BTW: per Gavin's input about SVG and long view thoughts.
Just for the heck of it, go to
http://www.w3.org/TR/WD-SVG/struct.html
and see how many concepts you recognize instantly from
your work with VRML.
This may go a lot quicker than anyone thinks.
Len
It may or it may not. The big impact in the beginning will be a different
model for the style (eg, if they use CSS as they do in SVG). For story
telling the situation may be better. We've spent a lot of time trying to
figure out how we should do branching, interactivity, etc. here for
Alan wrote:
I don't exactly know the technical reasons why VRML is so much
slower to render realtime than proprietary formats in games, but you know
what - it really doesn't matter.
This has been a very difficult issue for me to accept. I know some of
the reasons VRML renders slowly,