [EMAIL PROTECTED] wrote: Hello List. I wrote a script to create a curve. This script creates the

Re: Zbrush3+Realsoft3D .... and an alternative!

2007-06-05 Thread Timo Mikkolainen
You'd be better off using 16 or 32 bit bump/displacement maps: they don't need a shifty material to be used in RS and, as the name says, they can be used for displacement. I just don't know if the mentioned programs can create displacement maps. For using highpoly models in RS, import them as

Re: Re: Zbrush3+Realsoft3D .... and an alternative!

2007-06-05 Thread Timo Mikkolainen
It shouldn't be too hard; the only problem I can think of is that the normal maps' normal might be created in relation to the smoothed normal and I don't know how good/accessible that is in RS. On 05/06/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Hi Timo and all, From: Timo Mikkolainen

Re: Second Life Issue: Having a RGB-output representing UV-space´s XYZ

2007-05-25 Thread Timo Mikkolainen
XYZ in what coordinate system? If it's global coordinates, just make a material with surface:color=surface:coordinates , apply it to the model with default mapping and use map2obj to extract/bake the color channel. Alternatively you can use parallel mapping to define the coordinate system and use

Re: Array handling in JS

2007-03-22 Thread Timo Mikkolainen
, R3TNF_ARRAY | R3TNF_READONLY | R3TNF_BYVALUE); } and a couple of others by changing the combination of those flags, but didn't get it to work. Timo Mikkolainen wrote: In the linux version everything gets printed to stdout (commandline), so I see everything properly. The actual popup is just

Re: Possible particle bug

2007-02-18 Thread Timo Mikkolainen
the particles, this also does not work for me. Thanks, Chris - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, February 18, 2007 2:28 PM Subject: Re: Possible particle bug Pointwise editing seems to work fine and I can

Re: Array handling in JS

2007-02-17 Thread Timo Mikkolainen
a material object and tested it. The return value was different. You had better ask to Realsoft about it. I am sorry that I cannot help you. Best regards, K-UDA - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, February 12, 2007 1:32 PM

Re: relocate face from SDS UV set

2007-02-13 Thread Timo Mikkolainen
The easiest way I found was to delete the face(s) from one UVset, create a new UVset from that face(s) only and merge it with the other UVset. On 13/02/07, Arjo Rozendaal [EMAIL PROTECTED] wrote: Hi, Don't bother about this question anymore. Solved it in another way. Something else went wrong

Re: Array handling in JS

2007-02-11 Thread Timo Mikkolainen
the vsl object's input doesn't change the number). On 12/02/07, K-UDA [EMAIL PROTECTED] wrote: Hello, Timo. You are looking at the result of line 554 print();. Please watch realsoft\logs\Realsoft 3D.log. Best regards, K-UDA - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED

Array handling in JS

2007-02-10 Thread Timo Mikkolainen
I'm trying to read the input channels of a vsl object in JS, but I don't know how to read the 'arrays' the JS functions return. I've tried foo[0], foo.length, foo.head and whatnot; nothing works. The arrays are returned by GetInputTypes(), GetInputChannels(), etc in r3matprp.js.

Re: Real DOF hack

2007-02-07 Thread Timo Mikkolainen
On 07/02/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Hi Haven't checked your shader yet, but I'm considering installing the demo at work just for that :-) Realistic DOF is very interresting, and should be built into the system as an optional method. I agree. However, it *MUST* be

Re: fakeShadows

2007-01-31 Thread Timo Mikkolainen
There's two shaders in the project, add the other one to the scene (or all parts you want to receive shadows) and the other one to the light you want to cast the shadows. You can also turn shadows off in the light properties. I'll add a readme once I have the time. On 31/01/07, Frank Bueters

Re: fakeShadows

2007-01-31 Thread Timo Mikkolainen
Looks like there's a small bug, the shader doesn't flip the normal towards the camera ray before it checks if it's facing the light ray. I'll fix it when I get home. On 31/01/07, Frank Bueters [EMAIL PROTECTED] wrote: Hi Timo, Either I'm confused or there's more to it than just add one shader

Re: fakeShadows

2007-01-31 Thread Timo Mikkolainen
Ok, should work now: http://koti.welho.com/tmikkola/materials/fakeShadows.zip On 31/01/07, Timo Mikkolainen [EMAIL PROTECTED] wrote: Looks like there's a small bug, the shader doesn't flip the normal towards the camera ray before it checks if it's facing the light ray. I'll fix it when I get

Re: UV and geometry unwrapping

2007-01-03 Thread Timo Mikkolainen
I haven't found a proper way to do this. I really wish RS would implement a proper unwrapping system where you can just define the UV seams and press 'Unwrap'. On 03/01/07, Chris Sellars [EMAIL PROTECTED] wrote: Happy New Year to everyone, Does anyone know of a facility on Realsoft to Unwrap a

Re: My computer took a holiday...

2006-12-22 Thread Timo Mikkolainen
Meh, bought myself a new PSU as an early present and I'm up and running again :) On 22/12/06, studio [EMAIL PROTECTED] wrote: My computer made a nice 'pop' sound and stopped working (surprise). Apparently the psu is busted... anyways, I'll be pretty much out of the action for the rest of the

My computer took a holiday...

2006-12-21 Thread Timo Mikkolainen
My computer made a nice 'pop' sound and stopped working (surprise). Apparently the psu is busted... anyways, I'll be pretty much out of the action for the rest of the year.

Re: SV: An SSS [ Sub Surface Scattering ] problems

2006-12-11 Thread Timo Mikkolainen
The tie-in with the GI post effect and diffuse channel are only temporary, I'll separate SSS from GI in the final version. On 11/12/06, Vesa Meskanen [EMAIL PROTECTED] wrote: Hello, I think I have found the source of the strange colouring, don't set the subsurface color to 1,1,1. I tried

Re: SV: An SSS [ Sub Surface Scattering ] problems

2006-12-11 Thread Timo Mikkolainen
Yerp, using the GI post effect/blur would be nice, but it just has too many problems. The final version will have its own post effect, which also makes it possible to texture the SSS effect. I'll try to finish it this week: I'll put it on my site and mail it to the list then. On 11/12/06, Aidan

Re: RS with SP3 crashing when closed after session ... anyone else?

2006-11-27 Thread Timo Mikkolainen
I have a similar problem on linux, RS gets stuck with an Xlib: unexpected async reply error. On 27/11/06, Aidan O Driscoll [EMAIL PROTECTED] wrote: Hi Guys, Anyone else having this problem - Since installing SP3 - after a session with RS and when closing the app, I get the WINDOWS HAS

Animation as 3D texture

2006-11-23 Thread Timo Mikkolainen
I'm trying to use an animation as a 3d texture, but I can't think of a way to use map coords' z axis as an input instead of time. I even tried to choreograph the current frame index with map z as input, but it didn't work. Any ideas?

SSS test subject

2006-11-21 Thread Timo Mikkolainen
As I don't like animal testing, I decided to test my SSS shader on a plant...ish thing: http://koti.welho.com/tmikkola/Gallery/grabby2.jpg GI, SSS, DOF, Soft light, etc. Took forever to render, added noise and lens distortion in Gimp.

Re: Ambient occlusion updated.

2006-11-13 Thread Timo Mikkolainen
On 12/11/06, Mark Heuymans [EMAIL PROTECTED] wrote: Mainly , I noticed that your AO_Effects Post-Pro- cessing Effect seems to have no effect . Is this a small oversite , or am I just missing something . This is the original posteffect created by Timo. It's there when you want to use the

Re: Ambient occlusion updated.

2006-11-09 Thread Timo Mikkolainen
I'll try it once I get home. I already have new version of AO pending; I'll release it once I finish my new site layout. On 09/11/06, Arjo Rozendaal [EMAIL PROTECTED] wrote: Hi, I made a little change in Timo's ambient occlusion shader. Now you can combine ambient occlusion with normal

Re: displacement animation/distribute objects

2006-11-08 Thread Timo Mikkolainen
On 09/11/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi Jean-Sebastien, When they released Vue5, they never offer upgrade prices for Vue4 users. that's not true. E-on has send me an e-mail with an upgrade ;-) But in the end it is easy to replicate by manual copy/placing : -copy a

Re: displacement animation

2006-11-08 Thread Timo Mikkolainen
On 08/11/06, Mark Heuymans [EMAIL PROTECTED] wrote: Hello Mark Vesa: does the Surface normal apply to a displaced surface? In other words, do slope-dependent materials work? Yes, they do. Slope related features should be computed in the Surface Propertes shader using Bump Normal, not

Re: I think it's time for Realsoft to go from Raytracing to Scanline rendering with 3D videocards and or consoles

2006-11-02 Thread Timo Mikkolainen
Implementing scanline rendering in RS would be extremely hard, as most of the geometry in RS is not polygon based. You also have to understand that stuff like GI in realtime engines is made possible by lengthy preprocessing like spherical harmonics, normal maps, etc. Using the GPU for 'general'

Re: Service Pack 3

2006-11-02 Thread Timo Mikkolainen
Automated texture generation would be great, including shadow maps from raytraced shadows: this'd make soft shadows more usable with GI. And once we go that way, why not do irradiance caching as well ;) On 02/11/06, David Coombes [EMAIL PROTECTED] wrote: I just finished a huge architectural

Re: The last tutorial on NeuroWorld

2006-10-20 Thread Timo Mikkolainen
Wiki allows quite a lot of html markup, links are the only thing you must wiki-fy. On 20/10/06, Daniel Richter [EMAIL PROTECTED] wrote: What I never undestood about the wiki is why it doesn't just allow people to insert HTML.. which many poeple know really well... yet another language to learn

Re: RS-Wiki is available :-?

2006-10-19 Thread Timo Mikkolainen
Big thanks from me too. On 18/10/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Good job. Thanks. :) Regards, Fredrik Bergholtz On 18/10/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Solved. Matthias - Original Message - Wrom: QTIPWIGYOKSTTZRCLBDXRQBGJSNBOHMKHJYFMYXOEAIJJP

Re: Where can I find a tutorial about a landscape material?

2006-10-05 Thread Timo Mikkolainen
The attached material renders 'slope' to surface illumination. On 04/10/06, Jean-Sebastien Perron [EMAIL PROTECTED] wrote: Very impressive material. Sorry, but I can't understand this material, I am not a nuclear physicist. I would like to know just how to detect the slope to create a

Re: Where can I find a tutorial about a landscape material?

2006-10-05 Thread Timo Mikkolainen
One more version, in this one the 'up' direction is the mapping object's z axis. On 05/10/06, Timo Mikkolainen [EMAIL PROTECTED] wrote: Here's another version with curve control and noise. On 05/10/06, Timo Mikkolainen [EMAIL PROTECTED] wrote: The attached material renders 'slope' to surface

Re: Ok, OK I will do it, only because I can.

2006-09-20 Thread Timo Mikkolainen
Isn't this exaclty what the wiki is for? Just create a page for thequestion (as in an empty page for the tutorial) and people will createthe tutorial if they feel up to it. It's centralized and everyone canedit it. On 20/09/06, Jean-Seastien Perron [EMAIL PROTECTED] wrote: This is very

Re: no wiki problem

2006-09-06 Thread Timo Mikkolainen
Wiki moved to http://rs3dwiki.the-final.info quite a long while ago. On 06/09/06, Arjo Rozendaal [EMAIL PROTECTED] wrote: what do you mean? as far as I can see the wiki is still up. Arjo. I was impressed enough at the time to sit down and create one of the first RS Wiki pages ; bringing

Re: Next Tag Problem

2006-08-08 Thread Timo Mikkolainen
Try Self.SetTotalScale(new r3Vect(Self.GetParent().Get(SCL).x,Self.GetParent().Get(SCL).y, Self.GetParent().Get(SCL).z)); CopyPaste might fail as I didn't test it, but I'm sure you get the idea. On 08/08/06, Matthias Kappenberg [EMAIL PROTECTED] wrote: Hi all, my next little problem:

Re: Next Tag Problem

2006-08-08 Thread Timo Mikkolainen
Or just Self.SetTotalScale(Self.GetParent().Get(SCL)); Assuming that the tag is a vector. On 08/08/06, Timo Mikkolainen [EMAIL PROTECTED] wrote: Try Self.SetTotalScale(new r3Vect(Self.GetParent().Get(SCL).x,Self.GetParent().Get(SCL).y, Self.GetParent().Get(SCL).z)); CopyPaste might fail as I

Re: Ray Path Categorization

2006-07-09 Thread Timo Mikkolainen
The project that Matthias pointed does pretty much everything in the paper; reflections can be added by e.g. adding the ray identifier to the surface identifier in a secondary ray shader. The only novel part about the paper is the collision avoidance, which is a bit hard to do in VSL. You'll just

Re: QT: Looking for Corel Draw, Photoshop, DTP software for Linux?

2006-06-30 Thread Timo Mikkolainen
Inkscape is really good and getting better all the time. Gimp's interface takes some getting used to, but there's always gimpshop =)You might also want to take a look at Krita (http://www.koffice.org/krita/ ).Grab a livecd from somewhere that includes all of these and test them out, it won't cost

Re: Tips for animating a long sequence?

2006-06-30 Thread Timo Mikkolainen
I'd do every cut as a separate file, to keep away clutter. You can use file instances for objects that appear in more than one cut to keep the objects consistent (as in you only have to tweak the geometry in one file). Realsoft.info has a model repository. On 30/06/06, Matthew Hagerty [EMAIL

Re: Boolean Problem

2006-06-25 Thread Timo Mikkolainen
from http://en.wikipedia.org/wiki/Alt_attribute The alt attribute is commonly, but incorrectly, referred to as an image's alt tag. It is not intended to provide pop up text or tooltips when a user's mouse hovers over the image, though alt text has historically been presented in this way in some

Re: Modern research into speeding up GI

2006-06-08 Thread Timo Mikkolainen
It would be sufficient to do sample based post processing and do the pixel construction after that... I think I already mentioned this on the forum. It would give nice speedups for GI (and maybe line/edge rendering?) and it would also make the post processing more flexible (as in no need to

Re: AW: Distant lights and environments

2006-06-01 Thread Timo Mikkolainen
Think of it like this: to see if the light is 'shadowed' or not, a ray is shot away from the surface (in the opposite direction of the light); if it hits something, the light is shadowed. On 01/06/06, George Jenner [EMAIL PROTECTED] wrote: On Wed, 31 May 2006 16:30:15 +0200, BT-3D [EMAIL

Re: Distant lights and environments

2006-05-31 Thread Timo Mikkolainen
Yes. On 31/05/06, George Jenner [EMAIL PROTECTED] wrote: I think I've just discovered that environments and other spheres will block all light from a distant light unless shadow invisible is checked. Is this true? Geo -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/

Re: 100 US$ Prize and other good News

2006-05-18 Thread Timo Mikkolainen
A HUGE thanks to David from me as well :)Looks like all the plugins we've heard of for years now are finallystarting to comee reality, that's nice to hear. On 17/05/06, Boris Jahn [EMAIL PROTECTED] wrote: A HUGE thanks to David M. Ingebretsen who supports the Realsoft 3D Image Contest since

Re: 100 US$ Prize and other good News

2006-05-18 Thread Timo Mikkolainen
This is just a test, apparently my previous answers were a bit garbled. Is it fixed now and is anyone else on the list using gmail? On 17/05/06, Boris Jahn [EMAIL PROTECTED] wrote: A HUGE thanks to David M. Ingebretsen who supports the Realsoft 3D Image Contest since 1996. David raised again

Re: Light Sensitivity - going wrong

2006-05-16 Thread Timo Mikkolainen
If you set the light sensitivity value to 1, the object renders asbefore. Try setting it to 0.5 or 0. The prob in no. 6 isn't real: re-select color or light sensitivity,the value should be correct. Not sure if this bug is filed, willcheck. On 17/05/06, Neil Cooke [EMAIL PROTECTED] wrote: Hi

Re: Light Sensitivity - going wrong

2006-05-16 Thread Timo Mikkolainen
value 5.00 (as Garry's tut in the wiki mentions). And the whole attribute thing continues to be over-written. I think I'll stick to very local spotlights. This seems to be a brute force solution but is probably robust. Neil Cooke - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED

Re: How many peoples are already using projectmessiah besides me?

2006-05-13 Thread Timo Mikkolainen
Good to hear you're busy with the plugins. Animation isn't really myforte but I'll be sure to try them out. On 13/05/06, Carlo Lanzotti [EMAIL PROTECTED] wrote: Hi Aidan, Enjoyed the little debate. Re Char Anim and that I am and I am sure others are interested to hear your and other listers

Re: for timo - Looking for a simple VSL Tutorial :-)

2006-05-09 Thread Timo Mikkolainen
I'm not sure if I understand what you want to do with the curves... what do they use as input?For simple stuff like metals you can just copy the gold material and adjust the colors. On 09/05/06, Frank Brübach [EMAIL PROTECTED] wrote: Dear Timo, great! :-) I would like to see or get more

Re: Looking for a simple VSL Tutorial :-)

2006-05-08 Thread Timo Mikkolainen
Just tell me what the tutorial should be about and I'll cook something up to the wiki.A tutorial that'd give a visual representation of all the functions would take quite a while, but now that it popped up I wonder why I haven't thought of it before... On 08/05/06, Frank Brübach [EMAIL PROTECTED]

Re: New version of Realman for Windows and Linux!!

2006-05-06 Thread Timo Mikkolainen
Works like a charm now, thanks =) On 06/05/06, Richard Swingwood [EMAIL PROTECTED] wrote: Timo Mikkolainen wrote: I'm trying to use the rayrtacer, but it always crashes at render: float frefl, frefr;raytracer ray;vector vrefl, vrefr; shader MaterialInitialization(){ray.randomness = 0.5

Re: Has RS been outstripped by BLENDER ..

2006-05-05 Thread Timo Mikkolainen
Radiosity would be very hard to implement in RS, as it requirestesselation. A proper QMC/Photon GI system would be nice though. On 05/05/06, Jason Saunders [EMAIL PROTECTED] wrote: Hi Blender also has a radiosity solver ! Are there many on this list who are in favour of radiosity in Realsoft ?

Re: New version of Realman for Windows and Linux!!

2006-05-02 Thread Timo Mikkolainen
I'm trying to use the rayrtacer, but it always crashes at render: float frefl, frefr;raytracer ray;vector vrefl, vrefr; shader MaterialInitialization(){ray.randomness = 0.5; ray.weightByAngle = FALSE; ray.sideCheck = FALSE; ray.rayCount = 1;} shader SurfaceProperties(){

Re: RS SP2 And Displacement mapping

2006-04-23 Thread Timo Mikkolainen
Have you set the Max. Displacement value in the Nurbs/SDS object'sspec tab to over 0 ? On 23/04/06, Ville Tirronen [EMAIL PROTECTED] wrote: Hi all, I have tried displacement with SP2, but it doesn't work. Is it broken? I have tried scaling down the scene. Odd is that samples Displaced

Re: RS SP2 And Displacement mapping

2006-04-23 Thread Timo Mikkolainen
allright, but still no displacement effect. Also I have tested with different bump map values negative and positive values. Also the bump maps normalize is disabled. I just cannot work without displacement :( Ville Timo Mikkolainen wrote: Have you set the Max. Displacement value in the Nurbs/SDS

Re: tutorial or not?

2006-04-03 Thread Timo Mikkolainen
I quess you'd be one of those that'd really benefit from thistutorial: arhitectural renderings often have 2d people in them, andyou might as well add cars and other elements in 2d.And I agree with the rest of you: excellent lighting and seamless integration. On 03/04/06, Bernie @ VRgrafix

Re: Typical ? (why we need a realsoft Wiki)

2006-02-12 Thread Timo Mikkolainen
I'll add some basic hdri stuff to the GI section once I find the time. It's not that hard really: the HDR image is just used as an environment map to light the scene. You'll get the basics by reading tutorials for other programs. On 2/13/06, studio [EMAIL PROTECTED] wrote: OK : I hate to

Re: Real Space 3D Drawing

2006-02-04 Thread Timo Mikkolainen
Something like this http://www.mcadonline.com//index.php?option=com_contenttask=viewid=173Itemid=1 ? On 2/4/06, Neil Cooke [EMAIL PROTECTED] wrote: Hi List, Does anyone know of a 3D drawing system that can happen in real space. On a plotter you move the pen from A to B and a virtual 2D

Re: Real Space 3D Drawing

2006-02-04 Thread Timo Mikkolainen
-cap interaction seems to cover that. I guess it's all a little too silly, but I thought I'd ask anyway. Neil Cooke - Original Message - From: Timo Mikkolainen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, February 05, 2006 9:38 AM Subject: Re: Real Space 3D

Re: Documentation

2006-02-03 Thread Timo Mikkolainen
This is pretty much what we need (if you ask me ;). Stuff can be added as list conversations or such and then honed to a perfect idiot proof tutorial later on. All we need is a kind soul to set this up (pretty please George =). I'm slowly getting my stuff together on the GI tut, so I could just

Re: Documentation - thanks loads George for Tiddlywiki

2006-02-03 Thread Timo Mikkolainen
That's a tad bit problematic, as I don't have proper hosting for a real wiki and tiddly isn't really usable as a multi-user public wiki. That basically means that I'd be the only one who can edit the wiki; I might as well make a static tutorial. On 2/3/06, Aidan O Driscoll [EMAIL PROTECTED]

Re: Documentation - thanks loads George for Tiddlywiki

2006-02-03 Thread Timo Mikkolainen
: Timo Mikkolainen [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Friday, February 03, 2006 5:31 PM Subject: Re: Documentation - thanks loads George for Tiddlywiki That's a tad bit problematic, as I don't have proper hosting for a real wiki and tiddly isn't really usable as a multi

Re: RS3D and dual-core processor

2005-11-25 Thread Timo Mikkolainen
I've tried it with dual ht Xeons, but only for rendering. I doubt that the modeling side scales so well on multiple processors. Only advatage I can think of is that the texture evaluation is done in a separate thread, so that would ease up the load on MP rigs.On 11/25/05, Frank Bueters [EMAIL

Re: hdri skydome and GI

2005-11-20 Thread Timo Mikkolainen
On 11/20/05, Frank Bueters [EMAIL PROTECTED] wrote: I found, back when I was playing with Angle of Incedence, that reflections of reflecting objects went black ... I didnt think it through but suspected that light was cancelling itself or even adding to negative values. Hi Neil,Haven't tried it,

Re: a few volume fog / landscape examples

2005-11-18 Thread Timo Mikkolainen
On 11/18/05, Mark Heuymans [EMAIL PROTECTED] wrote: At 05:53 AM 11/18/2005 -0700, you wrote:Mark,Very Nice results ! You seem to be involved in breaking much new ground:DI am hoping to find time to work with this one, as well. I am,however, on a bit of a roll with Frank's Building Blocks and am

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