Re: multiplayer online game (client/server architecture)

2008-06-20 Thread Julien Vermillard
Hi, If MINA is too low level for you should take a look at SUN projectdarkstar.com, it's a mmorpg network engine build on top of MINA PS : if some projectdarkstar guy are here, after sending you 2 users, I think we deserved a testimonial ;) Julien On Thu, 19 Jun 2008 21:13:15 +0200 rana

Re: multiplayer online game (client/server architecture)

2008-06-19 Thread Daniel Westerberg
Hi I would say: don't go for a multiplayer online game if you don't even know Java and MINA very good. Mina is a very good library and it fills its purpose very nicely. It is not a difficult library to understand and it's not too low level either. I always shake my head when I read posts in

Re: multiplayer online game (client/server architecture)

2008-06-19 Thread Emmanuel Lecharny
Hi Daniel, I guess that this is typically what we see frequently on ML : students have some project to work on (multi player game, for instance), they pick some cool library like MINA because it's Apache, but it soon appears that MINA (or whatever cool lib) won't become magically a multi

Re: multiplayer online game (client/server architecture)

2008-06-19 Thread Chris Gamble
I hate to see threads like this started -- especially when the community has done such a great job of providing a product. My experience with MINA and its how-to library was a great and simple experience. I got up and running with a flash gaming site with 1 hour of work. I did have to do a

Re: multiplayer online game (client/server architecture)

2008-06-19 Thread Emmanuel Lecharny
Just to clarify my words : we have many different kind of users, from total brand new programmers to top notch gurus. I can't judge from mails like the initial one, but I just wanted to express the fact that we are likely to see students post mails like this, and there is nothing wrong about