Re: [Vo]:Mech OU & Inertial Thrust

2023-12-04 Thread Vibrator !
I'll give an overview of the exploit here:

 • FoR divergence depends on inertial isolation

The body that you wish to accelerate for discount work expenditure must
gain momentum without inertial interaction with its environment.

This thus precludes conventional inertial interactions per N2, in which
force is applied between inertias, invariably incurring N3 and the
equivalence of momentum and counter-momentum deltas, ultimately enforcing
N1.  Because the energy cost of continual acceleration squares with the
accumulating (squaring) displacement over which a given force must be
applied to continue accelerating, accelerating a body by applying a force
between it and any kind of stator or external / ground inertia inherently
enforces PE:KE symmetry.

The only way out of that cage is to source and sink momentum directly to
force * time asymmetries.  An example of this kind of interaction is the
technique we learn intuitively to gain momentum on the park swings as kids
- because angular momentum is the product of angular inertia (mass times
radius squared) and angular velocity, and conserved, changes in mass-radius
from axis incur compensatory and reactionless angular accelerations and
decelerations that conserve net angular momentum.

However with this particular technique, the input workload is mass
displacement against centrifugal force, which squares with angular velocity
right alongside the rotational KE value of the momentum gains.  CoP of work
done against CF force is obviously thus speed-dependent, and inherently
energy-conservative.

Yet this is not the only technique for gaining height and KE on a swing,
nor indeed the fundamental principle itself, which instead simply reduces
to an inbound vs outbound ±F*t asymmetry (really, ±acceleration times time,
or a ±dp/dt asymmetry)..

For instance, here's an alternative technique:

 • drive the swing by holding a motorised flywheel vertically

..so spin up the flywheel in the same angular direction you're descending,
and its corresponding counter-torque will slow your descent, increasing
your soak time under the constant acceleration, and thus boosting your net
momentum gain from the given drop.

Halfway down, de-spin it, so that it comes to a halt as you reach the
bottom of the swing.  Then spin it up to the same speed in the opposite
direction, again despinning it when halfway up, so that it again comes to a
halt at you return to top dead center.  These accelerations and
deceleration are in principle conservative, with no inherent need for
dissipation.

Angular inertia is speed-invariant - 1 kg-m² is always 1 kg-m², no matter
how fast your FoR is already rotating - and a relative acceleration of 1
kg-m² by 1 rad/s always costs half a Joule, regardless of your RPM in
relation to anything else.  Swinging using this technique thus has a
potential to break unity that work done against CF force does not.

The final breakthrough is to swing not against gravity, but G-force - CF
force - in a powered rotation.  If the rotation providing the CF force is
not powered, all internal angular momentum gains come at the expense of the
rotation providing the CF force, conserving net system momentum.

If however the rotation is powered to run at a constant speed, whether
that's by an over-balancing system of weights, or even just a simple motor,
the internal momentum gains become effectively real and absolute.

And in this way, it thus becomes possible to fix the unit-energy cost of
momentum to a speed-invariant value that diverges from its KE value in the
absolute / ground FoR.


 • the state of inertial isolation must be maintained during the harnessing
of the gains

The over-unity body is away in its own little FoR, which breaks energy
equivalence with all other velocity frames.  It is thus inherently
sensitive to any kind of grounding with the absolute FoR - basically, touch
it and you kill it.

The gains must thus be harnessed via non-contact methods - again, without
direct inertial interaction with an external inertia in the common FoR.

This has been accomplished in the current solution by performing work
against CF force when rising back up and inwards, thus incurring positive
inertial torque from the ice-skater effect; the central motor holding the
rotation speed constant then becomes a generator, harnessing the KE gain as
a PE gain.

I must emphasise at this point that "motor" and "generator" in this sense
have no more to do with electronics than chemistry;  they're simply angular
joints controllable for speed, torque, angle or acceleration, hence we're
only talking the language of N2, its inversions and their angular
equivalents;  ie. the gain is being recorded as force * displacement (and
in triplicate, as KE, and also as force * velocity / time).   Torque,
inertia, acceleration and angular displacement - mechanical physics - not
electrical engineering.

Latest test this afternoon found that by shortening the radius of the
divergent FoR it's possible to limit 

Re: [Vo]:Mech OU & Inertial Thrust

2023-12-04 Thread Vibrator !
In the last config the best CoP seemed to converge to around 3.5.

Bessler indicated CoP's of 4 were possible, in one passage seemingly
implying a factor of 16:

Der wird ein großer Künstler heißen,
Wer ein schwer Ding leicht hoch kann schmeißen,
Und wenn ein Pfund ein Viertel fällt,
Es vier Pfund hoch vier Viertel schnellt. x
Wer dieses aus kann spekuliren,
Wird bald den Lauf perpetuiren;

 "He will be called a great craftsman, who can easily/lightly throw a heavy
thing high, and if one pound falls a quarter, it shoots four pounds four
quarters high."

The latest sim which i finished last night, is designed to be infinitely
adjustable, so i'm going to use it to explore the gradient, find its upper
bounds.

As mentioned though, the gain is constant per cycle, so net gain is just
the per-cycle gain multiplied by the number of elapsed cycles.

Any help getting from here to the first devices would be cool - i'm just an
obsessive hobbyist with no idea how to get this where it needs to be..
This warrants serious attention!

On Mon, Dec 4, 2023 at 9:28 AM Jürg Wyttenbach  wrote:

> We all wait for the first device with COP >2!
>
>
> J.W:
>
> On 04.12.2023 09:59, Vibrator ! wrote:
> > Just a heads up for anyone interested - i've succeeded in my long-held
> > objective of cultivating and harvesting a divergent inertial frame.
> >
> > The energy density is whatever you want - just make up some high
> > number and you're good - and power density is basically that number
> > times how many cycles a second you'd like.
> >
> > As predicted, it's also a reactionless thruster, breaking both CoM and
> > CoAM.  Latest version of the interaction runs opposing systems in
> > tandem, mutually self-cancelling all stray momenta.
> >
> > If you'd struggle to believe there was sufficient complexity within
> > classical mechanics for the possibility of over-unity to go unnoticed
> > for three centuries - that within Newton's three laws, plus gravity,
> > there could lay hidden the kernel of an interface between the
> > corporeal and sublime - i would not argue with you..
> >
> > ..yet the fact is, gravity isn't even involved.  It's just an inertial
> > interaction!
> >
> > Believe it or not, it's possible to source and sink momentum and
> > energy from and to inertia and time!
> >
> > See my thread on the BW forum - it's all sims for now, but a major
> > advance on what was previously a completely-outsider theory.
> >
> > Mechanical over-unity is no longer even an engineering problem, let
> > alone a physics one..
> >
> >
> >
> >
> --
> Jürg Wyttenbach
> Bifangstr. 22
> 8910 Affoltern am Albis
>
> +41 44 760 14 18
> +41 79 246 36 06
>
>


Re: [Vo]:Mech OU & Inertial Thrust

2023-12-04 Thread Jürg Wyttenbach

We all wait for the first device with COP >2!


J.W:

On 04.12.2023 09:59, Vibrator ! wrote:
Just a heads up for anyone interested - i've succeeded in my long-held 
objective of cultivating and harvesting a divergent inertial frame.


The energy density is whatever you want - just make up some high 
number and you're good - and power density is basically that number 
times how many cycles a second you'd like.


As predicted, it's also a reactionless thruster, breaking both CoM and 
CoAM.  Latest version of the interaction runs opposing systems in 
tandem, mutually self-cancelling all stray momenta.


If you'd struggle to believe there was sufficient complexity within 
classical mechanics for the possibility of over-unity to go unnoticed 
for three centuries - that within Newton's three laws, plus gravity, 
there could lay hidden the kernel of an interface between the 
corporeal and sublime - i would not argue with you..


..yet the fact is, gravity isn't even involved.  It's just an inertial 
interaction!


Believe it or not, it's possible to source and sink momentum and 
energy from and to inertia and time!


See my thread on the BW forum - it's all sims for now, but a major 
advance on what was previously a completely-outsider theory.


Mechanical over-unity is no longer even an engineering problem, let 
alone a physics one..






--
Jürg Wyttenbach
Bifangstr. 22
8910 Affoltern am Albis

+41 44 760 14 18
+41 79 246 36 06



[Vo]:Mech OU & Inertial Thrust

2023-12-04 Thread Vibrator !
Just a heads up for anyone interested - i've succeeded in my long-held
objective of cultivating and harvesting a divergent inertial frame.

The energy density is whatever you want - just make up some high number and
you're good - and power density is basically that number times how many
cycles a second you'd like.

As predicted, it's also a reactionless thruster, breaking both CoM and
CoAM.  Latest version of the interaction runs opposing systems in tandem,
mutually self-cancelling all stray momenta.

If you'd struggle to believe there was sufficient complexity within
classical mechanics for the possibility of over-unity to go unnoticed for
three centuries - that within Newton's three laws, plus gravity, there
could lay hidden the kernel of an interface between the corporeal and
sublime - i would not argue with you..

..yet the fact is, gravity isn't even involved.  It's just an inertial
interaction!

Believe it or not, it's possible to source and sink momentum and energy
from and to inertia and time!

See my thread on the BW forum - it's all sims for now, but a major advance
on what was previously a completely-outsider theory.

Mechanical over-unity is no longer even an engineering problem, let alone a
physics one..