RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
BTW: per Gavin's input about SVG and long view thoughts. Just for the heck of it, go to http://www.w3.org/TR/WD-SVG/struct.html and see how many concepts you recognize instantly from your work with VRML. This may go a lot quicker than anyone thinks. Len

RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
It may or it may not. The big impact in the beginning will be a different model for the style (eg, if they use CSS as they do in SVG). For story telling the situation may be better. We've spent a lot of time trying to figure out how we should do branching, interactivity, etc. here for

Re: Thoughts on 'the long view'

1999-02-12 Thread Jed Hartman
Alan wrote: I don't exactly know the technical reasons why VRML is so much slower to render realtime than proprietary formats in games, but you know what - it really doesn't matter. This has been a very difficult issue for me to accept. I know some of the reasons VRML renders slowly,