Re: SDS scale point edit to 0 on Y axis to flatten them.

2011-02-05 Thread Beg-inner
Hi Jean-Sebastien You are most welcome.. I am happy whenever I can be of any help. and yep I know the feeling, when being away from something a long time. I can at times feel rusty even after a short time away from some things.. The good thing is that things normally come back to memory,

Re: SDS scale point edit to 0 on Y axis to flatten them.

2011-02-02 Thread Beg-inner
Hi Jean-Sebastien One way is to use the Extend Tool (Scale in one dimension) ( l Key ) (Little L Key that is...=) 1. Select needed points. 2. ( l Key ) to start Extend Tool ( Scale in one direction ) 3. Click where you want the points to end up, in your case at y = 0. ( After this you might

Re: SDS scale point edit to 0 on Y axis to flatten them.

2011-02-02 Thread Jean-Sebastien Perron
Thanks Stefan I really appreciate your solution. I am so rusty in 3D after so many years. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-02 12:17 PM, Beg-inner wrote: Hi Jean-Sebastien One way is to use the Extend Tool (Scale in one dimension) ( l Key ) (Little L Key that is...=) 1.

Re: SDS scale point edit to 0 on Y axis to flatten them.

2011-02-02 Thread Matthias Kappenberg
Hi Jean-Sebastien, here's my favourite solution: Select the desired points, press p to get the properties panel. On the Spec tab under Selected Points is an input field / 3 inputs (depending on your settings). IMPORTANT::Between step If you have only 1 input field: Choose under

Re: SDS scale point edit to 0 on Y axis to flatten them.

2011-02-02 Thread Mengilbar
Just wanna say - the Extend tool is one of my favorite tools. Seems weird perhaps, but it´s just so flexible and quick, I sometimes wonder when other programs doesn´t offer it. I can also select an object/a point, use extend, then drag the selectionbox over two points at once, and extend will

SDS scale point edit to 0 on Y axis to flatten them.

2011-02-01 Thread Jean-Sebastien Perron
I don't remember : I want to select 5 points of a subdivision object. Then scale them to 0 on the Y axis. I normally do this so they make a perfect horizontal line. Jean-Sebastien Perron www.NeuroWorld.ws