Hi Chris and Vesa
I saw this on a project I had that used a lot of procedural, including a cell
object like in the reptile material.
It looks like that might be the case here.
Try it without the cell to see if that might contribute to the problem.
I never did figure out what it was. It came and
As I was saying once a polygons qualities can be
deter- mined , using boolean logic , then any number of
operations can then be applied , from texturing to particles
to displacement map- ing ... , the mind boggles at what can be
done to a polygon in RS !
Hi
Don't start a project/material
One problem is that this doesn't work with displacement. Decreasing bump
height based on AA means losing the height information for the
displacement.
Yes, I agree with that. I wonder how it would look in an animation though
:-)
Thanks for the detailed tips, I got them stored safely!
The polygons are still pretty big even in a quarter-million-points mesh,
you're asking for triangle artifacts this way... Example: a poly has a
single slope value because it's flat. This needs camouflaging. The
materials depending on slope should be 'smeared out' by adding some noise
or