Jeff L [EMAIL PROTECTED] wrote:
Looking a bit further it seems that NtCreateMailslotFile is only called
from CreateMailslotW. If there is a problem with a NULL then it stems
from there. http://source.winehq.org/ident?i=CreateMailslotW
NtCreateMailslotFile is a public API, so probably it
Dmitry Timoshkov wrote:
NtCreateMailslotFile is a public API, so probably it should handle the
case
when attr is NULL. I see the same problem at least in
NtCreateNamedPipeFile.
In general, handling of OBJECT_ATTRIBUTES in ntdll is not consistent, but
fixing it properly most likely a test is
Frank Richter a écrit :
The .gnu_debuglink section contains only a bare filename, however, the
debug file can be in a number of locations. These are stated in the
GDB manual and are now searched when a .gnu_debuglink is encountered.
Frank,
a couple of remarks:
- there are memory leaks in the
Ahoy!
First off, I'd like to say happy 2007! Hope you all did some good
celebrating. I know I did ;)
Anyway, I've been doing some testing on World of Warcraft, and I noticed
some things of interest (Latest wine version from cvs/git, no patches
applied).
First off, the D3D (DX9) runs MUCH
On 1/1/07, Jeff Latimer [EMAIL PROTECTED] wrote:
Coverity cid: 367 Do the null check before the dereference. Given that
this is an simple internal function, do we need to check for null pointers?
Generally we don't check for NULL params in internal functions.
--
James Hawkins
Am 02.01.2007 um 05:38 schrieb Ivan Gyurdiev:
+if (stateblock-wineD3DDevice-vs_selected_mode != SHADER_NONE
stateblock-vertexShader + ((IWineD3DVertexShaderImpl *)
stateblock-vertexShader)-baseShader.function != NULL)
+memcpy(stateblock-wineD3DDevice-strided_streams,
Am 02.01.2007 um 09:51 schrieb darckness:
First off, the D3D (DX9) runs MUCH better (faster and more smoothly)
than the OGL mode. Big kudos to you guys; last time I played, the D3D
mode was completely unusable because there was no D3D support in wine.
Very impressive.
Nice :-)
The OGL
On Tuesday 02 January 2007 02:40, Nick Burns wrote:
However, this seems dangerous if you wanted to take any of that code and
run it under windows (but im guessing xp and 2k work this way -- and few
people use 95/98/me anymore)
There are win98 tests run on test.winehq.org. You can check there
Kirill K. Smirnov [EMAIL PROTECTED] writes:
@@ -366,6 +366,7 @@ static void systray_dock_window( Display
wine_tsx11_lock();
XSendEvent( display, systray_window, False, NoEventMask, ev );
+XSetWindowBackgroundPixmap(display, data-whole_window,
Louis. Lenders [EMAIL PROTECTED] writes:
Hi, is there anything wrong with this patch? If so, could you please tell me
what. Thx
I fixed it up, but next time please try to respect the indentation
style of the existing file. We don't have any place that uses a
strange style like this:
+
Louis. Lenders wrote:
Hi, is there anything wrong with this patch? If so, could you please
tell me what. Thx
*/Louis. Lenders [EMAIL PROTECTED]/* wrote:
Hi, this patch should fix failing tests in d3d9, like you see for
example here:
http://test.winehq.org/data/200612231000/
Am 02.01.2007 um 13:45 schrieb Ivan Gyurdiev:
So why not fallback to REF or NULLREF type of device everywhere
else if HAL is unavailable?
Do those tests need HAL support in the first place?
There are some differences between HAL and REF which are important to
some games. Refcount tests
darckness wrote:
First off, the D3D (DX9) runs MUCH better (faster and more smoothly)
than the OGL mode. Big kudos to you guys; last time I played, the D3D
mode was completely unusable because there was no D3D support in wine.
Very impressive.
The GLX_ARB_vertex_buffer_object is described
Kirill K. Smirnov [EMAIL PROTECTED] writes:
@@ -366,6 +366,7 @@ static void systray_dock_window( Display
wine_tsx11_lock();
XSendEvent( display, systray_window, False, NoEventMask,
ev );
+XSetWindowBackgroundPixmap(display, data-whole_window,
Kirill K. Smirnov [EMAIL PROTECTED] writes:
2) If I set window shape to 'AND' bitmap of icon (do I correctly
understand you?) then what to do with full transparent icons? E.g. some
applications (qip) flashes the icons by changing the icon with full
transparent icon and back.
a) Will
Hi,
Why are you using a lookup table and not just a log10(x) and 10^(x) for the
gain - dB conversions? That's how it should be done I think like 10x
corresponding to 20dB (assuming signal gain). In your tests it is just:
2000*log10(gain) - 9630 for going to that dB-like scale.
Regards,
Neil Skrypuch escribió:
On Thursday, December 28, 2006 10:04, Maarten Lankhorst wrote:
Hi all,
I've forward ported the old patches of Davin McCall (dsound.patch).
With them I have no more sound underruns etc, I'm therefore looking
for other people to test them as well. I'm welcoming
Andrew Talbot wrote:
-HRESULT WINAPI AtlModuleLoadTypeLib(_ATL_MODULEW *pM, LPCOLESTR lpszIndex,
-BSTR *pbstrPath, ITypeLib **ppTypeLib)
+static HRESULT WINAPI AtlModuleLoadTypeLib(_ATL_MODULEW *pM, LPCOLESTR
lpszIndex,
+
On 1/1/07, Matthew Edlefsen [EMAIL PROTECTED] wrote:
Hi, I've been trying to get a program that uses rpc to work on wine and I've
been having some problems (my understanding is that isn't surprising). The
goal is to be able to run a rpc server that sits and waits for connections
over tcp/ip
Hi all
I dont know what you do there guys but ..BEFORE last ALSA related upgrade (
ubuntu feisty ) foobar2000 under wine cannot play mp3 files - AFTER the
upgrade ( 2 files I think ) foobar2000 play my files and work EXACT like
foobar2000 under XP.
I use right now wine 0.9.27
Good job.
Sorin
Eric Pouech [EMAIL PROTECTED] writes:
@@ -455,13 +456,13 @@ static LONG WINAPI msvcrt_exception_filt
case EXCEPTION_FLT_OVERFLOW:
case EXCEPTION_FLT_STACK_CHECK:
case EXCEPTION_FLT_UNDERFLOW:
-if (sighandlers[MSVCRT_SIGFPE])
+if ((handler =3D
Eric Pouech [EMAIL PROTECTED] writes:
+BOOL WINAPI EnumerateLoadedModulesW64(HANDLE hProcess,
+ PENUMLOADED_MODULES_CALLBACKW64 E=
numLoadedModulesCallback,
+ PVOID UserContext)
+{
+struct enum_load_mod64_W64
Eric Pouech [EMAIL PROTECTED] writes:
@@ -199,7 +204,10 @@ BOOL WINAPI MapAndLoad(LPSTR pszImageNam
((LPBYTE) pNtHeader-OptionalHeader +
pNtHeader-FileHeader.SizeOfOptionalHeader);
pLoadedImage-NumberOfSections =3D pNtHeader-FileHeader.NumberOfSec=
tions;
-
On 1/2/07, SorinN [EMAIL PROTECTED] wrote:
Hi all
I dont know what you do there guys but ..BEFORE last ALSA related upgrade (
ubuntu feisty ) foobar2000 under wine cannot play mp3 files - AFTER the
upgrade ( 2 files I think ) foobar2000 play my files and work EXACT like
foobar2000 under XP.
I
Hi there,
My name is Jason. I am trying to compile my
windows application under linux. I found that the dll
file i use to build mu application links to some other
dlls. i was just wondering that when i compile it
under linux, do i need to compile with those dlls. if
yes, it will be very
Roderick Colenbrander wrote:
Hi,
Why are you using a lookup table and not just a log10(x) and 10^(x) for the gain
- dB conversions? That's how it should be done I think like 10x corresponding
to 20dB (assuming signal gain). In your tests it is just:
2000*log10(gain) - 9630 for going to that
On Tue, Jan 02, 2007 at 12:42:25PM -0600, * * wrote:
Please use your real name.
To avoid problems with ligitation later on we need it for
tracking.
Ciao, Marcus
On Tuesday 02 January 2007 19:42, * * wrote:
StringAnalysis should have a cache object, not save the HDC directly.
I agree, although you shouldn't free the cache in ScriptStringFree, the
caller is responsible for that.
One of the important things about the cache, which wine currently
doesn't
On 1/2/07, Hans Leidekker [EMAIL PROTECTED] wrote:
On Tuesday 02 January 2007 19:42, * * wrote:
StringAnalysis should have a cache object, not save the HDC directly.
I agree, although you shouldn't free the cache in ScriptStringFree, the
caller is responsible for that.
One of the important
On Fri, 2006-12-29 at 11:33 +0300, Kirill K. Smirnov wrote
I've tried kde, fluxbox and xfce4 (and fvwm, but it lacks systray).
Now I can see that xfce4 suffers from it. I did not noticed that before.
So, I suppose a new patch (attached). Does it work correct with
GNOME? In xfce is OK.
Robert Shearman wrote:
Did you try compiling linking this? WINAPI is usually only applied to
exported functions.
Hi Rob,
My patch was totally wrong: I think I must have compiled and linked
the before version. I infer that an exported function (in the DLL sense)
must have external linkage
Anyone have comments in this space?
I am sure that the behavior difference of EnumDisplaySettings{A,W} before
and after window creation is a bug.
I think I will submit this patch (barring any complaints) and try to fix the
behavior difference later.
This is still a solid fix afaict.
Any
On Tuesday January 2 2007 00:43, Dan Kegel wrote:
So what's Wine to do? Can we somehow tell Wine
to emulate 256 color mode for particular apps?
You can try to launch game like this:
wine explorer /desktop=Game,800x600 game.exe
At least for me this simple trick helps
* * wrote:
According to MSDN, the pending error is to give the calling app a
chance to select the matching font back into the DC if the information
wasn't cached. I think that the get_script_cache function is broken,
in that it should return the pending error if the HDC isn't provided,
since
James Hawkins wrote:
On 1/1/07, Andreas Mohr [EMAIL PROTECTED] wrote:
Hi all,
http://www.microsoft.com/downloads/details.aspx?familyid=428D5727-43AB-4F24-90B7-A94784AF71A4displaylang=en
failed to install with some nice MSI failures when I tried it last
week on a current
Wine version
Chris Robinson wrote:
+for (i = 0; i GL_LIMITS(texture_stages); i++) {
+/* Note the WINED3DRS value applies to all textures, but GL has one
+ * per texture, so apply it now ready to be used!
+ */
+if (GL_SUPPORT(ARB_MULTITEXTURE)) {
+
On 1/2/07, Jeff L [EMAIL PROTECTED] wrote:
* * wrote:
According to MSDN, the pending error is to give the calling app a
chance to select the matching font back into the DC if the information
wasn't cached. I think that the get_script_cache function is broken,
in that it should return the
As Chris Morgan pointed out,
http://appdb.winehq.org/help/?sTopic=maintainer_ratings
might need clarification. It now says
-- snip --
Platinum
An application can be rated as Platinum if it installs and runs out
of the box No changes required to winecfg.
Gold
Application works flawlessly with
On 1/2/07, Dan Kegel [EMAIL PROTECTED] wrote:
As Chris Morgan pointed out,
http://appdb.winehq.org/help/?sTopic=maintainer_ratings
might need clarification. It now says
-- snip --
Platinum
An application can be rated as Platinum if it installs and runs out
of the box No changes required to
On 03.01.2007 04:00, Dan Kegel wrote:
No manual editing of files, no winecfg settings, no native DLLs, no
third-party
install scripts, and no cracks are allowed for a Platinum rating.
Giving a set of points may lead to some people think hey to run
MyApplication I just have to some obscure
On 1/2/07, L. Rahyen [EMAIL PROTECTED] wrote:
So what's Wine to do? Can we somehow tell Wine
to emulate 256 color mode for particular apps?
You can try to launch game like this:
wine explorer /desktop=Game,800x600 game.exe
At least for me this simple trick helps sometimes.
On Wednesday January 3 2007 06:22, Dan Kegel wrote:
On 1/2/07, L. Rahyen [EMAIL PROTECTED] wrote:
So what's Wine to do? Can we somehow tell Wine
to emulate 256 color mode for particular apps?
You can try to launch game like this:
wine explorer /desktop=Game,800x600 game.exe
* * wrote:
If the device context is passed as NULL and Uniscribe needs to access
it for any reason, Uniscribe returns the error code E_PENDING. This
code is returned quickly, allowing the application to avoid
time-consuming SelectObject calls.
Whereas the current implementation will silently
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