Re: [VirtualGL-Users] Redirecting VGL output to a widget

2011-03-15 Thread dani rivas
I think I did not explain it properly, actually I could not explain it worst (also, I rethought some things) :) I would like to have a server for render the graphics and then a platform-dependent client. Then, I should have something independent of X11 and this way I could run my app in some

Re: [VirtualGL-Users] Redirecting VGL output to a widget

2011-03-15 Thread DRC
On 3/15/11 9:27 AM, dani rivas wrote: I would like to have a server for render the graphics and then a platform-dependent client. Then, I should have something independent of X11 and this way I could run my app in some platforms that do not run with X11. Tried TurboVNC? That is pretty much

Re: [VirtualGL-Users] Redirecting VGL output to a widget

2011-03-13 Thread DRC
This is certainly uncharted territory, so I can't provide much assistance or advice. The problem is that the 3D application is an X11 application as well, and it expects to be able to draw its window somewhere. Minimally, you would have to: -- Use a 3D application that only has one window --

[VirtualGL-Users] Redirecting VGL output to a widget

2011-03-11 Thread dani rivas
Hi everybody! I have to do an app which mainly consists in an hybrid between a Vgl window and a normal app window. That is that I would like to render the 3D of the app with VirtualGL in a different machine but I would like to have the skeleton and other functionalities running on local. How