Dennis wrote:
One of the things not covered in almost all of these nonlinear/interactive
story essays is dealing with a realtime 3D interface.
By way of disclaimer, I wrote the particular paper you're referring to in
1995, when my own computer graphics experience was decidedly 2D. But that
ons, each one providing rich local color to serve as the
context for the unfolding story. "My linear, nonderministic local
simulation or yours...?"
Michael
...........
Michael St. Hippolyte[EMAIL PROTECTE
One application category conspicuously absent in the X3D comments and
documents I've seen is storytelling.
I don't think this is cause for alarm. I do think it is a good reason to
think about viewing X3D not as a storytelling medium but as one component
of a storytelling medium.
Here's another
would like to continue archiving the list -- there really is a lot of
mutual interest between the two lists. May I?
By all means, yes! (speaking only for myself)
...
Michael St. Hippolyte[EMAIL PROTECTED
Jed Hartman wrote:
I've looked at some of the Flash cartoons out there, and so far I
haven't been impressed -- the art mostly *looks* fine (though still
nothing to write home about), but the stories are mostly just bad.
Is that a natural consequence of Sturgeon's Law and/or growing pains
of
Dennis McKenzie wrote:
I'm married to the concept not the file format.
That's the way I feel too. Even though my bread is buttered with VRML, I
believe the real magic comes not from the technology but the way it's used.
My goal is not to create cool worlds but to create good interactive
I hope everybody is just on vacation, it would be sad to see this point of
light so to speak fade to black...
-mash
At 11:53 AM 7/29/01 +1000, Miriam English wrote:
Is the list still alive?
Just a test. :-)
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Q. What is the