Have you tried to make the cylinders hollow? That would definitely reduce
the effect.
Beste gruesse,
Robert
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Frank Brübach
Verzonden: donderdag 15 mei 2008 18:05
Aan: user-list@light.realsoft3d.com
Onderwerp:
-
From: Frank Brübach [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Friday, May 16, 2008 4:30 AM
Subject: RE: picture I have forgotten... :-)
dear robert, cylinders are not hollow... ;-) I have done some exercises with
glassy textures (vsl and stand rs original textures). - I
] Namens Frank Brübach
Verzonden: donderdag 15 mei 2008 18:31
Aan: user-list@light.realsoft3d.com
Onderwerp: RE: picture I have forgotten... :-)
dear robert, cylinders are not hollow... ;-) I have done some exercises with
glassy textures (vsl and stand rs original textures). - I have used for this
scene
... servus, bye, Frank
-Ursprüngliche Nachricht-
Von: user-list@light.realsoft3d.com
Gesendet: 15.05.08 18:34:57
An: user-list@light.realsoft3d.com
Betreff: Re: picture I have forgotten... :-)
I'm sure you have tried this but just in case ... increase the recursion
level of your render
@light.realsoft3d.com
Gesendet: 15.05.08 18:58:46
An: user-list@light.realsoft3d.com
Betreff: Re: picture I have forgotten... :-)
Rendering settings are easy enough see JPG attached.
Activate Preview in VSL Editor to show results when tweaking the
specularity function.
Neil Cooke