Re: [wxlua-users] wxLua APPs issues against wxWidgets 3.0

2014-09-07 Thread Zhang, Ethan
For the issue: STC seems does not work for wxstc.wxSTC_LEX_CPP, something found 
through my tests,


1.   I found all the lexers (ASM, D, CPP, PERL, SQL) using LexerFactory in 
the line like LexerModule lmCPP(SCLEX_CPP, LexerCPP::LexerFactoryCPP, cpp, 
cppWordLists) have the same issue.

2.   Please check the attached file, you can find that the first line in 
the editor does NOT have a line number in the line number margin,  and the line 
number 1 is against the second line in the editor.

3.   When I input in the first line (the caret is in the first line), it 
seems the input chars are put in the second line.



From: Zhang, Ethan [mailto:ethan.zh...@arrisi.com]
Sent: 2014年9月5日 13:45
To: wxlua-users@lists.sourceforge.net
Subject: [wxlua-users] wxLua APPs issues against wxWidgets 3.0


Hi, ALL



I compiled the newest wxlua  against wxWidgets 3.0.1 by  visual studio 2013 and 
Cmak2.8.12.2 in Windows 7, the compiling was smooth.



I found some APPs issues for the my generated wxLua apps that I could not solve 
:



1. STC seems does not work for wxstc.wxSTC_LEX_CPP, I just changed the 
editor:SetLexer(wxstc.wxSTC_LEX_LUA) - editor:SetLexer(wxstc.wxSTC_LEX_CPP) in 
the editor.wx.wlua, then run the editor.wx.wlua, the editor did not show what 
inputted. the editor worked well for other languages.



2. The .exe file generated from wxLuaFreezed.exe cannot get run, even in cmd 
prompt, showed nothing.



3. wxStEdit.exe and wxLuaEdit.exe take many time to start, about 15 seconds.



Maybe I missed something when compile wxlua, any comments are appreciated.



BTW: Do you have plan to release official binary release against wxWidgets 3.0, 
alpha or beta version, or even a work version is OK.



Thanks for you great works.



Thanks.

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Re: [wxlua-users] wxLua APPs issues against wxWidgets 3.0

2014-09-07 Thread Zhang, Ethan
For the issue: STC seems does not work for wxstc.wxSTC_LEX_CPP, something found 
through my tests,


1.   I found all the lexers (ASM, D, CPP, PERL, SQL) using LexerFactory in 
the line like LexerModule lmCPP(SCLEX_CPP, LexerCPP::LexerFactoryCPP, cpp, 
cppWordLists) have the same issue.

2.   Please check the attached file, you can find that the first line in 
the editor does NOT have a line number in the line number margin,  and the line 
number 1 is against the second line in the editor.

3.   When I input in the first line (the caret is in the first line), it 
seems the input chars are put in the second line.

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Re: [wxlua-users] wxLua APPs issues against wxWidgets 3.0

2014-09-07 Thread Zhang, Ethan
I do not know why my last two post did not include the email content, post 
again.

For the issue: STC seems does not work for wxstc.wxSTC_LEX_CPP, something found 
through my tests,


1.   I found all the lexers (ASM, D, CPP, PERL, SQL) using LexerFactory in 
the line like LexerModule lmCPP(SCLEX_CPP, LexerCPP::LexerFactoryCPP, cpp, 
cppWordLists) have the same issue.

2.   Please check the attached file, you can find that the first line in 
the editor does NOT have a line number in the line number margin,  and the line 
number 1 is against the second line in the editor.

3.   When I input in the first line (the caret is in the first line), it 
seems the input chars are put in the second line.

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Re: [wxlua-users] wxLua APPs issues against wxWidgets 3.0

2014-09-07 Thread Zhang, Ethan
1.   Please check the attached file, you can find that the first line in 
the editor does NOT have a line number in the line number margin,  and the line 
number 1 is against the second line in the editor.

For the attached file mentioned here, please check the attached file 
wxlua.png in post : https://sourceforge.net/p/wxlua/mailman/message/32805144/

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