[VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-24 Thread calvin . morrow
Hello List, I'm finding that VirtualGL has been working well with most graphics applications I've tried under Linux, and even with pretty decent performance. I have been running several Windows applications using wine and VirtualGL (Games and other graphic applications) with decent success

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-24 Thread Nathan Kidd
On 11-02-24 10:32 AM, calvin.mor...@comcast.net wrote: Hello List, I'm finding that VirtualGL has been working well with most graphics applications I've tried under Linux, and even with pretty decent performance. I have been running several Windows applications using wine and VirtualGL

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-24 Thread Nathan Kidd
On 11-02-24 12:15 PM, calvin.mor...@comcast.net wrote: xscope 1.3 reports to have beginning support for GLX, so I've attempted to use that. This is my first time using xscope, so hopefully it is correct. I've attached both the VGL Trace output as well as the xscope output in GZip format.

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-24 Thread Nathan Kidd
On 11-02-24 01:24 PM, Nathan Kidd wrote: VGL doesn't hook any vendor private calls, so ... Correction: VGL doesn't appear to hook this vendor private function. -- Free Software Download: Index, Search Analyze Logs

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-24 Thread DRC
I can't reproduce the failure with WINE 1.3.13. Can you give more specific information-- what graphics hardware you are using, the specific driver version, what O/S, etc.? After looking at the WINE source, the only scenario I can come up with is that it's trying to use glXBindTexImageATI(),

Re: [VirtualGL-Users] VirtualGL Linux wine crash in versions newer than 1.3.10

2011-02-24 Thread calvin . morrow
I ran xscope on the rendering server using xscope -i13 -o0 -d:0.0 and then connected from my PC to the server (using vglconnect) and then ran the app using vglrun -c rgb -d :13.0 wine program If it would be helpful for me to do this differently let me know. I wasn't sure where to place xscope