Re: Thoughts on 'the long view'

1999-02-14 Thread Niclas Olofsson
ot;Re: Thoughts on 'the long view'" These are my thoughts, = Wordy language Even though I do exactly 100% of all VRML by hand (or otherwise with Perl scripts) I wouldn't say that I'm bothered with this. I don't think this is a cause that would scare beginners off, on the contrary I belive it helps t

Re: Thoughts on 'the long view'

1999-02-13 Thread Dennis McKenzie
Please let me know what you think. Remember you said that Alan ;) In a lot of respects I agree with you. I hate that I work so hard at a product that falls so short and is viewed by so few (and who knows what it will look like if they do see it), and has such a limited lifespan. VRML is dead.

Re: Thoughts on 'the long view'

1999-02-13 Thread Jed Hartman
Bob wrote: Just start off with the idea in mind that you don't know what events are -- that they *aren't* like anything you're familiar with, and you'll get it. And then you'll get really annoyed with the people who designed it. That event-cascade thing has some incredibly annoying side

RE: Thoughts on 'the long view'

1999-02-13 Thread Jed Hartman
Miriam wrote: * I would like to see a simpler, less wordy language. I totally agree with Cindy: the problem here is not the wordiness of the language, it's the dearth of good authoring tools. Nobody should ever have to write {VRML, X3D} by hand. Top creators will probably still have to

Re: Thoughts on 'the long view'

1999-02-13 Thread alan taylor
Wow - great discussions going on here, cool. One thing I wanted to clear up was something that I guess I didn't get across too clearly - I'm not a non-technical guy, I'm a non-bureaucratic guy - Heck I make my living programming. When I said I get lost in the technical jargon on the

Re: Thoughts on 'the long view'

1999-02-13 Thread Richard Kapuaala
My thoughts on the long view are this. 3D is the future of web design. It will come to pass. I will to do my best to towards the effort to make that happen. If this means working within the limitations of the vrml plugins, and existing hardware, then I will do that. The future of 3D is dependent

RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
BTW: per Gavin's input about SVG and long view thoughts. Just for the heck of it, go to http://www.w3.org/TR/WD-SVG/struct.html and see how many concepts you recognize instantly from your work with VRML. This may go a lot quicker than anyone thinks. Len

RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
It may or it may not. The big impact in the beginning will be a different model for the style (eg, if they use CSS as they do in SVG). For story telling the situation may be better. We've spent a lot of time trying to figure out how we should do branching, interactivity, etc. here for

Re: Thoughts on 'the long view'

1999-02-12 Thread Jed Hartman
Alan wrote: I don't exactly know the technical reasons why VRML is so much slower to render realtime than proprietary formats in games, but you know what - it really doesn't matter. This has been a very difficult issue for me to accept. I know some of the reasons VRML renders slowly,