Ohhh, how cute!
Congratulations, and my best wishes to you and your family for the
future!
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
do better than that.
Regards,
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Am 05.12.2007 um 22:13 schrieb Peter Amstutz:
On Wed, Dec 05, 2007 at 11:43:47AM +0100, Karsten Otto wrote:
Hi Peter, some questions/comments from the top of my head:
What does importReplica() imply exactly? Is this just loading a local
copy, or does it include contactig the remote site
the
marshalling for remote (or local!) invocations - this is what users
handle, though they are never aware of it, only of the fact that they
got a MyType object to use.
So, how is this didfferent from what VOS s5 is supposed to do?
Regards, Karsten Otto (kao
when it wraps?
Regarding naming, there seem to be MyType, MyTypeWrapper,
MyTypeImpl... what exactly is the difference between the three? The
old distinction Interface, RemoteType, LocalType does not quite seem
to fit anymore in the way you use the new code.
Sort of confused,
Karsten Otto
be added at
runtime. All in all, I think they deserve their own name, and
Component just isn't it.
Regards,
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
://purl.org/net/7/comp/Headlight.html
Regards,
Karsten Otto
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
envisioning a sort amalgamation of Firefox, Emacs and
Blender, possibly with some Visual Studio-style detachable pop-out
windows (using wxAUI) thrown in for good measure.
It's crazy, but it just might work.
Amen.
Regards,
Karsten Otto
___
vos-d mailing
it is an actual
embedded child of the avatar vobject, which is somewhat messy.
The only *real* solution, both in S4 and S5, would be what the games
do: Send a custom movement message... and loose the genericity of
the VOS platform.
Regards,
Karsten Otto (kao
.
Is the range check actually necessary in this method? I don't have
the time to track this down...
Despite of this obvious bug, I am pleased to see that VOP still sort
of works despite the long neglect :-)
Regards,
Karsten Otto (kao)
___
vos-d mailing
VMs to
support context switching is even more unrealistic. Usually people
only have a standard perl/python/lua/xyz installation. LL has the
advantage that people only use ONE scripting language, running on ONE
VM - under their control.
Regards,
Karsten Otto (kao
Ok, I haven't studied this Actor model so far, let me see if I
understood it correctly.
If a message comes in from the network, you determine its target
vobject and method(?). You then try to bind/lock the target, and
execute its method in a thread you pick from a pool. If the vobject
is
? Or in other words: How metaverse is it?
Regards,
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
a) only mass, b) only
elasticity, c) both?
Regards,
Karsten Otto
Am 28.02.2007 um 08:32 schrieb Ken Taylor:
Peter Amstutz wrote:
On Tue, Feb 27, 2007 at 10:14:51PM +0100, Benjamin Mesing wrote:
On Tue, 2007-02-27 at 11:03 -0500, Peter Amstutz wrote:
On Tue, Feb 27, 2007 at 09:03:44AM -0500
coordinate space and continue from there? That may not be
particularly precise or realistic, but again, as long as the system
behaves more or less consistently, I can live with it.
Regards,
Karsten Otto
Am 09.02.2007 um 16:29 schrieb Peter Amstutz:
On Wed, Feb 07, 2007 at 08:57:18AM +0900, chris
case, there
should be some halfway point at which the seagulls stop using the
pyramid server for position tracking and switch over to to the
iceberg server. This kind of handover is more or less what you do to
make cellphones work.
Hope this helps a bit!
Karsten Otto (kao
? Utter nonsense? Comments welcome.
Regards,
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
,
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Am 30.01.2007 um 20:50 schrieb Peter Amstutz:
[...]
c) For large updates (say over 4-8k), instead of immediately
sending out
new property data, the vobject sends out an invalidation message (I've
changed, you're out of date) and the remote side has the option of
deciding whether to go out
?
Regards,
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
interested in
trees but not houses, why should it download the complete appearance
definition of the house? Also, if it has no 3D display capability, it
might want to download only the member metadata, and possible a
different form of appearance such as a text or 2D icon.
Regards,
Karsten Otto (kao
to implement, since the code
for parsing and following paths is more or less the same either way.
Well, at least something stays the same :-)
Regards,
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman
to visit it.
There are some hardcoded private worlds though - I usually test
against the a3dldemo app, or the Block World with omnivos if I need
an avatar factory. And there's always the Ter'angreal starting world
too :-)
There really should be more VOS worlds out there...
Regards,
Karsten
Am 04.12.2006 um 17:19 schrieb S Mattison:
The problem here is you would need to have a notifier when people
were in your world, so you could port there and greet them. This
would require that your client also be a server, or that the server
would not be capable of running exclusively
a readonly clone at revision time, and keep that around
indefinitely. Somewhat costly, isn't it?
Regards,
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
Hi folks!
From the top of my head, I'd say this idea of yours sounds cool, but
is probably going too far. After all, the idea is to present a
synchronized world for everybody to *share*, i.e. Gibson's
consensual hallucination. If every user gets to see the world in
an entirely different
Am 01.12.2006 um 19:37 schrieb S Mattison:
Now-ish is a great interpretation of it. The server can't send
everyone a packet every nanosecond.
Exactly. I was thinking somewhat in the lines of a simplified per-
world NTP (RFC 1305).
And I don't think it should 'degrade' to server-client, I
Hi everyone!
Being mainly a lurker myself, I regrettably haven't followed the
recent design discussions too closely. However, when considering the
topics of scripting and animation, I believe it is very important to
keep the aspect of world semantics in mind. There are lots of 3D
engines
Let me contribute one more animal to the vobject graph language
zoo... In my own framework I currently map VOS to RDF (Resource
Description Format). The mapping is somewhat ad-hoc, but works nicely
for me. I'd appreciate comments and suggestions!
Mapping VOS graphs to RDF is
facility would be nicer for cases where
multiple property changes must be transmitted in a single update
message. Maybe a revival of the message block...?
Also, this may require a change in the API, with a setTransform(pos,
ori) or similar for simultaneous updates.
Regards,
Karsten Otto (kao
/vos/
metaobjects/misc/talkative.cc, Talkative::getRelayListeners(),
apparently this is till the case. Funnily enough, omnivos allowd the
creation of the relay vobject, vop://alu.mi.fu-berlin.de:
4231/332338614, without any complaints...
Regards,
Karsten Otto
the missing children...
Help! :-)
Karsten Otto (kao)
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d
rectangle I see in wxtest. It does
not explain the nondeterministic order in which the shapes appear on
each start. Oh well...
Having lots of fun,
Karsten Otto (kao)___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin
please fix (wx)terangreal to use
csDefaultRunLoop() ?
Thanks,
Karsten Otto (kao)
...Cross-platform development is such wonderful and fun thing to do...
___
vos-d mailing list
vos-d@interreality.org
http://www.interreality.org/cgi-bin/mailman
on
flex/bison...
Do you have an alternative parser lying around, or should I write my
own one?
Also, could you do me a favour and add a legacy command line switch
to VosApp
to use Socket instead of Vip?
Regards,
Karsten Otto (kao)
___
vos-d
Am 01.03.2006 um 22:13 schrieb Peter Amstutz:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On Wed, 1 Mar 2006, Reed Hedges wrote:
Do any of the demo/sample programs that come with wx work?
Yes they do, I tried their minesweeper clone, fractal generator, game
of life simulator, all
of
Am 28.02.2006 um 06:14 schrieb Peter Amstutz:
Both the wxWidgets installed by XCode and by Fink seemed to be
broken (in different ways) so what I had to do was to download the
wxMac 2.6.2 source and compile it myself. I suggest you try that
and install it into /usr/local.
Following
Am 26.02.2006 um 01:04 schrieb Reed Hedges:
fails to link wxterangreal:
...
-lvos -lwx_macud-2.5 -lircclient -lvosimpexp_3d -lASE -lpthread -
lboost_thread
/usr/bin/ld: Undefined symbols:
typeinfo for wxApp
...
Hmm, what is the output when you run /sw/bin/wx-config --libs ? I
think it ought
Hi all,
I tried to build the new prerelease on my Mac, since it is supposed
to fix all the old problems.
Well... somewhat. After a few minor glitches, I got at least a
working version of terangreal,
though not wxterangreal. I'll try the CVS version later. Here are my
notes of the build
this in the VOS core package?
Regards,
Karsten Otto (kao)
---
Some excerpts from the compile log (using CVS version)
$ ./autogen.sh
works with usual cryptic (to me) warnings.
$ ./configure --with-vos=$HOME/opt/vos --with-crystal=$HOME/opt/CS --
with-boost=/sw
works so far, finds all
a hitch. Who could've imagined ever
seeing a CS version
working out of the box... :-)
Regards,
Karsten Otto (kao)
Am 14.02.2006 um 03:10 schrieb Daniel Fryer:
I do believe that gcc 4 on the Mac is incompatible with
Crystalspace, last I heard, due to compiler bugs and whatnot.
Perhaps try
of MeshApp::registerCommand().
As an alternative, it might be interesting to build VOS on a Linux box
with gcc 4.x and see if this results in the same errors. Does anybody
have such an installation?
Regards,
Karsten Otto (kao)
Am 11.02.2006 um 21:57 schrieb Peter Amstutz:
-BEGIN PGP
MeshApp::do_exit().
Adding API exports for MeshApp did not help either.
I tried compiling the whole thing under Linux with gcc 3.4, which
works, so I assume
gcc 4.0.1 is to blame (also see warning below).
Any suggestions?
Thanks,
Karsten Otto (kao)
Last compile log follows...
[EMAIL
43 matches
Mail list logo