Re: content on the Web

1999-12-23 Thread Jed Hartman

Dennis wrote:

I don't want to get too far off topic, so I'll keep it short. VR is unique
as a medium.
But VRML isn't the only form of VR.  If you could produce 
something indistinguishable from VR in, say, ShockwavePlus (a 
hypothetical Shockwave+3D technology that I'm positing for the sake 
of argument), would you do it?

...Okay, so maybe I'm inappropriately combining a couple of things 
that aren't really the same.  I really should have said something 
more like this:

1.  I like VRML a lot, but if some better VR format comes along, I'll 
(reluctantly) support it, even if it comes down to a choice between 
the two.  VR is more important to me than VRML per se, especially 
after what VRML's been through in the past couple years.

2.  I like VR a lot, but it's going to be a while before what I 
really want to do with it is possible.  Until then, there are a 
variety of approaches I could take, including:

a.  Do other stuff until advances mysteriously get made by other 
people.  Unfortunately, this is the road I seem to be taking right 
now.

b.  Work to push VRML and other VR technologies as far and as fast as 
they can go.  That's why I went to Platinum with Cosmo, but at this 
point I'm waiting for a clear future-of-VR technology to emerge from 
the rubble.  (Or, to use a pleasanter metaphor, to rise up like a 
phoenix.)

c.  Create whatever it's possible to create with current VR 
technologies.  Some of y'all have done admirable and inspirational 
work in that regard.

d.  Resort to non-VR technologies in the interim.  If some form of 
interactive stories on the Web takes off, I'd like to be there, even 
if the initial form isn't VR.  Lessons learned will carry over.  So 
will audiences.  I don't know whether mass entertainment a la 
shockwave.com even has the potential for the kind of interactivity 
I'm interested in, but I think it's worth looking into, which is why 
I was asking about others' experiences with any of this stuff.


Does that make more sense?

--jed, who shouldn't have tried to make any sort of pronouncement 
about how everyone on the list feels



Re: content on the Web

1999-12-23 Thread Dennis McKenzie

But VRML isn't the only form of VR.  If you could produce 
something indistinguishable from VR in, say, ShockwavePlus (a 
hypothetical Shockwave+3D technology that I'm positing for the sake 
of argument), would you do it?

Note I said VR, not VR(ML). I'm married to the concept not the file format.

I couldn't agree with your letter more Jed. Even though this list's
seperate visions are varied our goals are similar and we will get to them
by circutious routes. Experimentation is paramount. There is a lot to be
learned in the 2d forms, and I hope everyone will pass these lessons on to
me/us. Basically I'm just a stage builder waiting for you all to figure out
how to tell the stories. 


--jed, who shouldn't have tried to make any sort of pronouncement 
about how everyone on the list feels

hehe :) I was off topic in my reply, sorry. Mostly I want to wanted to
reply to wish my friends on the list all of the best for the Holidays in
hopes that one of them would buy me a really expensive HMD for Christmas.

Dennis
Geometrek VRML solutions - http://geometrek.com



Re: content on the Web

1999-12-23 Thread Michael St. Hippolyte

Dennis McKenzie wrote:

I'm married to the concept not the file format.

That's the way I feel too.  Even though my bread is buttered with VRML, I
believe the real magic comes not from the technology but the way it's used.
 My goal is not to create cool worlds but to create good interactive
stories, in 2D, 3D, 2.5D or whatever other D does the job.  I happen to
like 3D because of my own approach to interactive fiction, which is to
replace time with space as the organizing principle.  Not that you can't do
this in 2D, but if you're going to build a spatial model to hold the story
you might as well use the same model to generate the story's visual
representation.

Mostly I want to wanted to
reply to wish my friends on the list all of the best for the Holidays

Same here!

 in hopes that one of them would buy me a really expensive HMD for 
Christmas.

(I'll settle for a cheap one.)

Michael



Re: content on the Web

1999-12-23 Thread Miriam English

I am hoping to do some VR fiction in the next few months if I get time.

I will probably be working on a system for a dance performance to input
movements to avatars thru cheap webcams for the next few months (beats
having to use mice, joysticks, and expensive data suits). After that I want
to sit down and do some serious VR fiction. I have a semi-permanent job
managing a multi-user virtual world at the moment so hopefully that will
pay the bills.

I have a story eating its way out of me at the moment. It is about VR -- I
think that would make a nice self-referential base for my first piece of VR
fiction.

Best wishes,

- Miriam

-
http://werple.net.au/~miriam/

Virtual Reality Association (VRA)
Melbourne, Australia
http://www.vr.org.au/



Re: content on the Web

1999-12-22 Thread Michael St. Hippolyte

Jed Hartman wrote:

I've looked at some of the Flash cartoons out there, and so far I 
haven't been impressed -- the art mostly *looks* fine (though still 
nothing to write home about), but the stories are mostly just bad. 
Is that a natural consequence of Sturgeon's Law and/or growing pains 
of a new medium?  Are the good storytellers just hard to find among 
the chaff?  Or are they biding their time, waiting for a better 
medium/format?

Sturgeon's law?  Is that Theodore Sturgeon, the sci fi writer?  What does
the law say?

Michael



Re: content on the Web

1999-12-22 Thread Jed Hartman

Michael wrote:
Sturgeon's law?  Is that Theodore Sturgeon, the sci fi writer?  What does
the law say?
Yep, Theodore Sturgeon, who once said "Sure, 90% of science 
fiction is crud. That's because 90% of everything is crud."  At 
least, the Jargon File claims he said "crud"; I've always heard it 
quoted as "crap," but the Jargon File says that's a misquote.  At any 
rate, the usual formulation of Sturgeon's law is simply, "90% of 
everything is crap."

--jed