or something?
On 3/11/11 3:17 AM, dani rivas wrote:
Hi everybody!
I have to do an app which mainly consists in an hybrid between a Vgl
window and a normal app window. That is that I would like to render
the 3D of the app with VirtualGL in a different machine but I would
like to have
Hi everybody!
I have to do an app which mainly consists in an hybrid between a Vgl
window and a normal app window. That is that I would like to render
the 3D of the app with VirtualGL in a different machine but I would
like to have the skeleton and other functionalities running on
local. How
that may be I haven't to (like default transport mode or the
frame spoiling working like I said). As I said, I will let you know as soon
as I can (I hope it will be tomorrow).
And thank you very much for your help.
2011/2/8 DRC dcomman...@users.sourceforge.net
On 2/8/11 6:02 AM, dani rivas wrote
Hi everybody!
I am experiencing some delay issues using VirtualGL due to the bandwith on
my network. For example, when I press a button to start rotating a model as
fast as the graphic can go, if the network is working at maximum (there is a
bottleneck on it), when I press the stop button there
{application}' instead.
On 1/24/11 8:17 AM, dani rivas wrote:
Hello everybody!
I am trying to set up a VirtualGL server to render 3d volume objects. It
needs a lot of graphic memory and I would like to distribute the load in
two graphic cards. I have been reading another post where