I think I did not explain it properly, actually I could not explain it worst
(also, I rethought some things) :)
I would like to have a server for render the graphics and then a
platform-dependent client. Then, I should have something independent of X11
and this way I could run my app in some
On 3/15/11 9:27 AM, dani rivas wrote:
I would like to have a server for render the graphics and then a
platform-dependent client. Then, I should have something independent of
X11 and this way I could run my app in some platforms that do not run
with X11.
Tried TurboVNC? That is pretty much
This is certainly uncharted territory, so I can't provide much
assistance or advice. The problem is that the 3D application is an X11
application as well, and it expects to be able to draw its window
somewhere. Minimally, you would have to:
-- Use a 3D application that only has one window
--
Hi everybody!
I have to do an app which mainly consists in an hybrid between a Vgl
window and a normal app window. That is that I would like to render
the 3D of the app with VirtualGL in a different machine but I would
like to have the skeleton and other functionalities running on
local. How