Finally had time to try, it seems to work.
I tried it over a VNC session using tigerVNC and had just enough time to
run steam and DOTA2 game. Didn't spend time actually playing it, just
wanted to check it for you and it was running just fine =].
Really appreciated, very impressive piece of
Try the latest code in SVN trunk. I think I was able to fix this
yesterday. The basic issue is that Steam seems to be interposing on
glXSwapBuffers() somehow, creating another layer of interposition below
VGL (at least, that's what it looked like in the debugger, but I may be
mistaken.)
I suspect that it may be the same bug as is reported here:
https://sourceforge.net/tracker/?func=detailaid=3606409group_id=117509atid=678327
Thanks to the sponsored project I've been working on in recent weeks to
make compiz run in VirtualGL, I now have a recent-ish Ubuntu environment
set up
Sorry I wasn't clear enough, what I meant is, I have the nightly you
emailed installed on my system at this moment.
I based off existing arch package builder but with the nightly sources.
Cheers
On Sat, Jul 20, 2013 at 2:16 PM, DRC dcomman...@users.sourceforge.netwrote:
I don't think their
OK, it was worth a shot. I'll have to bring up the Steam client and see
if I can reproduce the failure.
On 7/20/13 4:57 PM, Joao Milasch wrote:
Sorry I wasn't clear enough, what I meant is, I have the nightly you
emailed installed on my system at this moment.
I based off existing arch