) to
dennis I got one. First of all, I will probably mention a lot of stuff
allready taken up in all the very interesting posts so far, but as
dennis also remarked, "Please let me know what you think" would give me
my view even if I happen to share many of yours (and some not:)
&qu
Please let me know what you think.
Remember you said that Alan ;)
In a lot of respects I agree with you. I hate that I work so hard at a
product that falls so short and is viewed by so few (and who knows what it
will look like if they do see it), and has such a limited lifespan. VRML is
dead.
Bob wrote:
Just start off with
the idea in mind that you don't know what events are -- that they
*aren't* like anything you're familiar with, and you'll get it.
And then you'll get really annoyed with the people who designed it.
That event-cascade thing has some incredibly annoying side
Miriam wrote:
* I would like to see a simpler, less wordy language.
I totally agree with Cindy: the problem here is not the wordiness of the
language, it's the dearth of good authoring tools. Nobody should ever have
to write {VRML, X3D} by hand. Top creators will probably still have to
Wow - great discussions going on here, cool.
One thing I wanted to clear up was something that I guess I didn't get
across too clearly - I'm not a non-technical guy, I'm a non-bureaucratic guy -
Heck I make my living programming. When I said I get lost in the technical
jargon on the
My thoughts on the long view are this. 3D is the future of web design. It
will come to pass. I will to do my best to towards the effort to make that
happen. If this means working within the limitations of the vrml plugins,
and existing hardware, then I will do that.
The future of 3D is dependent
BTW: per Gavin's input about SVG and long view thoughts.
Just for the heck of it, go to
http://www.w3.org/TR/WD-SVG/struct.html
and see how many concepts you recognize instantly from
your work with VRML.
This may go a lot quicker than anyone thinks.
Len
It may or it may not. The big impact in the beginning will be a different
model for the style (eg, if they use CSS as they do in SVG). For story
telling the situation may be better. We've spent a lot of time trying to
figure out how we should do branching, interactivity, etc. here for
Alan wrote:
I don't exactly know the technical reasons why VRML is so much
slower to render realtime than proprietary formats in games, but you know
what - it really doesn't matter.
This has been a very difficult issue for me to accept. I know some of
the reasons VRML renders slowly,