Re: [VirtualGL-Users] BadDrawable? Game doesn't run

2013-07-24 Thread Joao Milasch
Finally had time to try, it seems to work. I tried it over a VNC session using tigerVNC and had just enough time to run steam and DOTA2 game. Didn't spend time actually playing it, just wanted to check it for you and it was running just fine =]. Really appreciated, very impressive piece of

Re: [VirtualGL-Users] BadDrawable? Game doesn't run

2013-07-23 Thread DRC
Try the latest code in SVN trunk. I think I was able to fix this yesterday. The basic issue is that Steam seems to be interposing on glXSwapBuffers() somehow, creating another layer of interposition below VGL (at least, that's what it looked like in the debugger, but I may be mistaken.)

Re: [VirtualGL-Users] BadDrawable? Game doesn't run

2013-07-20 Thread DRC
I suspect that it may be the same bug as is reported here: https://sourceforge.net/tracker/?func=detailaid=3606409group_id=117509atid=678327 Thanks to the sponsored project I've been working on in recent weeks to make compiz run in VirtualGL, I now have a recent-ish Ubuntu environment set up

Re: [VirtualGL-Users] BadDrawable? Game doesn't run

2013-07-20 Thread Joao Milasch
Sorry I wasn't clear enough, what I meant is, I have the nightly you emailed installed on my system at this moment. I based off existing arch package builder but with the nightly sources. Cheers On Sat, Jul 20, 2013 at 2:16 PM, DRC dcomman...@users.sourceforge.netwrote: I don't think their

Re: [VirtualGL-Users] BadDrawable? Game doesn't run

2013-07-20 Thread DRC
OK, it was worth a shot. I'll have to bring up the Steam client and see if I can reproduce the failure. On 7/20/13 4:57 PM, Joao Milasch wrote: Sorry I wasn't clear enough, what I meant is, I have the nightly you emailed installed on my system at this moment. I based off existing arch