Re: Rendering Artifact

2005-11-08 Thread mungenast and standley
Hi Chris and Vesa I saw this on a project I had that used a lot of procedural, including a cell object like in the reptile material. It looks like that might be the case here. Try it without the cell to see if that might contribute to the problem. I never did figure out what it was. It came and

Re: Boolean Logic was Landscapes/World machine

2005-11-08 Thread Karl
As I was saying once a polygons qualities can be deter- mined , using boolean logic , then any number of operations can then be applied , from texturing to particles to displacement map- ing ... , the mind boggles at what can be done to a polygon in RS ! Hi Don't start a project/material

Re: Boolean Logic was Landscapes/World machine

2005-11-08 Thread Karl
One problem is that this doesn't work with displacement. Decreasing bump height based on AA means losing the height information for the displacement. Yes, I agree with that. I wonder how it would look in an animation though :-) Thanks for the detailed tips, I got them stored safely!

Re: Boolean Logic was Landscapes/World machine

2005-11-08 Thread studio
The polygons are still pretty big even in a quarter-million-points mesh, you're asking for triangle artifacts this way... Example: a poly has a single slope value because it's flat. This needs camouflaging. The materials depending on slope should be 'smeared out' by adding some noise or