Re: no wiki problem

2006-09-19 Thread studio
 Who wants to belong to a list with pathetic individuals like yourself on
 it!!!?

Exactly :

  This is all you have got !

Sad , so sad .

 Back up your position in this community with even a
single solitary ounce of contribution ...

 Anyone coming to this list as a newbie would be put of RS3D all together
 after seeing the attitude you have..

You have not contributed even a single solitary word/verb/noun
toward newbies coming to this list .

 Some people have a life outside RS3D

Right , of course , but being a part of the RS3D
community is an important part of sharing vital
information . 

 That's all the input I am going to put into your pathetic posts
 ...Garry on the spam/delete list.

  Yep , that is good thing for the list , and actually the
only thing you have ever done since you got here from who
knows where ? 

  Please do not stress out over this tiny altercation . We
know you are very sick and I wish nothing but the best of
health to you and sincerely hope that they do not decide
to cut your testicles off .

Garry



RE: boating

2006-09-19 Thread Jean-Seastien Perron
Nice boat, and this house is a dream house.
Nothing to complain about the modeling or the rendering, this is perfect for
me.

I am glad someone finally found my tutorial usefull.

I will do other tutorial then.


Important Note: www.neuroworld.ca will be cancelled soon so for now on use 
www.neuroworld.ws

I changed .ca to .ws because I will never be able to get ownership of the
.ca because the guy who bough it for me 4 years ago has commited suicide.
I don't know this guy personally. We are 400 company with the same problem
(related to the same guy). This guy had a company offering website hosting
and different services.
And the company that manage all the .ca don't care about it unless I send
them a lawyer.
 
So to make a long story short use www.neuroworld.ws next time.


Jean-Sebastien Perron
www.neuroworld.ws



-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Zaug
Envoyé : Monday, September 18, 2006 9:19 PM
À : user-list@light.realsoft3d.com
Objet : Re: boating

Frank Bueters wrote:
 Hi userlist,

 I'm glad te maillist has woken up from hibernate mode :) 

   
Yes, me too : )

 To contribute to a positive atmosphere I've put some images from my newest
 project online:
 http://www.bueters.nl/vessel/sloep01.htm 

 The small boat is all SDS, the houseboats are a mixture of SDS and
 analytics, mostly polygone SDS though. 
 It has taken me some time to get to grips with UVmapping but SDS has
become
 favorite since. 


 Regards,

   Frank Bueters


   
Nice work.  I think my only crit is that the water mapping is too small, 
the edges of the waves look almost sharp.

Thanks for sharing,
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o






RE: no wiki problem

2006-09-19 Thread Jean-Seastien Perron
I know many usefull trick and could do the following turial :
-How to do a portal to another univers with compositing inside realsoft.
-How to render the depth of an object to use it as a bump mapping to a lower
polygon object.
-How to do a manual motion blurr.
-How to to cut the scene complexity by 4 by rendering a 360 image and then
using it as a background.
-How to do a fisheye lens rendering by putting the camera inside a
transparent sphere with refraction.
-How to controll all the animation of a character with a  single channel.
-And many more.

But I don't have time and I am lazy.
I have 2 website to do, a pamphlet to produce, my own website to update, my
personnal animation project to complete. And I have to work my regular job
8:00 to 16:30 5 days a week, make some repairing on my house.
So my only relax time is reading this interesting realsoft list.

I have so many new things to show on my website, I don't have time to put
them on my site.

I would like to do as many tutorial as I could, but I am tired. And I have
been sick for the past 6 months.

The other problem is that I don't use realsoft professionaly, 
Because I find the workflow (rendering setting, GI and material) too slow.
So I use other 3D application. 

I use realsoft only for modeling. This is sad, but I don't have much time.
Realsoft is very powerfull but difficult to use.

In fact, it is the most difficult software to use.
That's why everytime you want to do something with realsoft you need to open
the manual and ask this list. Realsoft is very technical. It is the last
software I would recommand for a beginer. But if you have time to learn and
time to work with it it is the finest of the finest.

Everytime I get a new contract, I think of realsoft, but use another
software instead because I fear it may take too much time with Realsoft.

I still offer my personal texture collection of 18 000, 8 gig textures to
anyone asking. If anyone is interested, I will ship the DVD's full of
texture. The last time I offered this, nobody replied to it.

You have a point Gary, we should, if we can, put as much possible to advance
the community. But it's not an obligation.

And for the wide variety of subjects and opinions on this list : It's a free
bonus.

I personally learned to do 3D by myself and by observing others work. Never
used any tutorial in my life. I read the manual, try every feature of a
software one by one. An advice to every newbie is think of a scene or the
image of that scene, sketch it rapidly on a paper, write the list of object
needed then start working inside Realsoft. Solve every problem one after the
other. A real project will make you go trough the whole process slowly.

It took me 17 years of 3D to be where I am now. So be patient.

3D is not about trick and technique, it's about patience and many try.

Don't compare to pixar, because nobody there know how to do a 3D animation.
They only know part of it. There is a departement by : modeling, texture,
lighting, animating, rendering, compositing. So if you do an image from
scratch you are already better than them.

To understand what is a good photography and composition,
To understand what is a good lighted scene with an emotion,
To understand what makes an image beatifull is a verrry long process.
To do that you have to leave Realsoft there and observe the world aroud you.

As for the trick about GI, my better advice is do it in you room with real
light. The solution is not in Realsoft, It's in you.

Everyone should calm down on the list, It's just a spicy debate.
Don't take it personnaly, It's not like we know each other.

As for the language and the insults, It's useless and it's going nowhere.

Note : I have been banned on the ElectricImage forum a couples of years ago,
because I mentionned that realsoft was like electricimage with 20 000$
dollars of plugins included for only half the price of electricimage.
People started insulting me, I sold electricimage right after that.

I am toltally against banning.


A good Idea Gary, if you have time, would be to compile the interesting
information from this list and put it on a website. : )
Like that they would never be lost, like tears in the rain.

This thread is nice, it shoked and woke up the community.

A final advice to anyone, read the tutorial of other 3D software,
Most of the time they work with every other application.

Jean-Sebastien Perron
www.neuroworld.ws

 

-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de studio
Envoyé : Tuesday, September 19, 2006 1:53 AM
À : user-list@light.realsoft3d.com
Objet : Re: no wiki problem

 You should leave it there.

No .

 Instead of writing on this List, you should be working with Realsoft
 instead.

Yes .

 There is no competition about who is the best Realsoft user.
 Realsoft is there to realize your personnal vision only.

Yes again . 
 
 And you should not associate Realsoft with the people using it.
 Realsoft is just a 

Trying to do like others is the pitfall of 3D

2006-09-19 Thread Jean-Seastien Perron

I noticed that most people are trying to copy others work.

When I realized that many people were better than me with photoreal art.

I decide to go to another style, that was accessible to my talent.

Example if you model a character you can model these styles :
-Fully realistic with many details
-Medium realistic like the models of playstation 2 or xbox
-Low model like the one found in playstation 1.
-Disney like model of a face (like elephant dream)
-Shape like only model (like a doll) 
-Clay like
-Primitive like (cylinders and pyramid) 
-Blob like
-Stick
-Comic (like in cartoon)

All of them are valid choice and can fit any animation project.

What I want to say is that photoreal is not the only way.
You can bring emotion and a story with very limited and simple model.

As for rendering and texturing there are many option also:
-GI
-Raytrace
-Scanline
-Without texture
-Without light
-Toon
-Etc

It's not necessary to have a rendering or an object that is 100% real.
The most important thing is the idea.
Example : You don't need to model a boat in 100% detail, you can model only
the principal feature, you can model the basic shape only so the viewer
understand that I's a boat.

A problem I see everywhere with many 3d artist, is that they take too much
time working on a single object rather than doint a fully alive scene.
It would be nice if people were distributing their time only on the
essential (What is really important) not the details.

I would like to see more true full scene render or animation rather than a
perfect object in an empty scene. 

In my upcomming 6 minute animation project late next year, you will see that

I was able to do that much scenery and world by doing only what was
necessary. The modeling is only a representation so your mind know what it
is. There are around 2000 objects in this project. It was made possible only
because the models and materials are just enough complex or simple to
understand what they are. The viewer don't care if the light is perfect or
if the model is hi-rez enough, The viewer will believe the world he sees
only if it is consistent.

There are some japanese animation that are absolutely not well drawn or
detailed and we can be absorbed by the world, charaters and story.

You only need to see part of an object so the human brain detect what it is.
The imagination will do the rest. You need to make the viewer believe that a
clock is a clock only, If the brain sees the shape of clock ( a white
circle, and some black marks on the side) the brain will do the rest.

I wonder how many people notice the 6.1 sound while watching a movie.
The brain is 60% occupied by the images, 20% to the story and the remaining
20% of the brain to the sound. Do you think that everyone in the theater is
giving attention if the sound is behind or in the center or not. NO.

Another trick is, if you have a subject moving in the front of the view,
don't bother animating the background, nobody will care.  

Please stop blocking to details: create worlds, stories, movements, emotion
instead.

Since the intorduction of 3D 20 years ago, the tools have become more
powerfull. But the animations are much shorter, much more empty.

There is so much details in the scenes now that even if the computer are
1 times more powerfull, the rendering times are the same if not worst.

Jean-Sebastien Perron
www.neuroworld.ws




mailing list behavior

2006-09-19 Thread Vesa Meskanen

Mailing list members,

We have seen very aggressive, deliberately insulting messages appearing on 
this list. This cannot continue. Excluding members from the list is a very 
unpleasant alternative, so please follow my advice:


If you see a message, which includes provocative parts, or is otherwise not 
worth commenting, do not reply.


Now, let's see who breaks this advice first :)

Thank you!



Best regards,

Vesa Meskanen
Realsoft Graphics










What are your recommended 3D or Realsoft related websites?

2006-09-19 Thread Jean-Seastien Perron
What is your favorite 3D related website?
Or what is your most inspirering website (related to 3D only : )?

I ask this because I would like to know new usefull websites.
Not all the Reaslsoft related webstite are linked from www.realsoft.com

Is there a complete list of the website related to Realsoft?


Thank you.

Jean-Sebastien Perron
www.neuroworld.ws





RE: boating

2006-09-19 Thread Frank Bueters
hi Zaug,
 
 Nice work.  I think my only crit is that the water mapping is 
 too small, the edges of the waves look almost sharp.

thanks for the compliment. 
About the water: I'll try to look at it through different eyes next time I
use this material. I was quite happy with it, even considered to add
displacement mapping. But you may be right, thanks for the comment anyway.

regards,

Frank Bueters



RE: boating

2006-09-19 Thread Frank Bueters
Hi Jean-Sebastien,
 
 and this house is a dream house.

Thanks. I'm the designer :) They're examples of what my client, a houseboat
builder, can build for you in a newly planned houseboat harbour near
Amsterdam.

 I am glad someone finally found my tutorial usefull.

Yes, very much so.

Frank Bueters



RE: boating

2006-09-19 Thread Jean-Seastien Perron
Just for fun how much does it cost for a house like that?

Thakyou for the offer but I lived in Quebec, Canada.

Nice boat also and nice material.

As for the details that peoples asked about the water, they are right, but I
believe that the normal people would never notice or care. So do it only for
your own glory or to impress the Realsoft users.

Jean-Sebastien Perron
www.neuroworld.ws


-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Frank Bueters
Envoyé : Tuesday, September 19, 2006 12:10 PM
À : user-list@light.realsoft3d.com
Objet : RE: boating

Hi Jean-Sebastien,
 
 and this house is a dream house.

Thanks. I'm the designer :) They're examples of what my client, a houseboat
builder, can build for you in a newly planned houseboat harbour near
Amsterdam.

 I am glad someone finally found my tutorial usefull.

Yes, very much so.

Frank Bueters






RE: textures

2006-09-19 Thread Robert den Broeder
Hi Jean-Sebastien 

 I still offer my personal texture collection of 18 000, 8 gig 
 textures to anyone asking. If anyone is interested, I will 
 ship the DVD's full of texture. The last time I offered this, 
 nobody replied to it.
 

Not entirely true. I remember exchanging texture files with you :)
Again I am interested. 

Please contact me privately to get my address, if you would like to send me
a DVD or 2.

Best regards, Robert



RE: textures

2006-09-19 Thread David Hogan
I am interested as well.

-Original Message-
From: Robert den Broeder [EMAIL PROTECTED]
Sent: Sep 19, 2006 1:44 PM
To: user-list@light.realsoft3d.com
Subject: RE: textures

Hi Jean-Sebastien 

 I still offer my personal texture collection of 18 000, 8 gig 
 textures to anyone asking. If anyone is interested, I will 
 ship the DVD's full of texture. The last time I offered this, 
 nobody replied to it.
 

Not entirely true. I remember exchanging texture files with you :)
Again I am interested. 

Please contact me privately to get my address, if you would like to send me
a DVD or 2.

Best regards, Robert




RE: textures

2006-09-19 Thread Jean-Seastien Perron
Maybe I can ship my collection to some of you and you can copy them and ship
them to other users as well.

I don't mind paying 5$ of my pocket for a couples of Realsoft users but not
too much. ( 2$ for 2 DVD, and 3 dollars for the shipping to europe).

If someone could help me. It would be better

When I repair or change my DVD burner I will post again.
Sorry, I forgot that my DVD is not working.
Last month I tried to backup some important files to DVD and
Only 1 in 5 DVD or so were working at the lowest writing speed.

But, please don't sell it, this is illegal.
Most of the texture don't have any restriction I am sure.
But some of the are probably limited to personal use.
I don't know with one since they are copied in 50 folders.


Jean-Sebastien Perron
www.neuroworld.ca


-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de David Hogan
Envoyé : Tuesday, September 19, 2006 1:51 PM
À : user-list@light.realsoft3d.com
Objet : RE: textures

I am interested as well.

-Original Message-
From: Robert den Broeder [EMAIL PROTECTED]
Sent: Sep 19, 2006 1:44 PM
To: user-list@light.realsoft3d.com
Subject: RE: textures

Hi Jean-Sebastien 

 I still offer my personal texture collection of 18 000, 8 gig 
 textures to anyone asking. If anyone is interested, I will 
 ship the DVD's full of texture. The last time I offered this, 
 nobody replied to it.
 

Not entirely true. I remember exchanging texture files with you :)
Again I am interested. 

Please contact me privately to get my address, if you would like to send me
a DVD or 2.

Best regards, Robert







RE: boating

2006-09-19 Thread Frank Bueters
 
 Just for fun how much does it cost for a house like that?

Just because I'm curious how people abroad look at this:

One lot covers 12x17 meters of water and space in a parking garage for one
car. Costs 150-200,000 euro's. What you get is the right to use water and
land for 50 years.

I'm not sure about the exact sales price of 'my' houseboats but an estimated
guess is that they will sell at between 300,000 and 500,000 euro's. So, for
around 600,000 euro's (750,000 U$ or 858,000 CAD) you'll have your own
houseboat in Amsterdam.
Should I move to Quebec?

Frank Bueters



RE: boating

2006-09-19 Thread Jean-Seastien Perron
Should I move to Quebec?

There is no point in moving in Quebec, Canada. Because it looks exactly like
any other contry : Immigration is so high that you cannot find what is the
primary spoken language of the country, It's full of Mc Donald, Starbuck,
obese people and full of television brainwashing. Gang criminality is high.
Here in quebec, the province we have the highest suicide statistic of
America. And only bad, cheap and repetitive music on radio. And did I
mentioned no freedom of speech (only free to talk about what is accepted by
the politicaly correct media). The system of justice and governement Is
corrupt to a point it can no longer function. And we had 4 School shooting
in 15 years just in Quebec. Like I said exactly like any other country in
the world.

But there is one good thing in Quebec, 98% of the territory is virgin.
30% of it is water. The scenery is beatifull and a decent 3 level house with
A terrain 400 feet by 400 feet is only 47 000$ US.

It would be nice to have some Realsoft users closer.

750,000 U$ for a floating house is a lot.
It would be cheaper to buy a house and flood the area with water after.
Considering that it cannot be modified or repaired easely.
But if you can build a Casino on it It could generate money.

And why don't we build boat that could navigate on dry ground and highways.

Jean-Sebastien Perron
www.neuroworld.ca


-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Frank Bueters
Envoyé : Tuesday, September 19, 2006 3:03 PM
À : user-list@light.realsoft3d.com
Objet : RE: boating

 
 Just for fun how much does it cost for a house like that?

Just because I'm curious how people abroad look at this:

One lot covers 12x17 meters of water and space in a parking garage for one
car. Costs 150-200,000 euro's. What you get is the right to use water and
land for 50 years.

I'm not sure about the exact sales price of 'my' houseboats but an estimated
guess is that they will sell at between 300,000 and 500,000 euro's. So, for
around 600,000 euro's (750,000 U$ or 858,000 CAD) you'll have your own
houseboat in Amsterdam.
Should I move to Quebec?

Frank Bueters






RE: textures

2006-09-19 Thread Jean-Sebastien Perron








Oh my god I just copied the file from the
office computer to my computer at home to my texture collection (I only have
internet High speed at work).

I did a properties on the texture
collection folder it is now :



23 415 texture in 55 folder and weight a
massive 12 GIG and it s not over yet because around 3 000 are still
downloading.



This is way too much and over my
expectations. This is crazy.



I will wait for the final texture to
download, and try to find a solution with my bad DVD burner.



What I will do is send the DVDS to
some realsoft users only (The one that can prove their interest in realsoft and
their Identity).

And then these people will have to copy or
transfer at least to one other person.



So the condition I will send free texture
DVDs is that this person copy and send them to another user.

And they should not sell it, should not
give it to another community, should not do commercial project with them.



I will repost later in a month about it.



Jean-Sebastien Perron

www.neuroworld.ws













De:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la part de [EMAIL PROTECTED]
Envoyé: Tuesday, September
19, 2006 4:17 PM
À:
user-list@light.realsoft3d.com
Objet: Re: textures







i am also interested .











regards





ron c










Re: no wiki problem

2006-09-19 Thread studio
 In Outlook 2002  select the menu and type in: [EMAIL PROTECTED]
 Set it to move it to deleted items folder.
 Click next and activate Turn on this rule
 Click finish.
 Karl

Hi Karl , so good to hear from you again ! :

   Thanks Karl . Much less frustrating than your usual
 well , I don't have Realsoft3D running right now as
I am at work , but if you take the vebelfester and V-
notch it starting at the cornfesting cranknob you will
perhaps get a solemn nitquacker's aromatic  .

 I have of course expressed my constant frustrations
to people like you and David Coombes , about you al-
ways shooting VSL from the hip while you are at
work . It serves no purpose what-so-ever but only
causes deep head scratching  high blood pressures.

  Your above advice runs perfectly (so refreshing)
however ! Thank you so much for a detailed working
methodology . I knew you had it in you . (even if
it is not VSL related in any way at all)

... and of course thanks for your RS noise shader .
http://tinyurl.com/zx67o If only you would find the
time to ship a few more of those rare gems (and
create a permanent link to them ...somewhere) .   

Garry
my web situation is currently in deep flux
http://tinyurl.com/hw5cl 



Re: no wiki problem - this is my last email on this matter.

2006-09-19 Thread studio
www.pixelperfect.co.uk/TEMP/jason_previous_GI_related_posts.zip
 Regards
 Jason

Well , I see that Vesa has cracked down . Too bad because I was
going to have a riot with your reply ... oh well .

  So then , let me ask you this question :

  Do you not grasp the fact (that I've been harping on , over
and over till I'm blue in the face) that this .zip file that you
have in your TEMP directory will only have the very short life
that your one single mail to this list gives it ?

  Seriously ! Only one single person has ever addressed my
simple premise , and that's Jean-Perron . All else here have
never commented on the inherent drawbacks of posting info to
this list .

  In my last mail I profusely suggested that you quit posting
info to this list and instead create a web page with your RS3D
insites .



Your response was to post an information-bearing list e-mail.



  Let me ask you point-blank then . Why don't you simply add
a single , solitary web page to your vast web site , that has
a/some links to your Realsoft3D findings .

  Barring that , why not very simply just include a short link
to the above .zip file in your email signature ?

 Having a link to this new informational file (that you have
finally taken the time to create) in your sig , will ensure
(on your rare visits to the list) that it will have (a brief)
perpetualness .

 This suggested way is better than nothing , isn't it ? (and
nothing is what new subscribers to this list will get)

  I wish I could join some of you in thinking that 'it's
just me' ... but I can't . I look for _concrete_ contri-
butions to the community and ...

 ... oh yes , Vesa has spoken .

OK . 

Garry 
my web situation is currently in deep flux
http://tinyurl.com/hw5cl


Re: no wiki problem

2006-09-19 Thread studio
 You have a point Gary, we should, if we can, put as much possible to advance
 the community. But it's not an obligation .

Not an obligation ? Hmmm ... 

  Do you not feel an obligation of some small amount toward
the society that you live in ? I dare you to say no .

  If you are a 'Leader' in the society that you live in ,
how can you not contribute ? In my mind , if you are of
the 'Leader' status in your society , then you _must_
contribute !

  However , in the RS3D society , leaders show awesome
works without direction on how the rest of us may follow .

  Why ? Because the last thing they want is for us to
follow ... and pass them easily ! It's the same all
over the world . Those on the inside track certainly
do not want to share the knowledge that they have
gained via their gravitational interactions .

  Of course , what comes around goes around , and that
can be a bitch . Always-always-always there will be
those that are hoar-ders and all 'the rest of us' can
do is point them out whenever we have the opportunity .

 And for the wide variety of subjects and opinions on this
 list : It's a free bonus.

  This list is like an X-Box or Playstation Game to many .
Another diversion is all .

I say it 'till I'm Blue In The Face ;

Concrete Contribution is all that matters ...

Jump on IRC and you will meet all kinds of people who
are willing to help you .

You say RS3D is too slow but did you ever contact Vesa
of Juha and ask them directly ?

Robert d. and bore,us J are solid contributers but most
are just lazy people looking to kill time at work via
the RS3D list .

Spew to the list ... who cares , it will all be washed
away tomorrow , as everything that is posted to this
list inevitably is (no one seems to get it[bizzare]) .


  Jean-Sebastien Perron
  www.neuroworld.cws


Garry
my web situation is currently in deep flux
http://tinyurl.com/hw5cl